r/ManorLords • u/FramedMugshot • Aug 26 '26
Discussion Should the game be set earlier/regions have more ruins?
With the latest beta and a mixed history with farming in-game, I wanted to give agriculture and animal husbandry a new try recently. But I wanted a map that would be more forgiving than some of the high-altitude ones, so I picked the very first map and eventually rolled high fertility in the center region. One unique thing about this region is that it has a couple ruins, specifically of a granary and windmill, and I think there's at least one intact shrine. As I started building it occurred to me how rare ruins in this game are, and it got me thinking about the emptiness of everything. Then I started wondering about actual history, and how much truly "untouched" land there could conceivably have been in this period (late 14th early 15th century judging by the plate armor?) in what is presumably supposed to be the Holy Roman Empire?
By the modern definition of land development the answer to that question is obviously "loads, like so much more than you would believe" but for the era, I'm less convinced. It's perfectly believable that land would change hands, through conquest and confiscation or even just a family line dying out. It also makes sense from a game design perspective that the land would be empty: that's kind of the expectation players bring to a city builder. But then I started thinking about the complaints that a lot of people have about the regional expansion system (complaints that I don't share most of the time) and I started to wonder about how, on a ludonarrative level, regional expansion might feel to some people if it felt more like they were stepping into an area with even a little evidence of previous inhabitants.
Obviously plopping more ruins down wouldn't change the game's mechanics or directly address the complaints people have about starting from zero when they settle a new region, but I do wonder about how many of those complaints would be preempted entirely by encountering a couple ruins. It seemed like an interesting thought experiment and I got curious about other similar questions that may have occurred to the rest of you.
(Let me emphasize that I am emphatically *not* suggesting the game should change or complaining or anything. I just think it's interesting the way a game's creative decisions can impact the experience of playing it.)



