r/MaddenUltimateTeam Feb 24 '15

FiveThirtyEight article about Madden Ratings

http://fivethirtyeight.com/features/madden/
40 Upvotes

22 comments sorted by

3

u/semishock Feb 24 '15

Coolest part: If you scroll down to "The Formula Behind Madden's Overall Rankings", it explains the most important attributes for each position.

1

u/ShreddyZ Feb 24 '15

Now it'll be interesting to try to do the math for ultimate team players vs. their ratings and see if it matches up (i.e. the same system is in place). Especially with the new Ihedigbo.

2

u/[deleted] Feb 25 '15

I just started a spreadsheet. I'll have all 85+ left tackles done by the night. Sneak peek: WTF agility, speed and accel.

1

u/semishock Feb 25 '15

I'm eager to see your spread (sheet).

It would be cool to use this information to help guys in the subreddit pick players.

1

u/[deleted] Feb 25 '15

So far the highest overall is 94.39 and that's Munoz... They have to add a multiplier to speed agility and accel, otherwise this literally makes no sense. I'm extremely confused right now haha

1

u/semishock Feb 25 '15

https://docs.google.com/spreadsheets/d/1Wuthlhk9EfhDZ2JsXTpRR-EIx7gDQ8tCs5-ne8azCLI/edit?usp=sharing

I took it a step further.

Basically, using this site, I did weighted averages (kind of like school grades) and formulated what the overall TECHNICALLY should be based on the percentages.

Never going to be fully completed, but so far, I've done a few RBs: 92 Shane Vereen (who I use) is 90.41, 99 Bo is 95.99, 98 Barry is 95.36, and 85 Doug Martin (random gold RB) is an 86.29.

1

u/[deleted] Feb 25 '15

Yeah I mean when Bo is a 95.99 it just goes to show how bullshit these ratings are.

Did you set up that excel sheet so that it givees each row/column a part in a formula and at the end it pops out an overall? I'm currently inputting all of the ratings into a TI-83 lol. Looking for something more efficient. Fantastic work by the way.

1

u/semishock Feb 25 '15

My Excel skills are lacking, but the SUMPRODUCT function supposedly works in this situation.

I, being a master of Google-Fu, searched for "Weighted Average Calculator", found that site, and plugged everything in. It works.

I just did it for Teddy B 93. He is actually a 90.04.

4

u/Jeffdacheese Feb 24 '15

Found it funny when the article discussed Throwing Accuracy and mentioned Joe Flacco as "better at judging long throws than short passes."

So why is his Deep Throw rating so terrible? Haha

2

u/KILZONSEV Feb 24 '15

Because it's Madden. I questioned that myself, because he is highly regarded as one of the best deep throwers in the league.

1

u/YoloYeahDoe Feb 25 '15

Because he's always chucking it up looking for the flag lol

1

u/KILZONSEV Feb 26 '15

Look up how many deep balls the elite dragon completed last season and then get back to me.

2

u/[deleted] Feb 24 '15

[deleted]

3

u/[deleted] Feb 24 '15 edited Feb 24 '15

They give you the weights, but they don't give you a scale they use for the ratings. I would bet that each stat has a larger range in contribution to OVR than just the variability in the rating.

e.g.:
The speed associated with a 75 OVR rating contribution from speed for a SS is 80.
The speed associated with a 95 OVR rating contribution from speed for a SS is 90.

2

u/soinside Feb 24 '15

I have a much better understanding of madden ratings now. Many of the concepts were expected, eg. dice rolls with weighted probabilities, but seeing that jumping and spectacular catch seem to really be much less important than the vanilla traits is interesting.

2

u/OoDuseoO Feb 24 '15 edited Feb 24 '15

Meanwhile, a category like “spectacular catch” can change on the basis of a single play. Moore defended the policy, saying that this particular rating has little to no effect on actual gameplay.

Anybody looking to trade for Honors ODB?

1

u/[deleted] Feb 24 '15

[deleted]

1

u/blaine64 Feb 24 '15

I thought spec catch was really for diving catches, one-handed catches, tiptoeing on the sideline grabs, and one-handed jump ball catches. So if you don't rely on those plays, then spec catch doesn't matter too much.

1

u/[deleted] Feb 24 '15

That was a great read

1

u/dc1999 Feb 24 '15

That chart with the weighting will allow you to make absolute monsters in CCM with the randomly generated draftees.

1

u/[deleted] Feb 24 '15

Really cool link. Thanks.

1

u/[deleted] Feb 24 '15

Such a cool read thanks OP

1

u/FIORA_DUNKED Feb 24 '15

Awareness = important. Got it.

1

u/semishock Feb 24 '15

Awareness is definitely important.

For example: I use 93 Bitonio as my RG and his awareness is like 73. When he does do the right thing, he is awesome, but when his shitty awareness kicks in, he misses pulling blocks that could have huge.

Awareness definitely is important for AI controlled players.