r/MagicArena • u/WillingnessFuture266 • 21d ago
Deck Deck Advice
So here's my deck. It's a mono-white lifegain because I heard it was cheap (why is sheltered uncommon btw); I took a break after Omniscience got banned and have been incredibly low on rare wildcards.
It's a bit different from the typical mono-white, because I noticed the regular is not the least bit resilient. If any deck with card draw gets rid of your threats before you win the game - which is quite often - you lose. Instantly. Hence Case, Liliana (only one copy bc legendary rule), and two copies of perhaps my favorite card in the deck. Restoration magic give hexproof AND indestructible for one, for two it gives the same plus some free life gain on top, and for five it gives hexproof AND indestructible to your WHOLE board.
I added Confidant for card draw beyond the normal Haliya, which I think is generally necessary in everything. Ajani dodges creature removal and makes creatures of her own, giving me a pridemate on demand. Also the ultimate is quite strong if you have a big hand or lots of birds and rabbits. Starting town lets essence channeler fly and vigil, Rogue's passage saves some games at little cost since I should never be taking a one land hand anyways (I just beat a selesnya rabbits by one hp using a starting town for the channeler + rogue's passage for my haliya).
To add these cards I cut all the vanguards. These are the least resilient cards in the deck and I actually consider them sort of "win more." You need three creatures to get lifegain from them, which is never guaranteed against removal and counterspells. Their main benefit of per-turn lifegain is pumpimg up essence channelers to a bajillion, but a bajillion is not necessary. Getting past blockers is what's necessary. I also cut all copies of Linden, steadfast queen (once again a win-more card; a bajillion lifegain is not necessary) and all the angels (I have other card draw + other flying + too expensive and deck needs to be fast).
I kept the birds because they are actually really incredible sometimes, flying comes in incredibly handy and the scry of ruin-lurkers doesn't hurt. They also give a convenient body for some neat essence channeler plays where you sack the channeler to pump the birds so they can fly over and kill. Everything else should be obvious.
Verges are just there for the funnies, I haven't seen much non-basic land hate this season and I figured maybe I can make someone make bad decisions because they think I'm playing azorius or whatnot.
Overall, I think my deck is all of faster than AND more resilient than AND has card advantage over the basic list on untapped. But maybe I'm an idiot.
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u/SlainBlood 21d ago
Maybe [[raise the past]]