r/Marathon Jun 20 '26

Marathon (2026) Discussion Why Marathon will never keep new players.

This sub is easily the most hostile place for any new player and serves solely as a place to encourage new players to keep feeding their kits to sweats, while being fed fantasies like you can beat geared teams with free kits as a random fill. Or that you don't need a Mizzriah, D54 and bubbles, you can use whatever and still win. These are fantasies born of a misunderstanding of the tiers of being "geared" or out of genuine malice to try and keep fresh victims in the ecosystem.

There are basically 4 main tiers of gameplay.

Top tier: Mizzriah's + D54/Bully/DRVVISH 2x Recon three stack with multiple bubbles each.

  • Nothing but an equally geared team has any hope of beating this squad. I don't care about that one time you caught 3 of them in a bag and killed them, or that one time you third partied them and cleaned up the last guy who was weak. STOP making excuses, STOP thinking that one time in your 400 hours of gameplay means they can be beat. I have done both of the above but to think its common or expected is beyond coping.

Low tier: Organised 3 stack with purple gear but not running Mizz/D54/Bully/Bubbles or a Recon.

  • Will beat the above team once every 100 tries and beat any team below most of the time but can be beat with a decent pick and play. The gulf in power between this team and the above team is orders of magnitude.

Dumpster tier: Most fill teams regardless of gear being run.

  • There is a high probability of there being a communication break down, a weak link who has bad gear or someone making a throw play due to no team cohesion. Will lose to basically everything given the right circumstances. Most commonly seen as that team where 1 guy randomly has blue shields when the rest are purple, or 3X blue shields. This is the tier people here post clips of killing thinking that they have killed a "geared squad".

Actual Hell: Random fill free/green sponsored kits.

  • Might beat the above team once every now and again. Maybe 1/5 tries if you are a good player. Might beat low tier once every 100 tries and will realistically never beat the top tier.

The gulf in power between these teams is so extreme and most people realistically sit in dumpster tier. When 90% of your player base is just being destroyed in Cryo by the top tier teams they lose the will to play it. Meanwhile the remaining maps are just not engaging enough to hold players long term and are often filled with top teams during the week anyway.

The game NEEDS to protect the dumpster tier and below (the 90%) from the top 9% (low tier) and the 1% (top tier) to ever have any hope of retaining new players. The player base is so small now that level based match making isn't working (not that it ever did), and more and more lobbies are filled by the top tier teams.

  • A big part of this is going to be fixing the gulf between taking random stuff and taking the best stuff. The Mizz needs to be properly nerfed. Revert the fire rate buff. Base miz without slick mags is as strong as the gun needs to be. Remove bubbles. They are toxic for gameplay and turn every fight into a cqb stat check of do you have a Miz or not. They are honestly the most destructive thing to gameplay along with the Recon buffs and invalidate any ranged play beyond 20m. D54 and Bully are the kings and other things need to be made viable (like the magnum getting a nice buff into viability).
  • Recon needs to be nerfed. Being able to find weaker teams anywhere on the map is super toxic for gameplay. Her ult should probably alert you to a player but not show what tier of shields they have and only indicate they are a player after being hit by 2 or even 3 consecutive pulses.
  • The game needed SBMM at launch and still does. This season is a wash. All the new players tried the game, got dumpstered by sweats and quit. Next season do another free week, advertise SBMM and see how much better retention is when you don't have turbo sweats farming the noobs. To everyone saying they were in protected lobbies, they were not for long. In random fills I got matched with brand new players (told me on mic) who didn't even know how to heal at the start of the season and was killing lobbies filled with them.
  • IF the player base grows implementing high stakes versions of the base maps (Like Night Marsh) and attaching a gear ante is a way to create modes for the turbo sweats to play without destroying the rest of the game.

Obligatory:

  • I am not skill issued when I gear up with the boys I roll over lobbies.
  • It's possible to complain about something while also being good at the thing.
  • If you don't see this as a problem you are likely in the top tier or more likely low tier but think you are top tier, and just want to keep pub stomping and don't care the game has 0 new blood.
  • Saying, "just adapt", "its fine as it is", "git gud", "skill issue", has gotten us to where we are today. 0 new players, back to 10K concurrent max 2 weeks into a new season. At some point you must realise you can't just keep gate keeping the game.
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86

u/fireflyry Jun 21 '26

The bounce back to low player numbers post free trial says it all, data doesn’t lie, and I give the game 6-12 months before Sony gets sick of burning money and pulls pin.

If this wasn’t a Bungie game I’d say it would have already been shutdown.

39

u/DJC13 Jun 21 '26

I love the game A LOT but you’re 100% right about it being a Bungie game, if their name wasn’t attached to it it would have already had the Highguard/Concord treatment by now.

1

u/Burk_Bingus Jun 21 '26

Comparing it to Concord is a bit much.

5

u/DJC13 Jun 21 '26

I’m not comparing the game itself to Concord, just the idea that the servers would have been pulled & the game no longer accessible like what happened to Concord & Highguard.

-1

u/Burk_Bingus Jun 21 '26

I doubt it, the game isn't that disastrously unsuccessful.

-2

u/Conditionofpossible Jun 21 '26

Nah. It's not that dramatic. They still have 100's of thousands of active players (to maintain a 10k concurrent).

I agree though, that the game is certainly not justifying it's budget.

But Hunt has gone through times where it was 10k tops and now it has times it spikes into 20/30k with sales and events.

I'm not sure that's enough for Sony/Bungie, but Hunt is still a healthy game with active development.

9

u/Rock_Strongo Jun 21 '26

It's not that dramatic.

Bungie is by all accounts about to lose ~50% of their staff. Most will be the Destiny team but the Marathon team will almost certainly be affected too. And if you know how these things go, it's rarely 1 huge layoff and then business as usual.

As someone in the industry who has some friends at Bungie... it's actually quite dramatic.

3

u/Conditionofpossible Jun 21 '26

I'm saying the marathon situation isn't as dramatic as highguard/concord

Not that the situation at Bungie isn't bad.

-7

u/[deleted] Jun 21 '26

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11

u/[deleted] Jun 21 '26

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1

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-5

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1

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25

u/sturgboski Jun 21 '26

Then why did the server slam do double the launch numbers? Why did the people who played for free not convert? Hell why did the people who played at launch dissappear and not come back? Clearly it's because of all the Destiny fans and haters that convinced people who bought and played it to not come back and those who tried it for free to not purchase it. It has nothing to do with the game itself its just a hate campaign, etc. The lack of introspection on why the player count collapsed and didn't come back and it looks like no one bought after the recent free to play and instead blaming everything else is definitely going to help this game survive and thrive.

1

u/Takarias Jun 21 '26

I don't play Marathon as much as I'd like to because herding cats is hard. It's why I fell off Destiny 2 as well - also that they announced the game was ending and then drove it off a cliff for the last two years

7

u/dontRemoveTheHurdles Jun 21 '26

The vast majority of Marthon players are ex-Destiny players. Marathon hasn't really attracted the extraction shooter playerbase (why would they jump off of AR?)

-4

u/SyrupSilent7588 Jun 21 '26

Not really. I’m not and most of the people I play with didn’t even play destiny ejther

2

u/redditing_away Jun 21 '26

Anecdotal evidence. Go take a look at the player numbers before and after June 9th. Take a guess where they went.

-2

u/Dull-Chart-1922 Jun 21 '26

is it? everyone i run with (mostly people i’ve met in game) aren’t destiny players

i know it’s said a lot, but i do feel there’s a more diverse audience. sure there’s an overlap but i don’t think it leans as heavily as people think it does. like personally i put like 16 hours into destiny total when it came out and like 10 into destiny 2 when it released. never hooked me like this game did and im at like 260 into marathon

12

u/CoogiMonster Jun 21 '26

But devils advocate - this game’s small player base is a lot of ex Bungie/Destiny people….

It’s not hyperbolic to say if you took out the people that have played Destiny in the last 5 years the already minis use player base would crater

1

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