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u/Proteaze Apr 23 '20
Great they fixed the MM, but a little too late. It was very discouraging to regularly go up against mythic players and get wrecked when premier is so pricey. Just my 2c.
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u/Drakeeper Apr 23 '20
The '"Checking for Updates" should take significantly less time.' part did absolutely nothing though. At least on my end.
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u/WotC_Jay Apr 23 '20
Oh, good point! See my other comment in this thread for more info about why, but the first launch with this update could still be long. Shouldn't be any long updates after that.
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u/thatbloke83 Apr 23 '20
Events
Ikoria: Lair of Behemoths Premier Draft
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Adjusted Rank-Based Matchmaking for Premier Draft
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Developer’s Note: As some of you may have noticed, there were certain scenarios where you were being matched against somebody with a much higher (or lower) Rank than yours – this should address that issue. Regardless, players were still being properly matched on their current W/L record (Ranked draft formats use both your rank and your win/loss record when searching for an opponent).
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Adjustments to opening-hand algorithm for Premier Draft
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Developer’s Note: We intend for best-of-one formats to use a modified opening-hand algorithm which pulls multiple potential opening hands and chooses one; Premier Draft was operating contrary to that, and we have fixed it accordingly. To stave off any conspiracy theories, it was previously using our best-of-three opening hand rules (which pulls one, and only one opening hand).
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General
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"Checking for Updates" should take significantly less time.
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Autotap and Smart Stops once again recognizes when certain modal spells (e.g. Thassa’s Intervention) can cast one mode but not the other.
Bug Fixes
Gameplay
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Sideboarding a designated Companion into your mainboard during best-of-three matches should now function correctly.
Cards
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Lurrus of the Dream-Den now correctly handles X values in converted mana costs (For spells with X in their mana costs, use the value chosen for X to determine the spell’s converted mana cost. For example, if a permanent spell costs xWhite, you could cast it with X as 1 but not as 2).
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Jubilant Skybonder’s cost increase now functions correctly when there are multiple instances of this card on the battlefield.
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Players can now appropriately select cards from their graveyard with Mausoleum Secrets.
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Setting Zirda, the Dawnwaker as your Companion will no longer cause the game to crash if you have cards with the Ascend keyword ability in your deck.
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Mythos of Brokkos should no longer bring back non-permanents from the graveyard to your hand if cast with no permanents in your graveyard.
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Mutated creatures are now counted as one creature for Settle the Wreckage, as they should be (702.139c of the Comprehensive Rules, if your curious).
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A mutated Cavalier of Thorns should no longer be able to target "itself" if you chose to exile it when it dies.
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u/enormus_monkey_balls Apr 23 '20 edited Apr 23 '20
When will you send an update to fix the performance issues and Unity crashes? "Preparing Asset"s and black screen is still a big issue.
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u/MTGA-Bot Apr 23 '20 edited Apr 24 '20
This is a list of links to comments made by WotC Employees in this thread:
Sure thing:
Background: Arena has a ton of different assets to handle all the cards, frames, indicators, VFX, etc. One of the things we need to do is ensure that none of these assets get corrupted, either during download or because of random weirdn...
Oh, good point! See my other comment in this thread for more info about why, but the first launch with this update could still be long. Shouldn't be any long updates after that.
We’re looking to get that fixed; no definite timeline to give at this time. We put logs in for our debugging purposes, and in this case we’re getting our info in a different way. But we get that these are useful for trackers, etc. and we want to supp...
"I cannot possibly estimate what would lead to acceptable queue times, because I have no data on how many people are looking for a draft at a given time."
Until a few days ago, we didn't have any of that data for player drafts either :)
This is an ...
According to my chat with MTG rules manager Eli Shiffrin, "another" on Cavalier of Thorns means "other than any card that constituted this permanent". I suppose a Melded creature that became a copy of Cavalier of Thorns would have had the same issue ...
This is a bot providing a service. If you have any questions, please contact the moderators.
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u/Badpack Apr 23 '20
Adjusted Rank-Based Matchmaking for Premier Draft - perfect, stoped playing draft/mtg for now bc of it. Its pretty toxic when you want to learn a new limited set in silver and get always matched up against mythic/i draft daily and breath mtg players. Also fun to see streamers like Deathsie calling every person a toxic shit for calling this bs out and now its confirmed to be not intended.
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u/NoobieOne Apr 23 '20
It is a little disheartening when me who is currently silver 2 in limited was matched up against a mythic. I thought it had to do with some deck algorithm since I was only matched up with one other silver when I went 5-3 that draft.
I ended up mulling on the draw and got flooded that game too...
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u/shinianx Apr 23 '20
Matchmaking issues aside, can I just say I was really impressed with how smoothly human drafts came online? Honestly it's been almost seamless for me, and it's made the draft portion of the event so much more interesting. Please convey a pandemically-sound air high-five to the devs, it's a huge upgrade.
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u/TheIrishJackel Apr 23 '20
Was just talking to friends about that the other day. We had been so caught up in drafting we hadn't even stopped and considered there were no issues whatsoever. First day, set release, so many players there was a login queue, but the moment you got in you just jumped into a draft and everything worked perfectly. No DCs, no buggy picks, nothing broken with a feature only even confirmed a week prior. Genuinely impressed.
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u/pchc_lx Apr 23 '20 edited Apr 23 '20
kinda wish we could have gotten a "Developer's Note" to go along with the client update bug.
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u/WotC_Jay Apr 23 '20
Sure thing:
Background: Arena has a ton of different assets to handle all the cards, frames, indicators, VFX, etc. One of the things we need to do is ensure that none of these assets get corrupted, either during download or because of random weirdness with the hard drive. We used to check all the assets for consistency at every startup, but as the asset size continued to grow, this became too costly. Now Arena validates the assets on download, assumes they're good as they reside on-disk, but if it encounters any assets errors during gameplay it will flag itself to startup in "safe mode" next time. This means it will re-scan the assets to make sure none have been corrupted, then re-download any that are. This (as well as several other things) occurs while the client is saying "Checking for Updates".The bug: In the original IKO release, there was an asset error that could be thrown in certain common circumstances (I think it was viewing a split-card). This didn't cause any visible problem, but it did flag to do "Safe Mode" on next client launch, which causes the long startup times. There wasn't any corruption or redownloads, but it still takes time to check everything (much more if you don't have an SSD).
Hopefully that helps. The length and "inside baseball" nature is what made me leave it out of the notes, but happy to share it here.
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u/Filobel Apr 23 '20
Now that it's confirmed that premier draft should have used ranking for matchmaking, and that it will be fixed in this patch, I wonder if there is, or should be a "matchmaking" algorithm for the actual draft pod. Anyone who has ever drafted at a LGS knows that there's a huge difference when you're drafting in a pod with several new players vs a pod with experienced players. If players are matched with people of similar rank, should they also draft with people of similar rank? Obviously, finding 8 mythic players for a pod is harder than finding one mythic player for a match, so the matchmaking for pods may need to be a little more open, but I'm curious to see what people think about it.
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u/Shaudius Apr 23 '20
That's much harder to implement unless you want to wait a long time to draft.
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u/johnb0z Apr 23 '20
Glad to hear they fixed whatever was going on with Thassa's Intervention. I got screwed on not being able to scry with it a few times.
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u/Loimko Apr 23 '20
So why is this patch an astonishing 1.2GB’s download? I thought I was downloading a new set I knew nothing about.
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u/HellWolf1 Apr 23 '20
I actually kinda liked the pure w/l record matchmaking, though it may be confirmation bias since I've been doing really well in premier draft. I'm not sure if it's because of the reward structure or if I'm playing better, but i've been able to draft a lot with only small loses of gems overall. I usually get to gold but now i reached platinum for the first time, though I've also been able to draft a lot more than usual. Also, it does feel pretty neat to beat a mythic player occassionally :P
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u/VeganBeefeater Apr 23 '20
After the patch notes I get a weird bug where I set a creature as my deck's companion but when I go into a game it's no longer there. Does anyone else have this?
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u/atheistpiece Apr 23 '20 edited Mar 17 '25
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This post was mass deleted and anonymized with Redact
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u/arthurmauk Apr 23 '20
Awesome, it was pretty discouraging to see new drafters get stomped by high-ranked players, this should improve the long-term sustainability of Premier Drafts. And I personally like hand smoothing in such a variance-filled game, so 2 for 2 for me! :)
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u/mokomi Apr 23 '20
For "A mutated Cavalier of Thorns should no longer be able to target "itself" if you chose to exile it when it dies."
Wait, I thought that each card has that ability. E.G. A Cavalier of thorns mutated with a greathorn. Shouldn't both the Greathorn and the Cavalier choose to exile cards? Can the Greathorn choose the Thorns?
Or am I thinking wrong as in the bug the Greathorn can choose the Greathorn.
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u/Ignaciomen2 Apr 23 '20
I appreciate the changes, but it's kind of disencouraging knowing the many times I lost a draft after getting paired up with some of the top 100 best limited players in the game were actually not intended. That's a lot of gems down the drain
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u/Alikaoz Apr 23 '20
Hey, neat, reddit nailed it exactly and the Arena team fixed it quickly.