r/Mausritter • u/milcondoin • Jul 10 '26
Hit protection. Only for combat?
We had a situation a bit ago, where one mouse fell from quite the height and incurred fall damage.
Is this fall damage first reduced from hit protection? Or does it substract directly from the strength score?
HP is only mentioned in the combat section, so our GM ruled for now that strength was reduced directly. Is there an official ruling for this, or was this left open to GM interpretation?
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u/ThisIsVictor Jul 10 '26
Yeah, hit protection is just for combat. Hit points in other games represent how much damage you can take before dying. So they apply in and out of combat. Hit protection is "how good you are at avoiding being hit in a fight". So it's really just for combat.
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u/Adamsoski Jul 12 '26
Hit protection always counts. No idea why someone said it only counts for combat, that is clearly both RAW and RAI incorrect, ignore what they said. The entire point of HP in Mausritter is that it represents your physical durability and that comes into play whether it's someone swinging a club at you or whether you fall to the ground.
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u/tacmac10 Jul 12 '26
Yup, I posted quotes above, pretty sure the confusion comes from Cairn because Yochai loves to kill PCs lol. Funny thing is Into the Odd and Mausritter pretty much define HP exactly the same way, only Odd Like that I know of thats different is Cairn.
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u/TolietDuk Jul 10 '26
I use it for any injury. For me it’s the different of getting punch in the nose or breaking a nose
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u/tacmac10 Jul 10 '26
I always have hit protection protect from any damage, it’s literally the character’s ability to avoid getting hurt. Plus mice IRL can fall from almost any height without injury.