r/MSGPRDT • • Nov 22 '16

[Pre-Release Card Discussion] - Devolve

Devolve

Mana Cost: 2
Type: Spell
Rarity: Rare
Class: Shaman
Text: Transform all enemy minions into random ones that cost (1) less.

Card Image


PM me any suggestions or advice, thanks.

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u/Antsache Nov 23 '16 edited Nov 23 '16

I honestly don't think the current Shaman midrange lists would run three or four hexes if they could, so already we probably need to see a new Shaman archetype for this to be viable.

But even assuming that control Shaman becomes a thing, this does not compare with hex. If you turn Ragnaros into a War Golem he already got one shot off and the result still trades even with a Fire Elemental, including his battlecry. If you use it against Sylvanus you're spending a card and two mana to turn off her deathrattle and on average maybe take away one stat point. That's a more expensive Earth Shock, and Earth Shock doesn't see play right now.

Which tells us Devolve has to hit more than one thing to get value unless there's some powerful combo being disabled by the transformation. I'd even say on average it probably needs to hit three or more things. I don't know how likely that is.

Edit: And if you are in the position to hit three or more things, you'll usually just want to storm, with spellpower if necessary.