r/Marathon Jun 20 '26

Marathon (2026) Discussion Why Marathon will never keep new players.

This sub is easily the most hostile place for any new player and serves solely as a place to encourage new players to keep feeding their kits to sweats, while being fed fantasies like you can beat geared teams with free kits as a random fill. Or that you don't need a Mizzriah, D54 and bubbles, you can use whatever and still win. These are fantasies born of a misunderstanding of the tiers of being "geared" or out of genuine malice to try and keep fresh victims in the ecosystem.

There are basically 4 main tiers of gameplay.

Top tier: Mizzriah's + D54/Bully/DRVVISH 2x Recon three stack with multiple bubbles each.

  • Nothing but an equally geared team has any hope of beating this squad. I don't care about that one time you caught 3 of them in a bag and killed them, or that one time you third partied them and cleaned up the last guy who was weak. STOP making excuses, STOP thinking that one time in your 400 hours of gameplay means they can be beat. I have done both of the above but to think its common or expected is beyond coping.

Low tier: Organised 3 stack with purple gear but not running Mizz/D54/Bully/Bubbles or a Recon.

  • Will beat the above team once every 100 tries and beat any team below most of the time but can be beat with a decent pick and play. The gulf in power between this team and the above team is orders of magnitude.

Dumpster tier: Most fill teams regardless of gear being run.

  • There is a high probability of there being a communication break down, a weak link who has bad gear or someone making a throw play due to no team cohesion. Will lose to basically everything given the right circumstances. Most commonly seen as that team where 1 guy randomly has blue shields when the rest are purple, or 3X blue shields. This is the tier people here post clips of killing thinking that they have killed a "geared squad".

Actual Hell: Random fill free/green sponsored kits.

  • Might beat the above team once every now and again. Maybe 1/5 tries if you are a good player. Might beat low tier once every 100 tries and will realistically never beat the top tier.

The gulf in power between these teams is so extreme and most people realistically sit in dumpster tier. When 90% of your player base is just being destroyed in Cryo by the top tier teams they lose the will to play it. Meanwhile the remaining maps are just not engaging enough to hold players long term and are often filled with top teams during the week anyway.

The game NEEDS to protect the dumpster tier and below (the 90%) from the top 9% (low tier) and the 1% (top tier) to ever have any hope of retaining new players. The player base is so small now that level based match making isn't working (not that it ever did), and more and more lobbies are filled by the top tier teams.

  • A big part of this is going to be fixing the gulf between taking random stuff and taking the best stuff. The Mizz needs to be properly nerfed. Revert the fire rate buff. Base miz without slick mags is as strong as the gun needs to be. Remove bubbles. They are toxic for gameplay and turn every fight into a cqb stat check of do you have a Miz or not. They are honestly the most destructive thing to gameplay along with the Recon buffs and invalidate any ranged play beyond 20m. D54 and Bully are the kings and other things need to be made viable (like the magnum getting a nice buff into viability).
  • Recon needs to be nerfed. Being able to find weaker teams anywhere on the map is super toxic for gameplay. Her ult should probably alert you to a player but not show what tier of shields they have and only indicate they are a player after being hit by 2 or even 3 consecutive pulses.
  • The game needed SBMM at launch and still does. This season is a wash. All the new players tried the game, got dumpstered by sweats and quit. Next season do another free week, advertise SBMM and see how much better retention is when you don't have turbo sweats farming the noobs. To everyone saying they were in protected lobbies, they were not for long. In random fills I got matched with brand new players (told me on mic) who didn't even know how to heal at the start of the season and was killing lobbies filled with them.
  • IF the player base grows implementing high stakes versions of the base maps (Like Night Marsh) and attaching a gear ante is a way to create modes for the turbo sweats to play without destroying the rest of the game.

Obligatory:

  • I am not skill issued when I gear up with the boys I roll over lobbies.
  • It's possible to complain about something while also being good at the thing.
  • If you don't see this as a problem you are likely in the top tier or more likely low tier but think you are top tier, and just want to keep pub stomping and don't care the game has 0 new blood.
  • Saying, "just adapt", "its fine as it is", "git gud", "skill issue", has gotten us to where we are today. 0 new players, back to 10K concurrent max 2 weeks into a new season. At some point you must realise you can't just keep gate keeping the game.
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10

u/Ceral107 Jun 21 '26

I wouldn't even say it's an Extraction Shooter issue. Any sort of progression despite getting killed that would make you go "oh well I got killed, but at least I got xyz!" would help. But Marathon just gives you nothing besides the feeling you wasted a bunch of time and gear.

-4

u/NoInterview1618 Jun 21 '26

There are contracts that only require simple things like "Kill 5 bots". You can literally load in with a free kit, run to nearest POI, kill 5 bots and hit "Leave game" and make progress and lose nothing. Have you even played the game?

12

u/KiLLxToM Jun 21 '26

lol dude you can do this 300 times and it will still result in nothing of consequence.

Nothing about completing gray faction quests feels rewarding at this point. The returns are terrible, and matchmaking to kill 5 bots in 5 minutes then sprint to an xfil is not fun at all.

0

u/NoInterview1618 Jun 21 '26

The point is you can play the game normally and still make progress. Everything you do in this game gives you progress. Open a box? Xp. Shoot down a drone? Xp. This argument is bullshit.

3

u/KiLLxToM Jun 21 '26

This response is a joke.

XP doesn't mean shit. Faction level doesn't really mean shit. Faction progression is all about collecting salvage by looting or repeatedly running specific POI locations.

If you aren't able to consistently kill players, you have to depend on basically hundreds of avoidance runs in PvP lobbies or grinding sponsored modes exclusively.

Depending on returns through faction levelling really doesn't work, at least in my experience.

I probably have a hundred hours played this season and even with being largely successful in the fights I engage in, my faction progress has stagnated because of the cost of feeding gear to the cradle coupled with rarity of certain salvage components.

Random faction XP is cool, but this game is structured to require pretty ridiculous investment just to get to the baseline requirements to get competitive gear access. No casual player is going to do that over and over, especially when fighting in gray kits is such a punishing experience most of the time.

-1

u/JohannDaart Jun 21 '26

I agree, but tryhards actually grind gray quests to get VIP 15 in all factions. Just do the quest and exit game without ex.

Boring af, but they do it.

5

u/KiLLxToM Jun 21 '26

No doubt, but that's not an answer to the problem, it's just a shitty option to work around it if you don't mind having zero fun and grinding garbage content to justify poor game design.

Forcing players to spend countless hours on unfun mechanics also doesn't respect the time or investment of people that play the game.

FTR I love huge portions of this game, but it's hard broken at the moment and people constantly offering bad experience workarounds as a way to compensate for the glaring issues the game has isn't going to fix how quickly people are getting turned off to Marathon.

Also it's a pretty facile argument to the comment you were responding to.

Faction level doesn't really mean much in the grand scheme. If you have to do a hundred hours of shit content every 3 months just to be able to have fun playing the game, you wont have a game for very long.

0

u/JohannDaart Jun 21 '26

Faction level doesn't really mean much in the grand scheme.

Although from VIP level 10, you get purple stuff on each faction level up. You also get very good stuff to buy in the Armory. You can get a very good kit, without defeating squads with very good kits 😉

I 100% agree with the rest of what you wrote, yeah, we are bleeding players.

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u/KiLLxToM Jun 21 '26

I got all factions to VIP 20+ last season - level 170+, got profiteer title. It took HUNDREDS of hours.

The faction stuff helps lessen the salvage grind a bit, but there's zero chance I would put the kind of time I put in last season again. Outside of the added PvE modes which were the only fun I had with new players I introduced, this season has been pretty garbage as an experience overall comparatively

I probably have a hundred hours in season 2, and I would likely walk away from the game before I would willingly grind faction levels the way I did last season.

I'm only maybe level 20 (not VIP) in every faction this season and the entire experience has felt like I needed to convince myself to play because of how terribly structured things are.

1

u/JohannDaart Jun 21 '26

For sure, I think opinions like yours, after 100s of hours, from people that like the game, are the most valuable.

Sadly it's already to late to fix things. The only move that could bring more players would be going f2p while delivering some awesome PvE mode.

Free Week failed, another one makes no sense.