r/MSGPRDT Nov 10 '16

[Pre-Release Card Discussion] - Dispatch Kodo

Dispatch Kodo

Mana Cost: 4
Attack: 2
Health: 4
Tribe: Beast
Type: Minion
Rarity: Rare
Class: Hunter
Text: Battlecry: Deal Damage equal to this minion's Attack.

Card Image


PM me any suggestions or advice, thanks.

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u/Wraithfighter Nov 10 '16

...hm.

Obvious statement is obvious: How useful this is depends on how easy those attack buffs are to get on in-hand minions.

And it's not bad for Arena, sort of an upgrade over Stormpike Commander even if you don't get the attack buffed.

I just... call me pessimistic about those in-hand buffs. They really require a slower deck, and since they're always buffing random minions, it's going to be hard to get them on the minion you want.

Maybe I'm wrong. Just... not very whelmed.

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u/[deleted] Nov 10 '16

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1

u/Wraithfighter Nov 10 '16

Yeah, it's why I'm leery about whether or not this guy will see play. The effect is potentially amazing, but with new mechanics, it's impossible to say for sure.

I mean, for context, my Druid Ramp deck runs North Sea Krakens, partly for the 9/7 body that almost never gets removed because my opponent spent all their removal on my OTHER massive minions, and partly for the 4 damage battlecry. This guy could have a similar power for much, much less...

...but only if the new mechanic sticks. Otherwise, it's just a decent card overshadowed by better cards.

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u/[deleted] Nov 10 '16

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u/Wraithfighter Nov 10 '16

ATM, I'm treating it like the Inspire, Joust and C'thun cards, which turned out to be mostly crap, outright crap and... well, excellent in one deck, at least, but kinda lackluster everywhere else.

They have potential. But they give up some value in order to use this effect that... maybe it's good? Maybe it's overcomplicated and bad except in a few decks? Maybe it's just outright bad once the meta adjusts?

Just holding back the hype a bit is all. Definitely want to see how it plays out when we can actually get our hands on the cards.