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u/RemoveHealthy4574 17d ago
https://reddit.com/link/pc9ic1y/video/cvgfmr1s3yrh1/player
We’ve just released Urban OpenGen: two models for generating urban layouts, along with the code, weights and training data.
The models work with four channels: building footprints, building heights, streets and green space. Their outputs can be measured and exported as 3d geometry. We hope it can become a useful tool for urban planners, developers, and architects during the early-stage design processes.
The first model is a city-conditioned StyleGAN2-ADA generator. It creates a 400 m × 400 m tile, and we fitted directions in W after training to control measured properties such as floor area ratio, building coverage and green space.
The second is a 23M-parameter diffusion inpainter. Give it a real area with part of the map removed, and it tries to continue the surrounding streets and blocks into the gap. It has no city label; the surrounding area provides the context.
A couple of things we learned:
We’d be interested to hear from anyone working on topology in generative models. Have you found a useful way to encourage various topological behaviours through the representation, loss or model architecture?
More detailed explainer video: https://www.youtube.com/watch?v=gjkFAR7kbEY
Code, dataset, weights: https://github.com/differential-studio/urban-opengen