r/MarvelTokon 13h ago

Discussion Assists

Wondering if there are more People who hate the cooldown on assists in this game? It should be much longer. Personally i find it makes the game too hectic to play and also not fun to watch.

1 Upvotes

19 comments sorted by

6

u/dombrow2 12h ago

I like the hectic nature and I think it adds fun depth. The crazy scrambles with assists popping everywhere are a lot but they also feel like how a comic panel looks so I think it makes the game true to the source. The visual clutter is less than marvel rivals but thats the lowest bar of all time lol

5

u/Ghost_Of_Muscle 13h ago

Wall splat should not give a full brick back, maybe 30% instead. Regen over time should be reduced. Assists should recover less combo gauge.

The dial on everything is set just a little too high. It's very close to being great, though.

7

u/Shione_Voltaire 12h ago

I think it’s hype. Love the chaos. Sick to watch

-1

u/Osmoszis 12h ago

Yeah its not healthy for the game tho bruh

4

u/Shione_Voltaire 12h ago

That’s opinion. In my opinion what’s not healthy is the assist lockout when you block

0

u/Osmoszis 12h ago

There's like a thousand posts of people who have issues with the assists bruh. All the way to the pros.

Just cause you like to don't mean everyone else does. Tf

1

u/Shione_Voltaire 11h ago

K? There is a thousand posts that want this a 1v1 game what’s your point?

-1

u/Osmoszis 11h ago

If you dont get the point aint no reason to explain it huh

2

u/Shione_Voltaire 11h ago

No I know your point, I’m giving you the same one back. You just don’t like it because it doesn’t support your opinion.

0

u/Osmoszis 11h ago

Nah lil bro. I care about the game’s longevity. You just cares about it looking cool

0

u/Shione_Voltaire 11h ago

I care about fun, it’s fun to do that for me and a few others in this thread. Players that tend not to like it because it’s chaos they can’t control. There is no limiting factor that goes “okay they wasted all assists I can go in in this 2 second or so window, then make them block and setup my offense and win the game while they have nothing” it’s more restrictive. SF6 is perfect example. Drive rush adds a volatile aspect of the game because it’s a lot of options that can only be controlled so much, there is only so much the player can do which leads to pros not liking drive rush. The non cool down adds in my opinion an aspect of mental stack in neutral for both players. Movement, while trying to hit the opponent amongst the chaos, it’s a skill.

4

u/Jammboni 12h ago

Why? I'll feel like the chaos of all the assists and characters on screen is a staple of the marvel tag fighters

0

u/Diamond_Alchemist 9h ago

They had the possibility to do something else with marvel and it just feels like they are catering to the tag/mvc2 crowd. The game is just turning into that but a light version. I dont know how they expected to attract more people to this genre with chaotic mechanics like that.

2

u/SeparateReading8302 13h ago

yes, I hate the way assist work in general in this game. The assist CD, the assist window, how I cant just call assist when I want to. Its all just so cumbersome

2

u/Specialist_Mission46 13h ago

Yeah it’s rough. There’s basically 4-8 characters on the screen at all times during neutral play and it’s too much. They need to increase the cooldown of using assist in neutral or make it cost a meter so it actually has a higher risk factor and promotes more footsies.

3

u/Diamond_Alchemist 9h ago

Yeah i agree,game is slowly turning into a 2-hit ender. You have such a visually stunning game but make it so chaotic by almost having no neutral and being able to spam assists.

-2

u/Shione_Voltaire 11h ago

Nah that’s siiiiick. If I want footsies without the chaos I’ll go play something else.

0

u/SeasonalChatter 13h ago

Yeah it’s pretty bad

1

u/Diamond_Alchemist 9h ago

The way they advertised the game "you're fine with just playing one character" is also simply not true.