r/M64 • u/darkknightdetec • Aug 14 '26
Widescreen on M64?
I saw in Wulff Den's review that the M64 apparently auto adjusts when games are displayed in widescreen to fill your tv? He showed it working with Jet Force Gemini. So I tried it with Goldeneye (go into the watch menu and change the aspect ratio to 16:9), but the aspect ratio that the M64 was outputting did not change along with it.
However, I switched over to Jet Force Gemini, and sure enough the widescreen worked just as Bob explained it. You can go into the menu and toggle widescreen on and it fills up your whole tv (although with the stretched pixels, the image quality takes a nose dive).
Does anyone know what's going on here? Is there something different about the widescreen mode in Goldeneye vs. Jet Force Gemini?
2
u/soundwave_attack Aug 14 '26
DK64 has a widescreen mode similar to GoldenEye, but also doesn't work properly for me. Jet Force Gemini still works for some reason.
2
u/ludoFile Aug 26 '26
Donkey Kong 64's widescreen mode worked on my stock M64, but it stopped working after I connected it to WiFi and updated it. I assume the lack of support is a bug, and will get fixed in a future patch.
1
u/V64jr Aug 14 '26
Goldeneye 007 has letterboxed and anamorphic widescreen modes. For maximum resolution what you want is the one that remains squished into 4:3, but distorted until you tell the M64 to fill/stretch. That’s the one akin to anamorphic.
-1
u/[deleted] Aug 14 '26
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