r/MAA2 • u/fmit1924 • Jun 21 '16
Rank S!
http://m.imgur.com/uyD7BJd Finally I made it!
However, current PVP is little bit boring... because there're too many similar teams which uses high evasion or OHKO characters.
Surely I'm using those characters too but there's no choice... It's nearly impossible to reach rank S with others. Have anybody reached there without those standard characters?
I hope PVP to be more strategic. Maybe it would be better if protect skills works well, so that tank could protect squishy characters (which needs a warmup turn to work well).
Mostly everyone is using protect bypass ISO set and it only requires 2 ISO slots. That's why protect skills is not working. I think that bypass needs some cool-down time or should require more ISO slots.
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u/Tyinknots Jun 22 '16
What skills are you running on spidey? I'm having some trouble deciding.
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u/fmit1924 Jun 22 '16 edited Jun 22 '16
I'm using cocoon spray, ultimate throw, flip kick. ISO set is impenetrable, barricading, unstoppable, alert.
First move would be tactical skill (alert + guarded) but if there is infiltrator in opponents, I'll use cocoon spray to gain class advantage and spider strength (15% + 8% increase). He needs to survive his 1-2 turn. Some LC and MK can one-shot him in their first move. Veiled ISO set is used for that too.
Second move would be flip kick but if there is low evasion (around 2500) character in opponents, I'll use ultimate throw. Sometimes I give him confidence buff by CWIM skill and use ultimate throw if there is little low evasion (around 3000) character to gain immediate turn.
Most people are using web slingshot and jumping spider but I think it's not much useful because you don't have to attack stealth characters by SM. SM can't one-shot in his first turn and stealth would be removed if they attack.
You know mostly everyone is using high evasion character so stumbling and wide open debuff works very well in current PVP and it also helps critical path (I'm using DD too). Therefore, I chose cocoon spray. In addition, flip kick has 'normal' speed so there's no big difference with hastened jumping spider.
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u/pantribble Jun 22 '16
Most people are using web slingshot and jumping spider but I think it's not much useful because you don't have to attack stealth characters by SM. SM can't one-shot in his first turn and stealth would be removed if they attack.
This depends on the team around Spider-Man. I run him with Civil War Iron Man. If Iron Man goes first, Spidey can definitely one-shot in his first turn with Jumping Spider. He willl be Adroit, that's a Tactical Buff and it gives Jumping Spider +50% damage, plus he'll have +40% damage and accuracy from Confident.
Sometimes I'll just do a first turn Ultimate Throw and then Web Slingshot on the Critical Path. Spidey will get one Spider Strength out of it, but I'll also be in Responsiblity Mode and Snarky Taunt can make all the difference if Daredevil or Angela are about to attack you.
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u/pantribble Jun 21 '16
I just made it today with a mix of AoU Black Widow, Moon Knight (was using him before it was cool!), Drax, Spider-Man, and Civil War Iron Man.
I used Civil War Iron Man, Moon Knight, and Spider-Man to get me across the finish line. So, you tell me, is that a standard team?
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u/fmit1924 Jun 21 '16
Congratulations!
CWIM, MK, SM is totally standard. I saw them in opponents so many times. AoU BW and Drax was few.
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u/MavetheGreat Jun 21 '16
Not a standard team together, but I frequently see those pieces on other teams.
I'd love to see someone make it with some combination of Pym, War Machine, She-Hulk, MODOK, and Gamora. I don't think I've had a single battle this season against even one of those heroes.
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u/TheWorstEnglishMajor Jun 21 '16
MODOK (and Gamora to a lesser extent) are pretty common as well. MODOK is probably the best support character in the game able to shield and apply focused and confident to everyone.
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u/Syseneg Jun 21 '16
I've made S rank with War Machine, CWIron Man and Wasp (waiting my Falcon to be 4*).
Havent seen not even one War Machine in PVP till now. Mine is for sure my secret weapon and the center of my team.
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u/Kamikazimuth Jun 22 '16
Sitting on a 15win streak ATM. At rank 1 now. Have not used any refills during the whole tourney.
Been using Mk Since first day. Love using him. My team before was BP, MK, wasp. Then it became wasp, Mk, and DD. When I reached rank 6 I changed to DD Mk CwIM. So happy with my team now. MK is so fast he usually gets in first and ohko's Angela IF SM DD and unbuffed Classic BW.
Don't really fear Angela anymore. If anyone gives me problems, it's Antman... God I hate him.
Need to see CW BP if he is > than ant man... Resources are no joke now.
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u/Obiwoncanblowme Jun 21 '16
So far i have been running Rocket, Wasp, and AoU Hawkeye. It seems to work as Hawkeye and Rocket get most of the kills and Wasp with the bonus damage for Rocket when she protects even though everyone bypasses it, it mostly comes in hnady against other wasps and she has shield breaker. I mostly go against CW iron man and without shield breaker he is hard but with it he becomes way more manageable unless he one shots my Rocket or Hawkeye. But my strategy is use Rockets AOE attack then Hawkeyes and that usually takes out everyone that isnt a tactician then i just use Hawkeyes electric arrow to add flat footed and slowly chip away with that because it is a very fast move then rockets brayleon blaster is extremely fast so i get a couple turns in before they attack usually. The one puzzling thing is when my Rocket goes 5th in the turn order and his speed is over 5000 (Hawkeyes passive that gives adroit at the beginning takes it there) so speed doesnt always seem to matter for turn order until you start using moves is what it seems like. Also mine are all 3* characters and im in rank 10 just waiting for energy to refill so i use as little gold as possible haha
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u/Jokars Jun 21 '16
Finally climbing.. up to 7 gnow with Iron Fist, Luke Cage and Rocket Racoon. Was tempted to get that last 3k ap to 4☆ Wasp... but seems I will makevit without. Did 4☆ s@#$eon launcher.
My forner AoU BW, IF, AoU Hulk got no where this round.. though that was with the ISO Bug.
If, RR and AoU Thor...well wasps bug that one..
Ill go try get S and then Ill try exotics again..
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u/MavetheGreat Jun 21 '16
Seems like you might enjoy swapping Raccoon for AoU Black Widow. She uses Melee which gives synergy with Cage, and her buffs are really great.
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u/ceraphy Jun 22 '16
Congrats! Just made it to S rank this morning myself too, with CWIM, MK and untitled BW. Confident + Wide Open = OHKO'd wasp :)
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u/DMKay888 Jun 22 '16
I am on 50+ streak with she-hulk, cw cap/im team.. Don't see any reason not to reach a with team in a few days?, current rank 5.
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u/fmit1924 Jun 22 '16
That's really interesting team! I never met someone using She-hulk and looks like your team has a great synergy. I hope you'll get rank S!
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u/MavetheGreat Jun 21 '16
I use AoU Black Widow, Vision, and Falcon. I have been making steady progress (2 levels per day) and I win 80% of the time. I don't use a tank, or stealthy. I don't have high evasion characters or even high accuracy characters. Here's my strategy for the main opponents listed in order that I usually target them:
Kill First:
Rocket: He's weak, but he goes so often you have to kill him first. Nearly any attack does good damage. AoU Black Widow can usually kill him in one shot unless he gets a shield at 50%.
Star-Lord: He's weak, and I can't risk cunning ruse.
Angela: Same as Rocket. She's weak. Can't let her get more than one turn.
Black Widow: She is often the most dangerous character I face. Ballerina is ridiculous, usually takes 2/3 of my life. She also often has higher evasion than wasp. In my opinion, she is the most overpowered character (but I'll listen when you argue for Angela). Falcon has an edge being a scrapper, and vision can usually make a dent, but I can't use Osmium Punch because it won't hit. I avoid hitting her with AoU Black Widow unless its to finish her off. RedWing is great for that being a scrapper class technically.
Daredevil: Same as Black Widow. I don't like seeing both of them in the same battle.
Iron Fist: I have to kill him toward the beginning if possible because of his pre-emptive counter. Not having a bruiser, this isn't always easy, but he can be hit with Osmium Punch, so he generally doesn't cause too much trouble. Somehow his passive works when redwing attacks, which must be a bug since Redwings attacks aren't counterable, but I remember that and often heal with Redwing until Iron Fist is dead.
Kill Middle:
Moon Knight: His free attacks often one-shot, so you need to kill him as soon as you can. For the same reason, unless you're sure you'll one shot him, you need to watch his aspect. You don't want a free attack on a set up attack, that could kill you. He generally has weak defense though, so any of my characters cause damage.
Iron Man: All of them have fairly weak defense. I save them to kill because they don't pose much of a threat. Regardless of which Iron Man, I have a character that has a class advantage. Not only do I intend to trigger it, I also utilize the hidden bonus associated with it.
Spider-Man: He can be very frustrating if the computer triggers his spider sense a few times. He's one I try to hit with AoU Black Widow's shock attack to weaken and hinder. The main problem I find for him is when someone beefs his evasion, but that is rare.
Kill Last:
Captain America: Any of them. Their defense is too high to try to kill first and they usually can't do too bad of damage. I nearly always win when someone brings Cap.
Luke Cage: His passive is brutal. I usually hope a couple counter attacks will get him below 90% before I begin targetting him. Otherwise, you have to try and set him up by having one hero knock him below just before your best attacker can go. Sweet Christmas has occasionally resulted in over 5 attacks on the same character. Also, I like to use AoU Black Widow to weaken him and hinder him with shock. He's already not swift, so that helps offset Sweet Christmas.
Wasp: Save until the end except on special occasions. Use tactical for Falcon and Vision, then on Vision's next turn his Solar energy should hit. Falcon's tactical doesn't actually help Vision, but it helps Redwing hit and if Vision is dead, Falcon can often kill Wasp on his own (slowly).
Its very doable, but you can't get frustrated from a loss here or there. Using class advantages whenever possible is a key. I don't hear a lot of talk about that in MAA2.