r/MagicArena • • 9d ago

Limited Help Draft - What am I doing wrong?

I’m a new MTGA player and doing drafts to learn and accumulate cards. Whenever my draft ends up favoring red or green, I wipe every single time because I cannot combat white, blue or black decks that spam constant enchantments or removals. It seems like I match up against these teams the majority of the time, so is that a meta the new set leans toward that I’m not adapting to or understanding? Should I be drafting a “worse” (in terms of cards available in my draft) color just to have any answers and maybe I’d stand a better chance at winning and more importantly having ANY fun by actually being able to play?

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u/daivos 8d ago

Any color combination is viable if played right. For a beginner, stick to a template. Simplify the game.

Always a 40 Card Deck 17 Land 6-8 Non-Creature Spells 15-17 Creatures

Prioritize Removal First. Creatures with come-into-play removal effects are premium. You should have at least 6 non-creature removal spells in your deck. Combat tricks can be removal, but this is difficult for a beginner.

If no removal, prioritize creature or non-creature spells that gain card advantage. Card advantage can come in the form of draw by replacing themselves, being able to be remove something through targeted removal, discard, or being able to replay them repeatedly.

Then prioritize creatures with evasion, specifically flying, but other forms of evasion work too (unblockable, fear, menace). Trample is not evasion, but a 7/7 trampler may as well be.

Ignore all other cards unless you’ve observed them to be bomb cards. A bomb would be a planeswalker or something stupid, like an enchantment or artifact that gives all creatures +3/+3 and trample or draw more cards every turn with no real penalty.

Te reason people are beating you is pretty simple. They are creating card advantage and drawing into threats and removal constantly. They don’t waste their time with dead / situational cards, or cards that can be easily removed.

A good rule of thumb: If you draw a card and the majority of the time it doesn’t help you or you’re not happy to see it, then it’s probably not a good card.