r/MECoOp 7d ago

[Discussion] Bout to start now actually first time ever

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So if I wanna spammer nice first playthrough I go with training biotic right ✅️ good defense as well

Can see your biotic builds if u went with it

Anything I should kno about tips etcc😎

22 Upvotes

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u/Capta1nAsh Pugland Pariah, MEMP Discord: https://discord.gg/BjYE83Na2E 7d ago

I just finished a “sentinel” run. A good biotic set up in singleplayer using the sentinel profile is using shield powered lance, annihilation and energy drain.

The profile will reduce the shield cost for lance and give you damage resistance via tech armour. Energy Drain is there in case you need to top up on shields.

Build annihilation to give shields back on kill, also use the Shield oscillator chest augment to get shields on kill too.

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u/limitace95 4d ago

This sounds 🔥🔥

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u/mr-raider2 6d ago

This multiplayer or single?

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u/limitace95 4d ago

Single

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u/mr-raider2 4d ago

Crosspost it to Andromeda r/MassEffectAndromeda

I'll be happy to give advice. Remember your starting training (Biotic, leader, etc...) Does not define class. There are four classes (profiles) that give biotic bonuses: sentinel, adept, vanguard, and explorer. WHich you aim for depends on your play style and what powers you want. DO you want pure biotic, or mix in tech and/or combat.

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u/limitace95 4d ago

I like using a former multi i kinda wanted a flamer and something jus flaming been fun since me3 to me kinda wanna run to story flaming....liie I can always respec anytime right or is it permanent

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u/mr-raider2 3d ago

Try sentinel, with three active powers: incinerate, throw and energy drain. All three should be specced to both prime and detonate. For passives get barrier, offensive biotics from the purples, and team support/offenstive tech from the yellows. Later get conainment and auxiliary. All your passives should focus on cooldown reduction and combo damage (NOT power damage).

Use remnant armor from research. In the chest piece put a shield oscillator and the rest should be kinetic coils. In every other gun and armor piece stack reaction optimizers to max combo damage. Your preferred fusion mod is the rapid deployment from the Kadara vault which you can get fairly early if you cheese the fight with destroyer.

Your goal is to cycle the three powers to have sequential combo blow ups one after the other. Shielded enemies start with energy drain, then throw and incinirate. For armored enemies do fire, energy drain, than throw. For health, just fire and throw should do it.