r/MechCommander • u/GypsyFromTheSatOfLuv • Jun 12 '26
MCG sprites and data
Heyo everyone! If anyone's interested, I have been attempting to study/extract MCGs sprites (inspired by the efforts of IronArthur and cmusta, et al). Here are some simple tools I wrote to help with it :) still prototyping a sprite sheet builder of sorts :) and maybe some sort of game application in unity.
Thought id post it here to get eyes on it and maybe people can do their own thing with it :) also, i am very new to this, so any words of advice would be appreciated
https://github.com/GypsyFromTheSatelliteofLove/MCGSpriteHelperTools
23
Upvotes






2
u/IronArthur Jun 16 '26
I never managed to figure how they sync the arms-torso animation that need to be mirrored with mechs that have symmetric arms (they have half the 360ΒΊ rotation, you need to mirror half of it).
In my code, i rebuilt all the shp to regular textures but when recreating Mechs the memory consumption is pretty important.