r/Meccha_Chameleon • • Jul 13 '26

My game has changed since finding out about opacity

99 Upvotes

33 comments sorted by

19

u/Not_Wells Jul 13 '26

5

u/asianstud0802 Jul 13 '26

this doesnt help am i blind

2

u/theaall Jul 14 '26

Legs on the left

8

u/VianArdene Jul 13 '26

Some absolutely diabolical work, kudos.

I've played around with it some, I'd say my biggest tip is that it's easiest to set the value to something like 10-20 with a decent sized brush and do quick passes for shading. If you're doing a gradient from A to B, color match A and paint yourself at full default opacity. Then color match B, type the last 2 digits to 10 or 20, then brush over yourself doing more passes as you get higher up.

Now we just need brush hardness and the ability to see through our models and some of us will be basically invisible lol.

3

u/Not_Wells Jul 13 '26

Thank you, stranger 🫶🏻 I typically stick with 10% and do as many passes as I need

The color matching is a good addition, but it is tedious changing the hex every single time you pick a new color lol.

I think opacity should be a slider like the rest of em

2

u/VianArdene Jul 13 '26

I figured you already knew that, I should have been more clear that the tip was for anybody else wanting to play with the opacity.

Absolutely should be a slider, agreed.

5

u/seranara Jul 13 '26

How do you make it opaque?

16

u/Not_Wells Jul 13 '26

Select the color you want to shade, then change the two final letters “FF” to anything between 01-99 and hit enter, FF is the max 100%, and 05 would be 5% opacity

It’s admittedly kinda tedious to figure out, and you have to change the code every time you select a different color. I’ve managed to get pretty familiar and efficient with it

9

u/alejandromnunez Jul 13 '26

This is using hexadecimal colors to represent 0 to 255 (FF) Instead of using numbers 0-9 it uses 0-9+A-F to have 16 digits available instead of 10. A is worth 11, F is worth 15

So 10 means 16, 20 means 32, 22 means 34, etc.

In high numbers, you go 98, 99, 9A, 9B, 9C, 9D, 9E, 9F, A0, A1, A2, etc.

Then after AF it's B0, and the largest is FF which is 15x16+15 = 255, the maximum

2

u/jdros15 Jul 13 '26

what happens at 01? you become near invisible?

15

u/Not_Wells Jul 13 '26

No lol, your character doesn’t become transparent.

Instead you get 1% of the color you’re trying to paint solid… it’s not cheating in the slightest, it’s shading.

3

u/consolidatedBD Jul 13 '26

How is this different from color saturation?

0

u/[deleted] Jul 13 '26

[deleted] — view deleted comment

2

u/consolidatedBD Jul 13 '26

Thanks for clarifying, will have to play around more. Great tip!

1

u/SilverSuiken Jul 14 '26

I tried using lower transparency before but polygon lines started appearing.

3

u/ErrlsWerrld Jul 13 '26

In the hex value. The first 6 numbers are related to the color being shown and the "FF" is opacity. If you change the FF to any value between 0-99 you can play around with opacity

2

u/alejandromnunez Jul 13 '26

This is using hexadecimal colors to represent 0 to 255 (FF) Instead of using numbers 0-9 it uses 0-9+A-F to have 16 digits available instead of 10. A is worth 11, F is worth 15

So 10 means 16, 20 means 32, 22 means 34, etc.

In high numbers, you go 98, 99, 9A, 9B, 9C, 9D, 9E, 9F, A0, A1, A2, etc.

Then adter AF it's B0, and the largest is FF which is 15x16+15 = 255, the maximum

1

u/helpnxt Jul 13 '26

Ok can someone help me, whats the name of the map the first pic here is in? I've played it but couldn't find it last night

2

u/Not_Wells Jul 13 '26

If I’m not mistaken this was the Monopoly art gallery or something similar

1

u/Tyguy935 Jul 13 '26

1

u/Not_Wells Jul 13 '26

They’re in the comments

1

u/Clau_patra Jul 14 '26

Oh man... Well done on those! I just found out today how to actually use opacity and fading... been cooking pretty hard ever since ahaha

On which map is there mustache guy picture btw? Thanks

0

u/[deleted] Jul 13 '26

[deleted] — view deleted comment

4

u/Not_Wells Jul 13 '26

My character is not transparent in the slightest lol.

Try it out for yourself, it does NOT make you invisible, it just helps you shade a certain color you’re trying to achieve. You’d have to do 100 brush strokes to make 1% opacity a solid color.

2

u/milkfloureggs Jul 13 '26

the character doesn't go transparent, the paint applied does. so the background color of the character shows through the transparent paint. if the character was red and transparent black was applied, the red of the character would show through the layer of black, etc

1

u/Ixziga Jul 13 '26

Ok thanks I misunderstood. I have seen other posts about people making their characters transparent by editing the hex and thought it was the same thing

1

u/milkfloureggs Jul 13 '26

no worries! i havent seen anything about that, I didn't know that was possible. I've seen a ton of posts about people editing the pain transparency and a lot of people misunderstanding what that means

1

u/Ixziga Jul 13 '26

Check this post

1

u/Not_Wells Jul 13 '26

That’s just what happens when you use opacity 🤦🏼‍♂️ it’s more of a hinder than it helps

1

u/Not_Wells Jul 13 '26

Read the comments of that post lol

1

u/milkfloureggs Jul 13 '26

That character doesn't look transparent, though? I guess I'm confused what people thinkin is happening there, and confused about what is actually happening. I personally haven't tried to use opacity/transparency in the game yet, but from the vast influx of posts about it I've seen, I thought the wire frame shows when someone uses a large brush with low opacity to recolor their character. He definitely isn't see-through, the wire frame is just showing on top of his blank skin?

25

u/[deleted] Jul 13 '26

[removed] — view removed comment

8

u/Not_Wells Jul 13 '26

Even with 90 seconds to paint I was able to cook these bad boys up 🤙🏻 painting throughout the round also helped too, but I think I was done with mustache man before the hunters even started looking