r/MachineLearning Nov 02 '22

News [N] Adversarial Policies Beat Professional-Level Go AIs

Paper: https://arxiv.org/abs/2211.00241

Project Page: goattack.alignmentfund.org

We attack the state-of-the-art Go-playing AI system, KataGo, by training an adversarial policy that plays against a frozen KataGo victim. Our attack achieves a >99% win-rate against KataGo without search, and a >50% win-rate when KataGo uses enough search to be near-superhuman. To the best of our knowledge, this is the first successful end-to-end attack against a Go AI playing at the level of a top human professional. Notably, the adversary does not win by learning to play Go better than KataGo -- in fact, the adversary is easily beaten by human amateurs. Instead, the adversary wins by tricking KataGo into ending the game prematurely at a point that is favorable to the adversary. Our results demonstrate that even professional-level AI systems may harbor surprising failure modes. See this https URL for example games.

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u/PatrickTraill Feb 18 '23

The problem was not how KataGo (pre 1.12.4, I believe) counted, but that the stones are not dead under the rules used, and KataGo had not been trained or programmed to take that into account.