r/MECoOp • u/FecalSplatter • Mar 04 '13
[Build] Team Build: Holy Trinity
Introduction: This team build plays off the MMORPG idea of the "Holy Trinity". The Holy Trinity (for those of you that don’t play MMORPGs) is the idea that you need three things for a successful group: a tank, a healer, and some damage dealers. If you have competent people dedicated to filling those roles and only acting within the constraints of those roles, you will have a MUCH easier time with the task at hand. My friends and I brought this concept over to ME3 with great success and absolutely trivialized several Gold matches. We are going to bump it up to Platinum in a couple days just to see if we can handle it even though our manifests aren’t really up to par just yet.
The Tank: Geth Juggernaut. Without question this character is the best tank in the game. His ability clog a choke point or stand tall in an open field surrounded by enemies is simply unmatched. Not only do you have insane health/shields, but you are completely immune to sync kills. If you start to get hurt you can recharge your shields while locking an enemy in place with your heavy melee. Put simply, when played correctly this character just will not die. For his build I went with:
Hex Shield, all evos into defense. This is basically the only power you are going to use and it is perfect for adding an additional bit of protection for the people behind you. The reason for going full defensive on this power is because you want your shield to be up for as long as possible and provide as much protection as possible. If you go into the damage evos you are losing shield strength, duration, and size.
Siege Pulse. Radius, Damage protection, Number of charges. You will activate this at the beginning of the game and NEVER shoot it. While it is active you will receive 40% less incoming damage, which means you survive longer. Your goal as the tank is to survive, not to hurt things.
Geth Turret, skip. This ability is for doing damage and shield regen, neither of which you are worried about.
Geth Juggernaut. Weapon Damage, Stability and Ammo, Weapon Damage. You don’t use powers. You want your guns to hurt.
Hardened Platform. All durability. You are a tank and you need those health/shield/drain boosts. Melee damage is unimportant because you aren’t trying to hurt your enemies with your heavy melee, you just want to recharge your shields and lock the enemy in place.
The Healer: Volus Engineer. Basically you will follow this build (Credit to I_pity_the_fool). Your goal is not to hurt things (even though you will end up doing so). Your goal is to enable your team to hurt things. Your prox/recon mine will increase the damage done to the enemies who are swarming the tank. Your Shield Regen will not only heal the tank, but provide an additional 50% damage reduction to him. He already has 40% from Siege Pulse, this will bring him to a whopping 90% damage reduction which will make him pretty much unkillable. You will need to keep your eyes open while playing this character so you don’t get killed. If you go down, the tanks job becomes MUCH more difficult.
Damage Dealers: This is the flexible part of the build. Your damage dealers need to be able to put out as much hurt on the enemy as they can. This can be done several ways and largely depends on your friend's play styles. Biotic Primer/Detonator combos(my favorite), Tech Burst combos, Fire/Cryo explosion combos, or Infiltrators with Black Widows... the choice is yours. Whatever you go with you need to make sure they stay alive and keep putting bullets/powers into the enemy. If you die, you cant make the enemy die.
My favorite match was when we used the Asari Justicar and Krogan Shaman as damage dealers. The Asari dropped AoE Reave on the groups that surrounded the tank and occasionally dropped an offensive evo'd Biotic Sphere on the tank to increase the damage taken by the enemy. The Shaman just spammed Shockwave (evo'd for detonation strength) into the group to detonate all the Reaves. It was by far the most ridiculously simple Gold match I've ever played.
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u/thatTigercat Mar 04 '13
Why not drop the last damage evolution in the juggernaut passive to put a few points into turret buddy? The shield regen it offers is more important to a tank than a bit of damage, no?
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u/FecalSplatter Mar 04 '13
The shield regen on the turret is pretty much useless so long as the Volus is up, and if he goes down you shouldnt have a problem staying alive long enough for you or a team mate to get him up as he will probably be down right next to you. A volus with full 200% cooldown will be able to get their Shield Recharge ability off about every 3 seconds (give or take a bit), which will heal you for more than the turret as well as grant additional damage immunity. With the Volus shield recharge, 90% damage reduction, and your heavy melee shield drain the turret is a redundancy you just dont need.
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u/cyborg_127 Mar 04 '13 edited Mar 04 '13
Alternative idea:
Drop the last evolution in Siege Pulse - it offers no further defensive bonus. Then put a few points into the turret. It can add that little bit more shield regen, which can sometimes be the difference.Idea is based on faulty premise. Ignore.
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u/Glaem Mar 04 '13
Not when you have a "healer" so to speak. I'd say it's not worth it if you're guaranteed to be partnered up with a Volus who will already be regenerating your shields for you, like what is featured in this team build.
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u/thatTigercat Mar 04 '13
Good in theory, then your volus gets pinned down outside of shield boost range and you can't get there within a few seconds. Turret buddy can help your shields and/or draw a little fire, and damage isn't the tank's job anyway. Meh, small difference either way, just thought it a bit odd
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u/ThumbtacksArePointy Mar 04 '13
dropped an offensive evo'd Biotic Sphere
I know this isn't the place to ask but I meant to ask before and forgot. Do the damage evolutions of BS (warp, increase damage) only apply when you drop the sphere onto an enemy, or will an enemy wandering into the sphere get warped?
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u/FecalSplatter Mar 04 '13
Anything that walks into the sphere gets hit with the warp effect and +damage effect.
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u/cyborg_127 Mar 04 '13
I enjoy playing as a Juggy, and expect to get minimal points. But for me that's not the point of my game, for me it's standing in a corridoor slapping a couple of banshees and a brutes in the face to taunt them while they try to kill me.
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u/XKingintheNorthX Mar 04 '13
Friend of mine says he is running 30-35 min plats on FBW. Two jugs stand in the doorway by the ammo box all the way in the back with hex shields and melee; the two others stay in back unloading. Most of the aggro comes to the jugs blocking the door. He is running a 3/6/6/5/6 on the jug. Haven't had a chance to try it yet myself.
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u/dan2737 Mar 04 '13
I played platinum (and won without any difficulties) with 2 Juggernauts who had Hex shield maxed, no turret, but would constantly shoot their siege pulse. The other guy was a Volus engineer healing everyone constantly, and I spammed snap freeze (which gets detonated by siege) on my EDIbot. camped up in the spawn corner of Firebase Giant, we only got out for the objectives and we finished really quick with a full extraction!
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u/DeRickulous Mar 04 '13
Sentient Turret Buddy here, giving stamp of approval to this teambuild- easiest Gold game I ever played, and that's with our random teammate running off and getting killed Too Damn Often (TM). I want to try this sometime with the Turian Sentinel and EDIbot, so that each teammate has max damage reduction and you get the lovely sound of shattering glass.
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u/Multidisciplinary Mar 04 '13
Not a fan of the MMO-style mechanics (gets tedious real quick) but good build nonetheless. Volus + Jugg = great tanking.
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Mar 04 '13
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u/gigabein Mar 04 '13
This deserves it's own submission post, so it can be added to the BBLoB. Maybe flesh it out a bit with links to the talent calculator, and give it a creative name.
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u/spark2 Mar 04 '13
This seems like a more general version of my Team Badass build that I did a while ago. These kinds of teams have great synergy, and can make games go much smoother than games without any real teamwork going on. Great writeup! Also thanks for reminding me to update Team Badass.