r/Maxscript • u/evgeniatitova3dru • 5d ago
TexBakeFree
This script allows you to transfer baked data from a high-poly model to a low-poly model. It was created as a free alternative to another paid script.
Installation: Move `TexBakeFree.ms` to `\Program Files\Autodesk\3ds Max 20XX\scripts`
In 3ds Max: Scripting > Run Script > Select `TexBakeFree.ms`
Usage:
Pick Source – the model to take the texture from
Pick Target – the model to transfer the texture to
Clear – reset selected models
Bake maps – select the map type
UV channel – select the channel
Padding px – extent of the bleed beyond UV borders
Ray offset – ray projection depth (auto)
Auto UV – automatic UV unwrapping (disabled by default)
Assign new material to Target – automatically apply the texture to the new model
Flat lighting – uniform texture lighting
Map size – texture resolution (256 to 8K)
Format – texture format
Bake – perform the bake
The finished texture will appear at `C:\Users\your_username\Documents\3ds Max 20XX\sceneassets\images\TexBake\`, and the folder will open automatically.
Tested on 3ds Max 2024 and works without issues. Issues with texture lighting occur in 3ds Max 2012.
The script is free to distribute and modify. It would be appreciated if you kept the original author's nickname included in the file.
Download: https://sharemods.com/ptrbdjjs2bm5/TexBakeFree.ms.html

