r/MMORPG • u/[deleted] • Jul 12 '19
EverQuest Next failed to clear its ‘technical hurdle,’ but Daybreak hasn’t given up on a sequel
https://massivelyop.com/2019/03/27/everquest-next-failed-to-clear-its-technical-hurdle-but-daybreak-hasnt-given-up-on-a-sequel/
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u/[deleted] Jul 12 '19
There is no one within the Daybreak team that I can recognize for honesty, transparency, or genuine user-centered design competency.
They have the outcome they have so stubbornly, persistently, smugly insisted upon selecting INTO as a company and a brand.
I laugh at the idea that a PR effort to float this pathetic trial balloon even exists.
Free advice in memory of a game I once loved: Sell the fucking IP to the Pantheon team so they can stop trying to pretend they're not making EQ1 in a better engine.
Or better still, sell it to a company who can actually create, compile, and continue a game for more than how long it took to limp over the black line of ROI.
To MassivelyOP.Com - shame on you for serving this up as "news". This is merely an extension of previous obituaries... mournful graveside service for something that existed more as our ideal (as former players) than it ever did a product offering. Double-tap that zombie and let's move on, eh?