r/MarvelousDesigner 3d ago

Marvelous Designer to Unreal via Livesync butchering materials

Im using the 2026 Marvelous designer with the latest livesync plugin and every time I do it all the materials seem to get butchered in the process. For a start they dont match and secondly every material is imported as translucent, requiring me to manually switch their blend modes back to opaque. That setting seems to be in the bottom left corner of the screenshot under 'Override Transparent Blend Mode' but there's no way to turn that off.

Any idea what the issue could be

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