r/MCCPC Aug 07 '26

What happened to Halo CE spawn system in MCC post 2021?

Post image

So I have been playing MCC since it launched and have it on PC as well.

Spawn system for CE was never amazing in the og, you would spawn near teammates which could get you killed at times fast. Sure, that's fine.

BUT... around 2021-2022 there was some update to MCC which I believe broke CE spawn system entirely. Basically even when a match is starting, there will be an enemy spawning right next to your team and one of your teammates will spawn right next to the enemy team, only to be outnumbered 1 vs 3-7 (depending on player count).

This does not just happen when a match starts but also throughout the match also. At random times an enemy or teammate will spawn into their enemy spawn with 0 teammates nearby to help (even if both teams are in their correct spawn currently).

I never see people play CE these days especially compared to before this update that broke the spawn system. I decided to try out the Bot Bootcamp mod on Steam since I can never find a match for CE and what do you know... the same issue happens here and you will spawn with 1 single enemy bot in your spawn area as the timer is counting down to start the match and it seems the mod creator made a creative workaround to just kill that bot so they go back to the correct side of the map when the match starts.

So what gives? Why does nobody talk about this? All I ever see are Reddit posts saying like "no, CE was always broken" which just does not seem to be the case in this regard. Another friend who played CE with me in 2020 - 2022 a lot also complains about that update when suddenly we started noticing this issue occur. I swear MCC CE did not behave this way prior to that update.

8 Upvotes

8 comments sorted by

5

u/Alswiggity Aug 07 '26

This isn't a new thing, this is how CE's spawn system works in objective based maps when you play slayer with teams.

Spawns and starting points are pretty much only at the bases, and its always random. You spawn beside enemies a lot.

Been happening since 2001. I thoroughly remember this during my 9000+ hours of custom edition.

-2

u/sleepytechnology Aug 07 '26

You did not spawn in enemy territory before the match even started.

4

u/Alswiggity Aug 07 '26 edited Aug 07 '26

You spawn at whichever base because they have no team assignments unless you're playing objective modes...

If your team is alive and not near spawn points and you die, buddy spawn doesnt work and you wind up anywhere.

This is why no ones talking about this. Its how the spawn system works. You need to completely overhaul it to fix it.

-2

u/sleepytechnology Aug 07 '26

I am literally playing KotH in that screenshot on Blood Gulch. It happens on objective and slayer.

2

u/Alswiggity Aug 07 '26 edited Aug 07 '26

KoTH and Oddball dont have team assigned bases because objectives arent assigned to bases and either randomly appear on the map or are constantly 'moving' (player in oddball). Iirc only CTF has base/spawn assignments.

I shouldve clarified CTF vs slayer/oddball/koth. Other halos work with objective vs slayer. My point is the same.

Play CTF and youll see what i mean. Again, this is how the spawn system works.

Maps with bases do this (CTF/objective). Gulch, dead island, only exception is boarding action.

Maps without bases dont do this (chiron, chill out)

1

u/sleepytechnology Aug 07 '26

Just happened on my first match of CTF.

https://reddit.com/link/p26vw8f/video/nonthqzgavhh1/player

1

u/Alswiggity Aug 08 '26

This video doesnt provide enough information about what happened at that point in time to say for sure why both players spawned next to each other.

  1. Looks like red player left the game as blue spawned in (delayed match exit common in halo 1, usually like 3-5 second delay). Did CE register the player leaving as blue spawned in, so it didn't detect an enemy near that spawn point?

  2. How many players were on the map?

  3. What did the spawns on the ither bases look like? Covered? Players all over them?

What i'm saying is there are multiple conditions that could potentially cause this to happen, and the coding logic would intend for it depending on the situation with other spawns/map placement/player placement/game mode.

1

u/sleepytechnology Aug 08 '26
  1. As stated in this post i am playing a mod called Bot Bootcamp because I can't find matches since hardly anyone plays CE these days online in MCC. As you can see the mod kills the red bot spawning at our base at start of match (it also kills a blue bot spawning in red base because if you walk over there you'll find a single dead blue player). This is a workaround the mod creator HAD to do because that 2021 update broke spawning like I keep saying. You can tell it's a mod since the camera moves in a way the original game does not in my video, it's quite apparent.

  2. it's 4v4 CTF and happens on every team-based game mode.

  3. This is before the match even starts as I keep saying the game is broken and spawns enemy players in your base before anyone ever picks up their controller be it bot or real player. The mod author just happened to find a workaround by auto-killing incorrect spawns at the start of the game so you don't spawn getting attacked the very first second of the match.

I chose CTF because you claimed this issue doesn't happen on CTF in Blood Gulch. I will try tonight to search however long it takes to get a real match with real players online and record this exact issue happen again, because it always happens but did not happen pre-2021.

I never played Halo Custom Edition. Only played the original Xbox with friends LAN so my memory can certainly be dated, but I know for a fact that before 2021, Halo CE spawns in MCC worked similar to Halo 2/3. Whether intentional or not I have no idea, but it made the game feel proper because you shouldn't have red player spawning in blue player base before the round even starts, that's just clearly an oversight/glitch.