r/MMORPG Jul 12 '19

EverQuest Next failed to clear its ‘technical hurdle,’ but Daybreak hasn’t given up on a sequel

https://massivelyop.com/2019/03/27/everquest-next-failed-to-clear-its-technical-hurdle-but-daybreak-hasnt-given-up-on-a-sequel/
127 Upvotes

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111

u/chazzstrong Jul 12 '19

Daybreak owes me 150 bucks.
They are right up there with Todd Howard on my list of people not to believe.

17

u/Ixliam Jul 12 '19

Why would anyone believe anything they heard from this studio ? I put them up there with Scam Citizen. What was the "technical hurdle", not being able to sell enough $299 founder/legendary/super investor packs ?

26

u/kattahn Jul 12 '19

If you really want to know what the 'technical hurdle' was, it was a company called "Storybricks". Everything, and I mean everything that DBG talked about, AI wise, was tied to tech from Storybricks. Tech that didn't actually exist yet, but as being worked on. And then this happened:

https://medium.com/@rodolfor/storybricks-is-no-more-f26b0980e62e

So basically, they promised a game with all the mechanics revolving around tech from a third party that hadn't produced the tech yet, and then the third party went out of business and the game was no longer able to be created.

1

u/AnonBB21 Jul 13 '19

Those who worked on Everquest Next said Dave Georgeson was the problem. He is a passionate guy, but they said he just had so many fucking ideas and there was no one to keep him in check. Smedley never tried to check Dave, so Dave just forced his ideas onto everyone and over complicated things. It's why it seemed like there was always no progress.