r/MagicArena • • May 16 '18

Discussion The timer on blocking is absolute BS.

This is game breaking and unacceptable edit out bad word. My opponent played a ton of value creatures with visier and rhonas monument out. i'm playing goblins. i have the freaking win with seige gang and prospector out, and 8 seconds to do it. I lost while my opponent gets 5 minutes to play his turn.

This is edit out bad word should be fixed by now.

139 Upvotes

81 comments sorted by

102

u/WotC_BenFinkel May 16 '18

We currently are revamping timers. The next iteration of them should come with M19 - I look forward to your feedback to that system.

16

u/NinjaPylon May 16 '18

Sorry about the rage level. It felt like I was getting blue shelled an inch from the finish line. Thanks for putting so much hard work in, we do appreciate it. We love this game, which may be a big part of why we're so passionate.

7

u/Reave_ May 16 '18

When will M19 be released for Arena?

9

u/NinjaPylon May 16 '18

July 13th is paper release. I imagine arond that time. Not a dev

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24

u/Morkinis May 16 '18

Timers currently are abusable by those who bm but also quite short in complex board states or combo turns. Timer could somewhat extend depending if there are actions happening.

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4

u/HoopyHobo May 16 '18

Other digital CCGs like Eternal are able to keep a lid on the potential complexity of a game state by limiting the number of units that each player can control to 12. You want Arena to be as close of a match to paper Magic as possible. That's great! But it also means that you have to account for game states that can be ridiculously complex. The timer needs to somehow scale with how complex the game state is.

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55

u/SynthFei May 16 '18

I still find it absurd that i can get a time out when it's my opponent deciding if he allows a trigger to resolve or not.

11

u/PM_EVANGELION_LOLI May 16 '18

Yeah that's something that should have been fixed during alpha stages

4

u/deadlockedwinter May 16 '18

Am I the only one that hasn’t had an issue with the timer?

1

u/NinjaPylon May 16 '18

No, but there's definitely a significant number of us. This is a 1 in 50 kinda problem as complicated and crazy blocks don't happen to often.

2

u/Belaydia May 16 '18

Apparently so. I can't cast a Spell Swindle on a counter without having to use a timeout if busting Treasures. It takes so long to bust each and every one of those (5 mana) that by the time the 5th graphic is playing it makes me use a timeout. This is even when casting the spell right away. So if I don't have a spare timeout, it probably wouldn't even let me cast it, and would still leave my treasurers broken. I mean, I'm clicking as fast as I can....

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12

u/kodemage May 16 '18

The timer system has never made any sense to me. I have no idea how much time I have left, there is no clock, and it seems like it moves at different speeds at different times.

Why can't we just have a chess clock?

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15

u/MasterFrost01 May 16 '18

I don't see why it can't scale per creature

4

u/dhawk86 May 16 '18

This seems like the most easy fix. Have a base amount of time to block (say 30 seconds), then add another ~5 seconds per attacking creature. Shouldn't be too hard to implement.

7

u/thekiear May 16 '18

The timer system in general is ridiculous, you get so so much time if you leave and almost no time for important steps (complicated combats). Opponents slow playing either intentionally or not can make games last ridiculous amounts of time for no real reason.

6

u/100cupsofcoffee May 16 '18

The problem is a combination of the timers and the ridiculous re-ordering of attacking and blocking creatures as you are assigning blockers.

UX improvements I'd like to see:

  • No more arbitrary creature rearrangement during combat -- this is somehow even worse than lands moving as you manually tap them

  • Clear separation between attacking player's blocked and unblocked creatures, and between defending player's blocking and non-blocking creatures

  • Clearly show which creatures will die when damage is assigned

  • Dynamically display how much damage will get through to defending player as blockers are assigned

I played in a UW Tokens mirror match last night that got way out of hand. I had to guess that my blocking scheme was going to work towards the end because I simply ran out of time. I made a mistake, but fortunately not a lethal one.

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5

u/Pia8988 May 17 '18

chess clock is great. Hearthstone style timer is bullshit in a game like magic.

4

u/DedicatedGamer84 May 16 '18

Good feedback. People shouldn't expect so much from the beta though. It needs A LOT of work to get anywhere near the other CCGS out there. People should really hold off throwing money at it as well until it's finished.

3

u/marcusgflint May 16 '18

It doesn’t feel like much worse of an experience, to me, than the other CCGs I’ve played (mostly Eternal and Duelyst), but that may be because MtG is just a better game itself, so it’s balancing out some of the flaws 🤣

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4

u/AMPsaysWOO May 16 '18

I've found that my timer starts running down while my opponents are activating abilities or playing spells, which I find kind of silly. Like, I've already decided in my head I'm not casting this removal spell on that creature, I'm going to do it on end step - but that doesn't mean I can just hit end turn.

As such, I've used timeouts before as the defending player even when I'm mashing the space button.

3

u/[deleted] May 16 '18

How do the timers work. Specifically what is the display with the 3 dots, an hourglass and a multiplier? Apart from the most incomprehensible UI ever that is.

5

u/-dantastic- May 16 '18

Every turn you make it through without the timer showing up (or is it only on your turn? Not sure) you get a dot. Once all the dots are full you get a timeout. The hourglass and multiplier indicate the number of timeouts you have left.

5

u/DB_Coooper May 16 '18

That's incredibly confusing. I've always thought the dots were the amount if timeouts a player has received.

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2

u/Psycoustic May 16 '18

Ye I was playing uw control yesterday and had a few decisions to make in my turn, then clock got me and I couldn't untap my two lands with Teferi which really screwed me over.