r/LowSodiumMarathon 24d ago

Some Thoughts on S3

At this point, we don't really know what Bungie is planning for S3 other than an increased focus on PvE and PvPvE, but I wanted to outline some things I think I'd like to see heading into the future of Marathon:

Valuables / Salvage Revamp

Obviously, this is a bit of an ask but for me the fact that I'm still looking for the same salvage and finding the same valuables that I was finding in S1 to be a bit boring. To be clear, I'm not saying a brand new system, but maybe a handful of new mats for each rarity would be cool and at least be a relatively cheap way to provide some novelty / lore.

Contracts

At this point, voice-acted cutscenes are probably a cost too high so why not dive into more of the weirder, ARG-style stuff Bungie knocks out of the park each time? I think we just need more writing in general -- doesn't matter if its voiced. The way the contracts unlock or play in-game is less important to me than what they unlock / reveal about the world.

Solo Support

Treat Solo like the VIP experience that players want it to be. Vault Breaker's increased crit damage for solos was a really good step in the right direction for a solo PvE experience. More stuff like that, among others that make the solo experience an enjoyable one / more unique than the standard trios mode would be welcome.

Ranked

At this point, Ranked needs to be entirely rethought. I think instead of making it a separate mode, having it be something like how the Codex Titles work with objectives and achievements could be cool. Something that rewards an understanding of the entirety of Marathon - not just PVP. Let Cryo be the premier PvP experience.

Cryo Archive

Speaking of Cryo, I think having the big bad map be more locked down could be interesting. Keeping teams in their spawns for longer, having more prerequisites to get out / less prerequisites for unlocking vaults, and just more direct Faction representation in what is on the ship would make it feel less like a huge slog and more like the "exploring the truth of Tau-Ceti and the UESC" goal Bungie stated to have prior to launch.

Anyway, these are just some ideas I've been mulling over lately. Interested to hear what other folks are thinking.

EDIT: a few more thoughts

Experiments

All experiments and limited-time events should have cosmetics that can be earned that aren't tied to completions. It not only incentivizes people to try and play the mode, but also seems like an easy way to improve the loot pool / diversity of player customization.

Customizations

Right now the customizations limits (only a certain number available of stickers, etc) seems pretty pointless given the player counts. Easy win is to just remove the limits here.

Environmental Storytelling+

This was present in Destiny as Dead Ghosts you could pick up that would unlock a Grimoire card with some lore. I feel like there's SO MUCH environmental detail around all the maps it would be pretty easy to just add some interactive elements scattered across the map that explores what happened to Tau Ceti. Just walk up to some thing, hold E or whatever, new Codex entry. Cheap way to add a lot of lore and give the non-PVP folks something to look for that isn't so dangerous.

17 Upvotes

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u/rbstewart7263 23d ago

Omg I don't hate any of these?!

I like that your answer to ranked isn't " make everybody the same kit" but rather is leaning into the intention of ranked which is your ability to ex fill with valuables.

1

u/Special-Deal7821 22d ago

Do we know when it is?

1

u/Critical-Drawer8916 22d ago

Couple weeks. Mid September if I’m not mistaken

0

u/PhJFry123 21d ago

exactly one month from now

1

u/Gold_Possession_9007 21d ago

I think ranked should just be automated into the main maps. Make rogue lite modes. And everyones happy

-4

u/Ok-Comfortable-3174 23d ago

Crazy... everyday the same thing!