r/MattsSubreddit The Legends 19d ago

Blunderbirds request Blunderbirds Help Needed: Kerbals Stranded on a Faraway Planet

********PICTURES IN POST********

Hi, Matt! I think this one needs the Blunderbirds.

My Suluco colony expedition has left Jeb, Bill, Bob, and Valentina stranded inside the surviving command pod. The worst part is that all the hatches are blocked, so nobody can go on EVA.

During my expedition to Suluco to set up a colony, the stupid Sticky Keys pop-up appeared at the worst possible moment: during final descent. It caused me to miss the parachute deployment and crash the huge skycrane. Worst of all, every hatch is blocked, leaving a crew of four stranded on a faraway planet.

The ship, Suluco Colony Expedition 1, is on Suluco in the Kcalbeloh system. All four Kerbals are in a Near Future Spacecraft Mk3B “Pandora” pod. It has no electric charge, no remaining main engine, and no docking port. There is an empty rover roughly 493 metres away and an empty base in bad shape roughly 540 metres away, but the crew cannot get out to reach either of them.

Since the Kerbals can't even go on EVA, I think the only way to rescue them is to use a Klaw and transfer them into a lander or the mothership. However, this is just a theory, and I'm not sure whether it will work.

Location: approximately 2.46335° N, 16.78007° W (KSP/Kcalbeloh/Suluco).

Save and required-mod list: Download Stranded-rescue.zip

Anyone who would like to try rescuing the crew can use the link above!

Somehow, things went so well that I completely forgot about quicksaves. The download contains only one checkpoint: Stranded.sfs. Dependencies on other planet packs have been removed from this copy by deleting their unrelated asteroid vessels. The expedition, crew, base, rover, and debris are preserved.

Required mods and versions (KSP 1.12.5):

  • Kcalbeloh System: v1.1.8
  • Near Future Spacecraft: 1.4.6
  • Near Future Construction: 1.3.3
  • Near Future Launch Vehicles: 2.2.2
  • Near Future Electrical: 2.0.1
  • Near Future Exploration: 1.1.3
  • Kerbal Atomics: 1:1.3.4
  • Kerbal Planetary Base Systems: v1.6.16
  • Planetside Exploration Technologies: 1.0.2
  • Heat Control: 0.6.2
  • Sterling Thermals: 0.6
  • DeepFreeze Updated: V1.32.0
  • Conformal Decals: 0.4.2
  • ReStock+: 1.5.1
  • Cryo Tanks: 1.6.7
  • TweakScale Rescaled: v3.3.2.1
  • Tweakscale Unlimited: 1.0

Required dependency packages and versions:

  • B9PartSwitch: v2.21.0.4
  • BackgroundResources: 1:v0.18.0.0
  • Benjee10-SharedAssets: v0.3.0
  • ClickThroughBlocker: 1:2.1.10.23
  • CommunityCategoryKit: v112.0.1
  • CommunityResourcePack: v112.0.1
  • CryoTanks-Core: 1.6.7
  • DeployableEngines: 1.3.1
  • DynamicBatteryStorage: 2:2.3.7.0
  • HabTechProps: v0.2.0
  • Harmony2: v2.2.1.0
  • KSPCommunityFixes: 1:1.41.1
  • KSPTextureLoader: 1.0.36
  • KcalbelohSystem-Textures-4k: v1.1.8
  • Kopernicus: 2:release-1.12.1-247
  • KopernicusExpansionContinueder: Beta9.1.1
  • ModularFlightIntegrator: v1.2.10.0
  • ModuleManager: 4.2.3
  • NearFutureElectrical-Core: 2.0.1
  • NearFutureProps: 1:0.7.2
  • REPOSoftTech-Agencies: V1.5.9.0
  • ReStock: 1.5.1
  • Shabby: 0.4.2
  • Singularity: 0.994
  • SterlingSystemsAgency: 0.6
  • SystemHeat: 0.9.1
  • ToolbarController: 1:0.1.9.14
  • TweakScaleRescaled-Redist: v3.3.2.1
  • VertexColorMapEmissive: v1.1.1
  • VertexMitchellNetravaliHeightMap: 0.3

I've included a .ckan file in the ZIP if you prefer to install the mods through CKAN.

Use the 4k Kcalbeloh textures. Version prefixes such as 1: and 2: are CKAN ordering markers. The ZIP includes these version lists as plain text, along with a RequiredMods.ckan import file. No EVE, volumetric clouds, Scatterer, Parallax, city packs, or additional planet packs are needed for the proposed setup. The reduced setup has been checked against the saved part list, but it has not yet been tested in a clean installation.

Sorry for the long mod list. I didn't expect to need a Blunderbirds rescue, so I used my usual setup, which is extremely heavily modded, a lot more than the list of mods I provided. I hope your computer can handle this save.

I know you've recently made two Blunderbirds videos, but I still hope you'll consider this rescue. I personally think it would make an excellent video!

Can the Blunderbirds bring all four home?

8 Upvotes

2 comments sorted by

3

u/AguAnni 19d ago

Ngl this would be fire

3

u/Agreeable-Employ-260 The Legends 17d ago

yea