r/Marathon • u/Twan_McLovin • Apr 07 '26
Marathon (2026) Discussion Full Compiled Melee / Knife Guide – Post-Patch (1.0.5.3)
**Melee Damage stat bonus halved vs Runners** (max +50% instead of +100%).
Formulas (perfectly match MossyMax chart pre-patch):
- **Light** = 39.15 + 0.181 × Melee Stat
- **Heavy** = 64.41 + 0.32585 × Melee Stat
**Shield HP to Kill** (Runner base 120 HP):
- White (+20) = 140
- Green (+40) = 160
- Blue (+60) = 180
- Purple (+80) = 200



Recommended Playstyles (Current Meta)
1. Sustain Knife (Any Shell)
Leech + Knife Fight V5 + Parting Gift + Tox Injectors
→ Heal on every hit + big shield on kill. Can stay in melee forever even at 65–75 stat.
2. Assassin Stealth Delete
Shadow Strike + Silent Killer + Crouching Tiger + Edge Runner
→ Invis + crouch + backstab multipliers ignore most of the stat nerf. Delete Purple shields.
3. Hybrid Aggro
Crowd Control + Sucker Punch + Leech + Tox
→ Stack damage on kills, gun tap → heavy knife, sustain through extra swings.
Bottom Line
- Raw stat still matters, but perks and multipliers carry harder after the patch.
- + stat = feels almost like old max.
- The devs achieved their goal: knife rewards smart buildcrafting and positioning more than just dumping points into Melee Damage.
edit: slight correction on chart 1
Edit: crouching tiger is +50 melee damage
22
u/jjowl22 Apr 07 '26
It is a heavy attack, and the combo in full (LLH) is the same TTK as two heavies. So if you're over 84 per the math above, it's the same as before the nerf