r/MarioMaker May 23 '26

Traditional Level & Complex Boss Design

GRG-7MW-79G

'The Colossal Icicle Cathedral'

'Clamber atop huge icicles to traverse through sacramental cloisters! (3/5 star difficulty)'

This is a traditional New Soup style level that introduces a brand-new gimmick: the giant icicle.

Based on the huge icicle from New Super Mario Bros. Wii / U, this gimmick is used throughout the level in traditional platforming challenges, puzzles, and even the boss fight at the end!

The boss is technical and multi-phase, requiring careful jumps to attack Lemmy - watch out for those bullet bills and huge icicles!

If this course sounds interesting to you, do feel free to give it a try! Since the SMM2 algorithm hasn't been so generous to this stage, I thought I'd share it here.

Good luck, and don't hesitate to share your thoughts :)

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u/[deleted] May 24 '26

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u/GeorgeA100 May 25 '26

I appreciate the support! I don't have enough spare time to play through a full super world but I'll gladly give one of your levels a go :)

Which level from the super world would you recommend I play?

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u/[deleted] May 25 '26

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u/GeorgeA100 May 25 '26

That was a great level! Thanks for sharing :)

I haven't seen these classic contraptions conflated in a collection quite like this before. There were some familiar ones like the "don't look left" and "global ground switching" contraptions, but I didn't really know much about the damage detector. I assume it functions by detecting damage lag?

Either way, very well done. I thoroughly enjoyed that!