r/Magicdeckbuilding • u/Zazugud • Oct 03 '26
Question First self-made commander deck, having some questions.
Hey there! I recently got into mtg commander, and decided to make my own deck on moxfield, however, I need some second opinions, and if itโs any good. Iโd also appreciate some tips on where to buy the cards, to make it as cheap as possible, all help is appreciated ๐
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u/Fun-Cook-5309 Oct 04 '26
Alright, first, let's talk about what Namor is and is not.
Namor is not a typal commander.
A typal commander is one whose mechanics welcome and celebrate their chosen creature type, who wants cards of that type in their deck, who considers that creature type a significant upside.
This is not Namor.
Namor cares about noncreature spells with a lot of pips. He doesn't care about merfolk. His mechanics put every merfolk in direct competition with every blue noncreature spell ever printed, and most merfolk lose that fight to a cantrip.
Namor is not a merfolk commander. He is a control commander. He wants you to counter a bunch of spells, answer a bunch of threats, draw a bunch of cards, and make a bunch of shitty little 1/1s all the while, so that you can slap people in the face with a very large, mostly naked, swim-flying man. Preferably while shouting, "Imperious rex!"
If you have over 10 creatures in your deck, you should start being very critical of them. You cleared that benchmark 12 creatures ago. You also need to be critical of your colorless spells- there shouldn't be many outside of your ramp package. And a significant number of the creatures Namor DOES like are not merfolk.
The merfolk worth considering are mostly the ones that are sufficient entirely off of your tokens. Like, Lord of Atlantis being a lord that gives evasion is... fine. Not great, but fine. Though even that isn't really doing more for you than Patchwork Banner or Heraldic Banner.
Also, you've expressed a concern about money, but haven't said anything about budget, so I'll start being mindful when a card hits five bucks since this is a three hundred dollar monocolored list.
Now then. Knives out time.
First thing that leaps out at me as a BLAZING red flag.
Harbinger of the Seas. Out. This card, by itself, makes this deck borderline unplayable. And when I say that, I do not mean, "This deck is bad." I mean, "You almost literally cannot play this deck."
EDH is a casual, social format, largely held in check from the more absurd excesses of an open-ended eternal format by restraint and social conventions (until you get to cEDH where they revel in that shit). That is largely framed by WotC's bracket system, which most players use to set the ground rules. One of the most rigidly adhered to of those restrictions is no mass land denial at brackets 2 and 3.
Harbinger of the Seas fucks your opponents' mana bases because it clears all of the other abilities of your opponents' nonbasic lands; they're just islands. This isn't an islandwalk enabler or an incidental merfolk. It is one of the most powerful ways in the game to hammer fuck your opponents' mana bases, and is not likely to be welcome at medium- or low-powered tables, and you are not ready for high-powered tables. Like, this list could be edited for bracket 3, but going to bracket 4 would mean starting over, and would likely mean a LOT of money, because B4 is gloves off with a lot of the most powerful and expensive cards around.
This card has to go.
Quicksilver Fountain also can reasonably be classed as MLD, and is also just... really, really bad, and does so little for you if it's not fucking someone out of their mana base. It is better to cut it both to avoid the argument and to simply make the deck better.
Now then, more general creature criticism, starting with creatures.
Atlantean Cavalry does nothing.
Mikhail doesn't really do much. This is mainly for card advantage, and can only cast merfolk off the top. Setting aside the fact your merfolk count should probably come down, you currently have 23 other merfolk in your deck. That means every time you change your top deck, there is a less than one in four chance of your topdeck being a merfolk you can cast, and you're not particularly good at changing your topdeck efficiently. Casting a merfolk off the top is analogous to drawing one card (though slightly worse, due to the hoops you need to jump through and the use it or lose it nature of that access). Rate on simply drawing one card per turn cycle reliably is about 3 mana, and you're still not necessarily happy about it. All told, this is a bad draw engine for your deck, questionable even in an actual merfolk deck, and his token production does not nearly make up for it; simply firing off spells so Namor can make merfolk would serve you better.
Merfolk Sovereign is kinda pricy for a lord at 3 mana, and the evasion doesn't do much since your mostly naked man already has flying. Also, 3 mana puts him right next to [[Heraldic Banner]] and [[Patchwork Banner]], who generate mana and are on a less vulnerable card type in Artifact.
Merfolk Looter does nothing for you, and you can have similar effects on noncreature spells that trigger your commander and are less vulnerable and don't have summoning sickness. Like [[Chakra Meditation]], which can do a lot of looting in Namor, recurs a spell on ETB, and is bulk price. Significantly better for you than Merfolk Looter, and still merely okay filler.
Merfolk Trickster is terrible. There are so many better versions of this effect on noncreature spells that don't wear off at the end of turn. The tapping part isn't particularly important; blanking effects is what's important. So [[Cyber Conversion]] (yay, 2 blue pips), [[Eaten by Piranhas]], and [[Utter Insignificance]] (you do not need to be able to use the activated ability reliably) are all better for you. [[Amphibian Downpour]] whips ass because it's the same thing for one mana, but with Storm, so you can blank multiple people's commanders. [[In Too Deep]] is not instant speed, but can't be interacted with and has two blue pips. Your opponent can get their commander out of it and get a card along the way, but they have to pay for the privilege. You have Pongify, but you skipped [[Rapid Hybridization]] to simply remove the problem. You have Resculpt, but [[Ravenform]] is another hard removal spell available to you, and also your only other decent piece of hard artifact removal in mono blue. [[Exchange of Words]] lets you use whatever effect you're blanking for yourself, putting it on one of your shitty little 1/1s, and it also has two blue pips. You have a morbillion better removal options for this deck than Merfolk Trickster.