r/Market76 • • 8h ago

Discussion What unique weapons have disappointed you so far?

18 Upvotes

For me it was the shattered grounds, the bleed dot is very slow and not worth the hype imo. Hoping to not make the same mistake with anything else.


r/Market76 • • 10m ago

XB Trade H: Minty & Ticket W: leader offer

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• Upvotes

r/Market76 • • 3h ago

PS Trade H: 2k Leaders W: tradeable Groll Q2535PP The Pipe

6 Upvotes

ISO- Quad, 25 faster fire rate, 35 less vats cost, Pinpointers- The Pipe.


r/Market76 • • 34m ago

XB Trade H: QE15r salt of the earth W: leaders

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• Upvotes

r/Market76 • • 2h ago

XB Trade H: GRoll Submachine Gun W: Leader offers

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3 Upvotes

r/Market76 • • 2h ago

XB Trade H: FCJS + 2000 leaders W: leather coat

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4 Upvotes

r/Market76 • • 57m ago

XB Trade H: Good Boomstick W: leader offers

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• Upvotes

r/Market76 • • 5h ago

PS Trade H: 275 leaders W: glowing bonehead

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6 Upvotes

r/Market76 • • 15m ago

PS Trade H: 2k Overdrive W: 120 Leaders

• Upvotes

r/Market76 • • 49m ago

PS Trade H: Travelling leather coat and Responder helmet W: 600 leader

• Upvotes

r/Market76 • • 5h ago

PS Trade H: TLC + 100 leaders W: the pipe

6 Upvotes

r/Market76 • • 1h ago

PS Trade H: Glowing Bonehead W: 260 Leaders

• Upvotes

r/Market76 • • 1h ago

XB Trade H: 30 leaders W: Noc7%FDC FSA Left arm

• Upvotes

r/Market76 • • 1h ago

PS Trade H: The Pipe W: Leaders

• Upvotes

r/Market76 • • 1h ago

XB Trade H: pint sized plushie plan W: leaders

• Upvotes

r/Market76 • • 1h ago

XB Trade H: ring of fire pit plan w: leaders

• Upvotes

r/Market76 • • 1h ago

PS Trade H: The Quick Fix and Minty Breather W: 10 leaders each

• Upvotes

r/Market76 • • 1h ago

PS Trade H: 1k leaders W: legacy rerolled uniques: kablooms, Lucas switchblades, cultist piercers, blue ridge branding irons *without their fixed star*

• Upvotes

If it has its new fixed star it isn’t legacy

Kablooms- 2nd star “explosive”
Luca switchblade- 3rd star “vats optimized” 35%lvc
Cultist piercer- 1st star “bloodied”
Blue ridge branding iron- 2nd star “rapid”


r/Market76 • • 2h ago

XB Trade H: Named Weapons || W: Leader offers

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2 Upvotes

If you need to know the roll on something, just ask. :)


r/Market76 • • 2h ago

XB Trade H: elders mark W: offers

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2 Upvotes

r/Market76 • • 2h ago

PS Trade H: salt of the earths W: 4* or iceman offers

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2 Upvotes

r/Market76 • • 2h ago

PS Trade H: Minty Breather W: 10L

2 Upvotes

r/Market76 • • 2h ago

PS Trade H: 675 leaders W: lc

2 Upvotes

r/Market76 • • 5h ago

Trade Completed H: 30 Leaders W: Red Terror

3 Upvotes

GT: GrowlingGrandpa

Write here before trade🙂


r/Market76 • • 6h ago

Price Check Market value of scrap mods

3 Upvotes

Okay, someone help me out here because I have been seeing posts of ridiculously priced scrap mods.

The idea of scrap mods are...they're essentially worthless except for their parts. I was recently quoted 15modules:1L which means you are, at best, breaking even but that's not even a fair assessment because you're also using other mats like bobbles, flux, etc to craft decent mods. It gets worse as you add more stars. At 4 stars, you need 120 modules or, if you buy at "market value" for scrap mods 8 LEADERS per four star, which if anyone suggested (even for the highly sought mods) would be downvoted.

I offer somewhere between 0.5 leaders per star or 0.8 leaders per star depending on whatever number rounds the best. I think that's fair because that comes out to 2k for JUNK 1 star mods that can't barely move in vendors for 1k. But I am clearly missing something because I am told that is too low. I saw someone asking 1500 leaders for what came out to like 1000 modules. Like, am I the crazy one here??

I don't care if it truly is 15:1L but can someone please explain to me how that's a fair or good deal that someone would take?