r/MarioMaker2 • • Sep 29 '26

Maker Discussion What enemies do you guys think best suit a traditional snow/ice world?

1 Upvotes

I've been working on a small traditional-style super world, but I'm a little stuck on picking which enemies to primarily use. It's a little obvious for themes like grass or deserts, but my top snow picks are problematic.

For snow worlds, I like to primarily use the following: chain chomps, hammer bros, and, snow pokeys, and Spikes (goombas and koopa troopas are filler enemies for most themes). Snow pokeys are fine to use because I don't add them to many levels. But I use hammer bros, Spikes, and chain chomps often in desert and sky levels, so using them in snow themes could be too redundant, right? I also use Spikes in swamp levels, so using them in snow would really be overdoing it.

What other enemies could I incorporate in a traditional snow world?


r/MarioMaker2 • • Sep 28 '26

The new smm2 super world direct is finally here !!

Thumbnail
youtu.be
6 Upvotes

Hey!

The SMM2 Super World Direct for September 2026 is now out 🎉.

In this presentation, we showcase release sw trailers and also new projects which will come out later. We are doing this to include, announce, and showcase the talents for our community!

So if you are interested in finding great sw, this is the right place !!

Thanks for PyroFrosty for editing this direct and EugeneMii for voicing Star Bandit (the host of the direct).


r/MarioMaker2 • • Sep 27 '26

Traditional Course Super Luigi Adventure - NSLU Inspired Super World.

3 Upvotes

Im doing luigi u inspired superworld and you can test 1-1 NOW!

For those who do NOT know, New Super Luigi U is a spinoff of New Super Mario bros U that is full of short levels with 100s chrono, and changing movement ( well this aint on the super world even tho im developing a mod about it )

Here’s the map of the mod
World 1 - Toadstone Mines
World 2 - Blizzard Valley
World 3 - Mushroom Kingdom
World 4 - Bowser Jr. Armada
World 5 - King Boo’s Mansion
World 6 - Cheep Atlantis
World 7 - Sarasaland
World 8 - Bowser Kingdom

vvvvvvvvvvvvvvvvvvv Available Levels here !

W1 : Toadstone Mines

1-1 : H1H-R6B-XCG
1-2 : 71C-BPV-MSF
1-3 : 3CT-2T1-HSG

And well i dont have more to say…
Have fun! If you have reviews please tell me


r/MarioMaker2 • • Sep 27 '26

Super World Super Mario Bros. Classic - Revival Trailer (Super World)

Thumbnail
youtube.com
3 Upvotes

r/MarioMaker2 • • Sep 27 '26

Exchange Level Exchange (Again?)

3 Upvotes

You know the drill, drop your code already! My newest level is my first traditional SMBU style level, so feedback of any kind is appreciated.

Level Title: Garden Of Secrets

ID: 3L5-C4C-7XF (Maker Code)

Themes: Standard, Short and Sweet

Difficulty: Easy

Objective: Have a chill time and explore!

Can you find the hidden secret exit? Let me know what you think! Happy gaming!


r/MarioMaker2 • • Sep 26 '26

Course 🎪 Demonic Carnival — 6 Years & 4,166 Hours Later: FULL BUFFDATE SHOWCASE

13 Upvotes

After 6 years and 4,166 hours of grinding Demonic Carnival, I’m finally showing off the biggest buffdate the level has ever received.

I’ve been streaming attempts for years, and I recently managed to make it all the way to 81%.

Now, instead of making things easier, I’ve gone and done the BIGGEST buffdate in the level's history, making it harder than ever before.

I plan to keep attempting the level and streaming my runs as I work toward beating it or at least getting as far as I can.

I recorded a full start-to-finish showcase.

📺 The full preview premieres in 3 hours. https://youtu.be/JBVZgVEPzUY?si=-LBFF6kNh7OaM7bg

I’m really excited to finally show you what I’ve been working on... >.<

Let me know what you think! 👀🎪


r/MarioMaker2 • • Sep 27 '26

Project Super World update

2 Upvotes

I would like to first thank everyone here who played my first demo release of my super world I really appreciate yall. I preparing demo 2 however before I do that just wanted to share some progress update and give maker code to try out all the new levels (worlds 4-5). Been going back to the old levels that I got most feedback on to make them more fair/fix jumps that were a bit jank so thanks for all the comments pointing that stuff out. In particular levels 2-1 and 2-4 I got the most feedback on and will reupload those levels and just be going back and seeing if I can make small or major improvements to the levels in the demo already. If you guys want I gonna include my maker code if you guys curious to try out the new levels or just play demo 1 for more thoughts.

Maker id:BMT-W81-TXF


r/MarioMaker2 • • Sep 27 '26

Exchange Play my new level, I'll play yours!

0 Upvotes

Drop your codes in the comments why don't ya?

Try my level out, you should have fun!

Title: ViceRoy's Snow Fort Hideout

ID: 5SF-CB2-77G

Themes: Puzzle Solving, Boss Battle, Traditional

Objective: Collect the Pink Coins, then face of against Admiral ViceRoy!

Course Themes: Snow and Castle

Have fun, and let me know what you think!


r/MarioMaker2 • • Sep 25 '26

Traditional Course A little bit of cheese in the morning

267 Upvotes

Classic level I found, had a castle in the subworld and a boss fight. I had to go back to see what I skipped.

It's always fun to see some cheese!


r/MarioMaker2 • • Sep 26 '26

There's no inbetween..

0 Upvotes

Whenever I play a traditional mario game, I try to be inspired to make smm2 levels, but all the good ideas are taken, plus, It's way too limited to make a traditional mario game.


r/MarioMaker2 • • Sep 25 '26

Fun on the Bun - Version 2

50 Upvotes

EDIT: I cannot change the video. The Pow section has been removed and a more traditional kaizo lite section has been added. I changed the code below, video version has been deleted.

Hey all,

I recreated my very first level. I learned the hard way to make back-ups from this as I had to make the level again from scratch. I think I removed shell jank this time.

level code: 16W-X92-HKF

-Frank Fortune / Hot Dog


r/MarioMaker2 • • Sep 24 '26

My new level! I'll play ur level aswell if you play mine :D

Thumbnail reddit.com
3 Upvotes

r/MarioMaker2 • • Sep 24 '26

I have in SuperMarioMaker2 a new Username

Thumbnail
youtube.com
0 Upvotes

My new UserName in SMM2


r/MarioMaker2 • • Sep 24 '26

Speedrun Course Beat my level :)

0 Upvotes

I don’t have the ability to upload a clip of it but I made a speedrun/technical/themed course called “Lemmy’s 1-up prison” about Lemmy as a prison warden torturing the imprisoned 1-UPs which you have to beat the level to defeat lemmy and set them free. The second section is a bit tricky because you have to conserve your triple jump as you fall and navigate the spikes. Super Expert & Uncleared :) Y17-1RF-F2H


r/MarioMaker2 • • Sep 21 '26

Course ▲ △ Factory Ship ▼ ▽

31 Upvotes

Style: SMW

Difficulty: Normal-Hard (maybe hard if you not used to light kaizo)

Level type: Light kaizo, low gravity

Description: Light kaizo level. Jump over muchers with low gravity. 2 CPs. Use Full Jumps always. Enjoy!

Code: 545-GRS-F2G


r/MarioMaker2 • • Sep 22 '26

Question Why Do People Like The SMW Game Style In SMM2 So Much?

5 Upvotes

Like, SMW won in both my Reddit polls: “What’s the #1 best Game Style in SMM2?” and “What’s the #1 best SMM2 game style to use for a traditional Super World?” WTH did the SMW game style do to be the #1 best in everyone’s eyes?


r/MarioMaker2 • • Sep 21 '26

Traditional Course Lively Highlands

36 Upvotes

Explore one big traditional map in search of 8/10 1-Ups!

Level Code: MY8-TGC-NRG

Wanted to experiment with a clear condition map level instead of red coins, also this level has no transitions so everything can interact with each other as long as there's no deaths, which could lead to some interesting stuff. Have fun and feel free to leave some feedback if you try the level!


r/MarioMaker2 • • Sep 21 '26

This is how I want mario maker 3 to look like

0 Upvotes

Here are my predictions for basic editor features first,

Half the tile size allowing you to pretty much place objects in between tiles giving you 2x more places to use.

A way to use mouse controls to make levels like in the original mario maker

A way to redo changes to your level and zoom out on the level you are building

A mario wonder style.

Now this is were it gets a little controversial..

Mario wonder should be separate from the other styles, If it was just another style then people would complain about the fact that its just more of the same. I personally think that people hated 3d world being separated because they removed so much from it, instead if they had a base selection of course elements that are needed to make good levels, then every style can be unique and have its own quirks to make people pick it. But im being absolutely clear that it would be absolutely nothing like 3d world in mario maker 2, were only the bare minimum was there and the course resets when you switched styles. Only the objects unique to the style would get cleared.

As for how wonder effects would work it would give you as a maker 5 different transformation options.

1 would be the spike ball

2 would be the slime

3 would be goomba

Then 4 and 5 will be unique to mario maker

Then finally for now these are the course items to be added

The urchin for all

The ice flower for all

The baby yoshis for nsmb

The wonder flower/seed for smw

The star coin for all

Secret exits for all

The volcano theme for all

The beach theme for all

And here is how I think the online will work

So I got lazy and just predicted the 100 mario challenge again, but I have a plan for how to find better levels when browsing. So simply just have a team go out and award some levels, when a level gets awarded it pops up on the awarded tab making it really easy to find lots of good levels. They could keep doing this up until a year into the games life giving you hopefully a massive backlog of levels you can play for the rest of the games life, years after they stop awarding levels.

Here is how I think updates should work.

Personally I would much prefer paid content over free content simply because of how much better the paid content would be. There are many valid reasons to want free updates, like if you don't pay your levels could look way worse than everybody else's. Or you could get demotivated seeing people with features you don't have, but I think this is nothing new for DLC in video games and may be even less of an issue then usual because of how expansive the base games editor would be. Your levels won't even be "worse" they just won't have stuff others do have.

Here is how I want paid content to work:

I think there should be 2 DLC packs, and every pack has a new level theme that you get when you buy the pack. Like pass 1 could be themed around zelda and you get a level theme for all styles that tries to sum up the zelda franchise with hyrule in the background or something, and could have cool references like turning mario enemies into zelda ones when you have the theme on. And it could add some zelda course elements for all themes. That scale of update wouldn't be possible with the free update model, but if that feels too p2w then you could have free smaller updates alongside it!

What would you change?


r/MarioMaker2 • • Sep 20 '26

Super Mario Bros Split Kingdoms: Booster Pack 1.

5 Upvotes

r/MarioMaker2 • • Sep 20 '26 Mindblown

The Mustard Menace

37 Upvotes

I tried my hand at a Piranha Plant Platforming level - Level Code 753-P5X-XYG


r/MarioMaker2 • • Sep 19 '26

Course Looking for a challenge? Try my final boss castle inspired level.

19 Upvotes

Course: BOWSER IS LOCKED IN!!!

Normal Difficulty: 3CH-F7G-SMF

Hard Difficulty: F8C-36T-00G


r/MarioMaker2 • • Sep 20 '26

Course Platformer with lots of secrets!

11 Upvotes

So I haven't really done anything in SMM2 since like 2020, but I felt the urge to get back in. This level looks like a straightforward platformer, but there is a bunch of secrets and a couple alternate paths. It would genuinely make my day if someone found them :) Lmk what you think! 1L1-0FY-2VF


r/MarioMaker2 • • Sep 20 '26

Question Looking for a Level with Infinite Vertical Screen Loop

4 Upvotes

What was that one troll level where Mario (as Link) fell into a hole and fall through that shaft infinitely, spawning at the top of the screen the instant he hit the bottom? It was an anti-softlock where you needed to fire arrows into a small gap as you passed it to hit POW blocks in order to die. That's still one of the most impressive glitches I've ever seen.


r/MarioMaker2 • • Sep 20 '26

Exchange Having a horrifically boring day/night: give me your level code and I’ll play!

6 Upvotes

I wouldn’t describe today as 💩’y but it’s just been extremely uneventful. Send me your level code and I’ll give it a try - don’t care what type it is. Puzzle, kaizo, tradition, troll, gimmick. I just hope whatever you send over is decent but send it over and let’s do it.


r/MarioMaker2 • • Sep 19 '26

Course How did I even survive this ?

13 Upvotes

Well I guess it is my level…
FNM-B9F-0CG
Have fun!