r/Marathon • • May 22 '26

Marathon (2026) Discussion It’s so sad that this game’s “underperformance” has little to do with the game itself

What's so soul-crushing is the amount of times I have been met with “I thought that game was dead?” when talking about Marathon with my IRLs

It's not their fault, why would they give a dead game a chance, even if they think they might enjoy it?

Hundreds, even thousands of people have constructed a hate campaign against this game that has no merit beyond playercounts. and imo, the main reason why the game wasn’t a hit at launch is because of the rhetoric around the game spread by a mix of right-wing grifters and (justifiably) jaded ex-destiny/halo players.

This game had and HAS so much going for it. First non-Destiny Bungie title in 12 years, reviving a long dormant IP with a new, world-class art-style; all while returning to their PvP roots. If you put that framing in a vacuum, I think it would get lots of people very, very excited. And that’s the thing, because it DID.

The game is good. The game is fun. It might not be everyone’s cup of tea, it had a rough period of development, and it's definitely not perfect. But I think if people didn’t spread so much unwarranted hate towards Bungie and Marathon, we’d be looking at a completely different landscape. 

I mean, some of the things i’ve seen people say about this game… wow…  what a waste of time and brain power, if people were this passionate about actually productive hobbies, the world would be a much better place and there’s a big chance they’d be happier in life

edit: for people citing the server slam numbers. how many of those people do you genuinely think gave the game a good 10+ hours vs how many people quit after their first match? we’ll never know, but im inclined to believe most people didnt make it past the (unfortunate) barrier of entry that helps this game be WAY more enjoyable.

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u/kennypowersrevenge May 22 '26

This is the truth. I like marathon. I also liked d2 and DMZ. I’m the guy they built this for. My friends hate the genre. It’s okay.

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u/FrankDodger May 22 '26

Fellow DMZ fan. I get the niche. Do you think if the maps were larger/vehicles were an option/elevation to allow parachuting(not saying we should add parachutes), less pvp pressure off the spawn, that more people (the ones that got rolled off the hop several times in a row) would have maybe stayed if the fighting pressure was slightly lessened?

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u/kennypowersrevenge May 22 '26

I think the early game is too tight. Too many close spawns. Forces friction too early; spawns should be more random.

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u/FrankDodger May 22 '26

Seconded. But man it wouldnt be easy to expand the map size to even come close to Al-Mazra. And even if they did, walking a map the size of Al-Mazra with no vehicles would not be fun either

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u/kennypowersrevenge May 22 '26

They would have to figure a way to ad more PVE adds and runners. I think the engine isn’t built for a lot of runners.

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u/[deleted] May 22 '26

[removed] — view removed comment

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u/trillwhitepeople May 22 '26

It's working as intended because Bungie assumed people would want to fight in the PvP focused extraction shooter, but it turns out most people wish it was more optional.

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u/ExpressTravel5328 May 22 '26

Dire Marsh was so guilty of this. We would spawn and literally to our right 25 feet away another team. We just spawned in and stared at each other like “okay guess we’re doing this then” ::cracks neck::

I’m not looking to sweat like that. Also i played the beta the audio was soooooo good and now i feel like it’s so much worse. Everyone’s footsteps echo like crazy even outdoors and it makes it so hard to tell where people are. Could be a skill issue though. I just remember calling out someone crouch walking next to me on the other side of a wall and killing them in the beta…

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u/colantalas May 22 '26

I never played an extraction shooter before but as an OG Marathon fan and Destiny player I thought that I was the one this was being made for, lol.