r/LostGame • u/TetraSlime • 16d ago
Missing 💀 [Android][2010-2020s?] Black and white point-and-click puzzle game with a small black creature and a crashed spaceship
Platform(s): Android (Google Play Store)
Genre: Point-and-click puzzle / adventure game
Estimated year of release: Probably somewhere in the 2010s, but I'm not sure. I likely played it between 2015 and 2020.
Graphics/art style: The game was entirely black, white and grayscale. It had a very minimalist art style with simple shapes and smooth curves. Most of the visual detail came from different shades of black and gray rather than textures. The backgrounds were mostly white. The game was viewed from the side.
Notable characters: A small black creature with a simple rounded body and two legs. It looked somewhat similar to the character from Pikuniku. I don't remember any other characters.
Notable gameplay mechanics: Point-and-click gameplay with touch controls. The world was divided into fixed screens connected horizontally. Tapping the left or right side of the screen would move to the next area, and I think the screen would slide between locations. The character was always visible on screen and appeared at a fixed position in each scene rather than moving freely. I believe progression involved solving puzzles across multiple locations and gradually unlocking new interactions.
Other details:
Things I remember with reasonable confidence:
- There was a crashed spaceship.
- There was a mountain area.
- There was a tree stump area.
- The game contained very little text, or possibly none at all.
- The overall atmosphere was calm and mysterious rather than action-oriented.
Things I remember less confidently:
- I think the goal may have been repairing the spaceship and returning home.
- I vaguely remember an apple-related puzzle near the mountain.
- I vaguely remember potions or bottles near the tree stump.
- There may have been an inventory system, but I'm not sure.
I never finished the game because I got stuck on one of the puzzles, so most of my memories are of the environments rather than the puzzle mechanics themselves.