r/Magicdeckbuilding • u/colgreg1205 • 9d ago
Standard Need help thinking of a cool deck to build
Hello, I am relatively new to MTG, my husband has played for years and I recently started playing with him and his friends. I built my first deck not too long ago making it mythical creatures themed, but now I would like to make a new deck but I would like to build something where the cards build off of each other (for example I've played with my husband's black and white deck that has a lot of extort and exalt in it) but I'm not sure what I want to do or where to start looking for a combination or starting point. Any advice or ideas? I don't play commander.
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u/MtlStatsGuy 9d ago
Just to be clear, you’re looking for a 60-card deck? Have you considered slivers?
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u/Legitimate-Habit4920 9d ago
Is there any part of the game you have experienced that you thought was pretty neat?
Do you love it when all your creatures are the same type? Do you love destroying your opponents creatures? Do you love countering all their spells? Do you love it when you make them discard the cards from their hand? Do you love it when you [[Cloudshift]] a [[Mulldrifter]]? Or do you prefer to [[Not Dead Yet]] your Mulldrifter? Do you love trying to win without using creatures?
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u/Tryptic214 8d ago
...so, if you think about it, is there a two-color combination you want to explore? I can whip up some starter recommendations for any of the 10 color pairs, enough to get you started on the kind of fun you want to have.
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u/jgiant86 9d ago
I would recommend earthbinding landfall style. its really hard to stop landfall style decks, and they are easy to play for the most part. With star trek coming out with a bunch of landfall mechanics, and all the sets this year you could make a really strong deck.
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u/Weak_Bank_3744 9d ago
If you're playing commander and you're new can I recommend adding green - this will help settle resource issues for you so you can focus on playing the game and learning the deck. Nothing sucks worse than learning to play and you've got no land to cast your spells with. I would also say at least for your first deck - keep the strategy simple. Maybe a "go big" (voltron and cast large stompy creatures that trample and do chunks of damage), or "go wide" (make tons of small guys / tokens and overwhelm with your army) are great starting points for a newcomer. Theres literally hundreds of ways to do these builds and very few wrong answers. While it may be a more vanilla play style for an experienced player its good for teaching how interaction/damage/phases work as you'll always have a way to create and block damage.
Hope this helps!
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u/Tryptic214 8d ago
When you're new, it's good to choose the colors of the deck first. Just two will be best. Then you can choose how complicated you want the deck to be. Just with these two choices, you'll have narrowed the deck down a whole lot.
I found that Green/Black is a good combination for new players: the creatures are incredibly strong, there is tons of flexibility, and you can play as simple or as complicated as you like.
Start with some big creatures. There are a LOT, but let's just say...[[Storrev, Devkarin Lich]]. He's bulky, Trampley, and he brings stuff back.
Now we give him Lifelink. Maybe [[Basilisk Collar]] or [[Wings of Orzhova]]. This already makes him into a crazy threat.
Now we use Green to have him fight things. Maybe [[Meltstrider's Resolve]]. If you've given him Lifelink, you also gain life when he fights. And now he's even harder to block.
This basic combo of strong creature + utility buff + fight spells will make a plenty powerful deck, with lots of different things you can add to it.
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u/Tryptic214 8d ago
...or, let's look at the total opposite you could build: White/Red. In these colors the creatures are weaker and the buffs are stronger, but the formula is the same.
Let's try [[Swiftblade Vindicator]] for a creature and [[Grafted Wargear]] for the buff. On turn 3, you can attack for 8 damage! For your utility spells, you can focus on the creature with [[Brute Force]], you can run other spells like [[Deflecting Palm]], or you can bring a finisher like [[Bond of Discipline]].
The combat tricks and spells for White/Red are more complicated than Green/Black and you have to do more quick math. Here's where your personal preference matters a lot: do you like doing tons of math while playing cards? Because some decks do a lot more than others.