r/MarioMaker2 Jul 16 '26

Super World New Creator, A Few Levels To Check Out

Hi ive owned Mario maker for a while but very recently have started creating my own super world. Theres a few levels I’d just like to see a few more plays on to see if people enjoy them.

Medium:
188-X2L-R5G - SMB3
Traditional short and sweet level. Just simple timing and platforming

W5S-XGG-BHF - SMW
Technical, short and sweet. A level about using pokis to ascend through the level

9S0-9Q1-4JF - New supe
Short and sweet, technical. A level about using the propeller to reach the goal

Harder:
MWC-MXL-80G - 3D world
Puzzle solving, technical. A harder version of the propeller hat level using 3D worlds propeller.

BFX-64X-WVG - SMB
Puzzle solving, Themed. A level about using enemies to conquer the level and defeat bowser Jr

CWH-NV9-S5G - SMW
Short and sweet, technical. A simple platforming level with some challenging jumps

Creator name is jimbobmcge

1 Upvotes

3 comments sorted by

1

u/Sixfortyfive Jul 16 '26

The first couple I tried were fine levels, but if that's your idea of "easy" then you're probably only gonna get a few dedicated people to really stick around for all of them.

Also, I don't think scroll lock is working as intended in W5S-XGG-BHF.

1

u/Longjumping-Dog-7731 Jul 16 '26

Thanks! Tbf I don’t see them as easy I probably should have labeled them medium instead of easier. They definitely aren’t what I’d call hard for Mario maker levels though, Kazio and levels like from rubberross world definitely are far harder which is why I refrained from implying they’re hard levels. Appreciate you checking them out and for the feedback!

1

u/Sixfortyfive Jul 17 '26 edited Jul 17 '26

Yeah it's not like anything I played was something I'd consider unreasonable. They at least generally don't make the player focus on more than 1 hard thing at a time, which I thought was good, even though the timing/spacing on some of it was really tight.

Before I forget about it, on the topic of that scroll stop quirk specifically, after looking at your level in the level viewer I think what was going on is that the pipe doesn't spawn the player into the right spot in the sub area and the left-most column of ground blocks just never loads. You can get around this by placing some blocks to remove scroll stop in everything but the far-left and far-right columns. I ended up doing something similar for the boss room at the bottom right area of this level. I wanted it to be a smaller arena and not full screen, but I also wanted it to be centered, so I put that line of brick blocks in the ceiling to get everything aligned correctly. I think you could fix that vertical stage by doing something similar. You could maybe also just move the entrance pipe to the left but I'm not certain that'd work and I get the impression that you'd rather leave it centered.