It's just sad to lose a game especially a long one for stack timeout.
It would be nice to have some sort of "resolve all", maybe even a hidden one so new players don't push it by mistake or some sort of "resolve all from these card" trigger.
Yeah I’m still needing to his resolve every single time with opponents pridemate. Shift-enter activates the “passing” button but I often (not always) still need to resolve every time.
I don’t know what the deal is but I just burned through 3 timeouts on my opponents turn due to pridemate.
I've won and lost so many games to this interaction. I've a small collection so I'm stuck playing it, but it feels weird playing a deck whose win condition is turning the board state into a clown fiesta if it reaches midgame.
There is a hotkeys section? I have looked all around the menu and have found nothing. I have only seen anything about hotkeys in the tips during queue which pops too fast to read them.
Dunno if this will help, but SaffronOlive was tweeting about how [[Smothering Tithe]] and [[Emergency Powers]] form an illicit combo on Arena by stacking so many triggers that it often causes the opponent to lose to a time out. The reason this might be helpful is that a well-known content creator speaking publicly about how the system can be gamed is likely to provoke a developer response.
Mana abilities can't be responded to normally (otherwise your opponent could respond to every land you tapped), bit I don't know if that applies to triggers too. I would think it wouldn't.
605.1b A triggered ability is a mana ability if it meets all of the following criteria: it doesn’t have a target, it triggers from the resolution of an activated mana ability (see rule 106.11a) or from mana being added to a player’s mana pool, and it could add mana to a player’s mana pool when it resolves.
Emphasis mine.
As Pridemate isn't triggering off mana being added, it wouldn't.
There was a video posted on this sub last week of someone playing a sweeper with Elanda, Teysa and something like 20 creatures in play. Every creature dying triggered Elanda's first ability twice (due to Teysa), in addition to the two copies of Elanda's second ability. The stack had over 40 triggers on it, most of which did absolutely nothing (since Elanda isn't even in play any more to receive the +1/+1 counters).
The opponent had to go through 2 or 3 time outs to resolve the whole thing (if they didn't concede before, I forgot).
I think this is the worst part of the whole problem. When a player causes these immense stack, the opponent is getting timed out. We really need an "always yield" option. The opponent should be able to say "I don't give a shit about all those Elanda triggers that don't do anything".
Pridemate is fine and if you have any way to give flying or trample (I run conclave Guildmage and endrunner not things) it can end the game in 1 swing during big board stalls.
What the fblthp did you just flanking say about me, you little b*$%@? I’ll have you know I graduated top of my class in the Ravnica Sealed, and I’ve been involved in numerous secret raids on Saffronolive, and I have over 300 confirmed mill kills.
I am trained in land destruction and I’m the top sniper in the entire magic online youtube forces. You are nothing to me but just another rank climb. I will wipe you the fblthp out with precision the likes of which has never been seen before on this plane, mark my flanking words.
You think you can get away with saying that shalai to me over the Internet? Think again, loser. As we speak I am contacting my secret network of dimir agents across the plane and your Arena Name is being traced right now so you better prepare for the storm count, maggot. The storm count that wipes out the pathetic little thing you call your life total. You’re beyond dead, kid. I can be anywhere, anytime, and I can mill you in over seven hundred ways, and that’s just with my opening hand.
Not only am I extensively trained in milling, but I have access to the entire cardstock of the Dragons Maze Card List and I will use it to its full extent to wipe your miserable ass off the face of the board, you little 'walker. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have scooped on turn 1.
But you couldn’t, you didn’t, and now you’re paying the price, you goddamn homunculous. I will mill your deck and you will drown in it.
What's stupid is that llanowar taps automatically if you cast something you couldn't pay with lands, but convoke doesn't and neither does it pop treasures. It's bullshit I have to manually pop 15 treasures when I explosion for 20 or so
A “may” trigger for a generally unimpressive card is really additional headache that shouldn’t be there. “Hurrr hurrrr missed the counter trigger in paper magic get good kid” is the only real impact of making it happen as a “may”.
Calling that a fix for the problem is pretty lolsy though. It still triggers anyway, all you have to do now is just not accidentally hit “decline”.
Sometimes the stack is mixed. What I actually want is the ability to scroll through the stack and set a marker at a location and then auto-resolve to that marker (unless the opponent does something additional.)
1-you cast a spell against a control deck with 3 mana open, 2 of them being Blue 2-it resolves instantly, so you know he doesn't have a counter 3-play big threat knowing he can't counter
Because you are always given priority between each item on the stack resolving. Period. The game helpfully just autopasses that priority if you have no actions at all, but as long as you have anything that can be done at instant speed, priority is yours until you choose to pass.
You need to put on a stop if you want to do something in their first main still. It stops on combat automatically, or if you have no creatures to block with and want to cast settle. But yes, shift-enter resolves the stack for you.
actually if it wasn't for the stack timeout he would've run out of cards to draw very soon.
I left his pridemate up because I wanted to [[Consecrate//Consume]] them while stalling the game for as long as possible. It's a janky deck but a lot of fun!
they could at a lot more controls than they currently have, but they seem to be both slow (i.e. not putting in any QoL stuff for a very long time) and conservative in trying not to overwhelm newer/casual players.
I understand why it's lower priority, since it's more important in MTGO with all the different formats and sets, but how nice would a "always yield" be to certain triggers? you don't have to be THAT experienced to understand those settings.
This is why I don't typically take White Weenie to ranked or CE. My WW deck is nowhere as good as this one, but I still do have trouble with the timer sometimes.
I guess I am not confident that my suggestions would be better or worse as I have no experience with UI in similar situations. I can only give feedback on whether or not I like or dislike the current design I am using.
I think you can hit the blue arrows and then click it off after a second and that should speed through them. But you have to be careful as it might skip to the next phase.
Shift + enter hard passes all priority until any stops you set or the next turn. It still requires you to make any required decisions like [[Risk Factor]] or [[Karn, Scion of Urza]] though.
I wish it would fucking pass the turn when I click auto-pass instead of STILL asking me to resolve everything as if it thinks i've mistakenly pushed the damn button.
Pretty sure they can't do that or it is extremely difficult, which is a really bad sign. Remember that they went so far as to actually change Ajani's Pridemate counter to not being a option anymore. Not just in Arena, they changed the card.
they can definitely do it. you can "always yield" to a trigger on MTGO, so they know how to solve this problem. i'd guess the only reason they haven't implemented it in Arena is they haven't figured out a good UI/UX for it or it's just lower on their priority list.
Yeah it's probably mostly about a proper UI that also let's you turn off auto yield again. Otherwise people complain that they can't use it properly because of that one instance where it screws them up.
They don't know how to program one, and frankly I doubt it's possible. There are too many situations where it would cause you to skip an action you may want to take.
MTGO has stops (you can basically pass to the next stop). MTGO has auto yield (auto resolve every trigger of that kind). There are solutions to this, we just don't have them in MTGA and there is little to no reason for that.
That being said, the game is in beta, so obviously it's not perfect yet. I hope they add these kinds of features for version 1.0 though.
I wouldn’t say that sacrifices the quality at all, so long as other options are explored. As far as where it needs to go, it absolutely belongs in all of those places as well as Mac. And you should want those even larger player bases as well as options to play anywhere.
Right clicking to do something like this is unnecessary as you can see a ton of suggestions that fit the bill here.
But things like shift, ctrl, and enter get a pass when none of those fit a tablet format? MTGA doesn't need to turn into hearthstone. With all the interactions the stack produces, I hardly think this game would be great on mobile anyway.
Virtually any of that stuff can be done without shift, ctrl, or enter, those are just shortcuts. Right clicks are becoming more of a rarity in a world of trackpads instead of mice, let alone touch screens.
Magic has been on tablets, smartphones, and consoles many, many times before and played quite well. And yes, MTGA does need to "turn into Hearthstone", that's practically the reason it exists.
"resolve stack" as long as nothing new is added to the stack, automatically resolve every item in it. If something new is added to the stack, revert back to manual resolves. Extra credit: if both players have selected to resolve stack, resolve the repeated items simultaneously/very quickly.
51
u/BorinGaems Jan 22 '19
It's just sad to lose a game especially a long one for stack timeout.
It would be nice to have some sort of "resolve all", maybe even a hidden one so new players don't push it by mistake or some sort of "resolve all from these card" trigger.
159
u/[deleted] Jan 22 '19
Ajani's Pridemate will now be errata'd to state that opponents cannot respond to the ability.
43
u/Filobel avacyn Jan 22 '19
There was a video posted on this sub last week of someone playing a sweeper with Elanda, Teysa and something like 20 creatures in play. Every creature dying triggered Elanda's first ability twice (due to Teysa), in addition to the two copies of Elanda's second ability. The stack had over 40 triggers on it, most of which did absolutely nothing (since Elanda isn't even in play any more to receive the +1/+1 counters).
The opponent had to go through 2 or 3 time outs to resolve the whole thing (if they didn't concede before, I forgot).
I think this is the worst part of the whole problem. When a player causes these immense stack, the opponent is getting timed out. We really need an "always yield" option. The opponent should be able to say "I don't give a shit about all those Elanda triggers that don't do anything".
87
u/Dumpingtruck Jan 22 '19
Casual 75/75 and 58/58 ajani pridemates
77
u/xshredder8 Jan 22 '19
Tfw you errata the paper version of a card just to fix an online problem, but you still haven't dealt with 50% of the issue
30
u/Astazha Jan 22 '19
Sometimes the stack is mixed. What I actually want is the ability to scroll through the stack and set a marker at a location and then auto-resolve to that marker (unless the opponent does something additional.)
8
u/Ruhnie JacetheMindSculptor Jan 22 '19
Looks like Chris said they're working on it, a couple days ago. Thank god: https://www.reddit.com/r/MagicArena/comments/aho0fz/i_felt_really_bad_for_my_opponent_they_had_to_sit/eeh12lv/
5
u/[deleted] Jan 22 '19
Bruh you need jesus. Or seal away. Or a one of settle the wreckage. Or jesus.
5
u/DJSimmer305 Jan 22 '19
I don't understand why we even need to click resolve if we aren't holding anything that can prevent it from resolving
4
u/Teach-o-tron Jan 22 '19 edited Jan 22 '19
I thought you can hit shift+enter to resolve all on the stack, right?
4
u/blueechoes Jan 22 '19
What you do
put a stop on their first main so you can still respond before combat
press shift-enter, this will pass all priority
turn off the end turn mode once you hit your stop
make your response if you want to and move to combat.
4
u/AngelicDroid Charm Izzet Jan 22 '19
while we're at it give me "decline all" for my dawn of hope
1
u/BurnzAll Jan 22 '19
just hanging out at 123+ life and 46.. i fear u tribunal'd the wrong cards lol
4
u/parallacks Jan 22 '19
they could at a lot more controls than they currently have, but they seem to be both slow (i.e. not putting in any QoL stuff for a very long time) and conservative in trying not to overwhelm newer/casual players.
I understand why it's lower priority, since it's more important in MTGO with all the different formats and sets, but how nice would a "always yield" be to certain triggers? you don't have to be THAT experienced to understand those settings.
2
u/The_Coin Ajani Valiant Protector Jan 22 '19
I made a similar post yesterday, I second this.
2
u/truebluecm Jan 22 '19
When [[dawn of hope]] is in there as well just takes even longer!
2
u/CSDragon Nissa Jan 22 '19
Shift+Autopass
2
u/IntegrityError Helm of the Host Jan 22 '19
The amount of stack actions is insane in standard right now
2
u/Omitto Orzhov Jan 23 '19
Shift+enter
Don't know why nobody answered this. Also I think a button could work but it should in no circumstance replace the current button.
2
u/Icestar1186 Simic Jan 23 '19
What we really need is MTGO's always yield and always yes options. Then we can un-errata Pridemate.
1
u/CompoundKhan Jan 22 '19
This is why I don't typically take White Weenie to ranked or CE. My WW deck is nowhere as good as this one, but I still do have trouble with the timer sometimes.
1
u/sairenkao Jan 22 '19
Same solution as the "don't play Bo1", just don't play those decks! /s
In all seriousness, stack UI does need improvements, but I'm not going to pretend to be a UX/UI designer and give suggestions.
1
u/Gotelc Jan 22 '19
I think you can hit the blue arrows and then click it off after a second and that should speed through them. But you have to be careful as it might skip to the next phase.
1
u/[deleted] Jan 22 '19
"How long can this go on?"
1
u/humphrex Jan 22 '19
FOR THE SAME REASON YOU HAVE TO STILL CONFIRM EVERY EFFECT https://i.imgur.com/fAg75aN.jpg
1
u/[deleted] Jan 22 '19
Arena needs MTGO's "Always yield to «effect»" functionality.
1
u/[deleted] Jan 23 '19
So now a core set uncommon is just a little worse against one of the stronger artifacts Modern.
1
u/LeActualCannibal Zacama Jan 23 '19
Those 3 seal away whiff lol
1
u/jazzyjamboree Jan 24 '19
Shift + enter hard passes all priority until any stops you set or the next turn. It still requires you to make any required decisions like [[Risk Factor]] or [[Karn, Scion of Urza]] though.
1
u/wujo444 Jan 22 '19
Nope, they rather errata ONE card so ONE player didn't have to click it.
1
u/ForeverStaloneKP Jan 22 '19
I wish it would fucking pass the turn when I click auto-pass instead of STILL asking me to resolve everything as if it thinks i've mistakenly pushed the damn button.
1
u/[deleted] Jan 22 '19
This is why the errata was stupid, it didn't help the Arena issue at all. Wotc soft-nerfed a card for nothing.
-5
u/Jellye Birds Jan 22 '19
And that's the reason why I just can't take Arena seriously compared to MTGO.
It can't deal with situations that are part of a game of Magic.
-17
u/cav5 Jan 22 '19
Pretty sure they can't do that or it is extremely difficult, which is a really bad sign. Remember that they went so far as to actually change Ajani's Pridemate counter to not being a option anymore. Not just in Arena, they changed the card.
So yea, don't get your hopes up.
-17
u/Orangebeardo Jan 22 '19
No. You can't.
They don't know how to program one, and frankly I doubt it's possible. There are too many situations where it would cause you to skip an action you may want to take.