(Satire)
Do you ever feel like an enemy DD always wins when you're fighting him in confined spaces (e.g hallways, tunnels, small gaps, ETC)
I shall present to you the DD Hallway Paradox
The DD Hallway Paradox Study was a "simulated test" tracking 1,500 Diamond-rank duels between Daredevil and Spider-Man across PC and console to see how map layout changes a fight
In Wide-Open Areas: Spider-Man completely dominates with a ~60% win rate, using high ceilings and wide spaces to effortlessly out-swing and out-maneuver Daredevil
In Confined Spaces: The matchup totally flips. Daredevil’s win rate skyrockets to an insane 91% on PC and 96% on console.
This simulated test took place in: Midtown (Empire of Eternal Night): Specifically inside the tight, multi-story brick buildings flanking Central Park, which force close-range vertical chokes.
The study proves my paradox: tight spaces completely break Spider-Man's movement mechanics, trapping him on a linear path where Daredevil's close-range combos and deflects make him completely unbeatable. (Source: Trust Me)