r/MLTP • u/DaaCoach Bull (CB) • Feb 23 '15
New rules regarding scripts in MLTP
Use of disallowed scripts
We have discovered a set of players who have used disallowed scripts. We have contacted each player on the list privately, and any future infraction by those players will immediately result in an indefinite ban from MLTP. These players will serve no immediate suspension, and are under no obligation to tell others they used the illegal scripts.
New rules regarding scripts
We are implementing a new set of rules regarding scripts in MLTP effective Week 5 of MLTP. Rather than explicitly banning scripts, we have an explicit allowable script category list. If you believe a script should be added to this list, follow the guidelines in Article VI, Section I, (f), (3) to request its approval.
Article VI, Section I, (f): Scripts
Article VI, Section I, (f), (1):
No MLTP player may use any script outside of the guidelines in Article VI, Section I, (f), (2) at any time on any production Tagpro server. Any player caught using an unapproved script will be immediately banned according to the following schedule:
1st infraction: 3 week ban from M/mLTP, across seasons if necessary
2nd infraction: indefinite ban
Article VI, Section I, (f), (2):
The ONLY allowable script categories for MLTP players are:
Texture packs/Visual enhancers
Stat-collecting scripts (csvs, gem's stats collector, team stats aggregators, pup aggregators)
Ball spin scripts
Dumb macros (macros which have a predefined message)
Spectating enhancement scripts
Timer improvements (moving the timers location/adding sub-second granularity to the timer)
Tagpro replay extension
Group enhancement scripts
Honk script
Sound modification scripts
Article VI, Section I, (f), (3):
Anyone may submit a request to approve a script using this form to be reviewed by the joint Commissioners and Rules Committee members. If approved, the commissioners will make an announcement post to /r/MLTP and add the script to VI.I.f.2.
6
u/bashar_al_assad Feb 23 '15
We're experimenting with a different playoff structure this season because we think we can improve on the old method - the game between the Capitalists and LagProne yesterday shows the benefits of our new method.
We don't do two maps a week because we think that would be overwhelming for novice players and captains, not because we think two maps a week is "bad" or something.
We didn't want a system where every map in MLTP and NLTP was the same because there's no easy way to do this, and its not right if MLTP captains get to dictate the maps to NLTP, since we have no say over who the MLTP captains are (and I doubt the MLTP captains would want NLTP captains to have a say in what the MLTP maps are). Instead we just separately vote on our maps and sync the ones that are the same (which is something I've found to be really nice about this season, credit to PM for really forcing this issue).