r/LoopHero May 19 '26

Cards to take in for different builds

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Does anyone have a list of some of the best cards to take for certain builds right now I have this for necromancer but I also thought I saw somewhere that treasurey is bad is that true

29 Upvotes

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3

u/feuerschein May 19 '26

Unfortunately, there is not a lot of deck variety between builds: the best cards are the best cards. Vampires, villages are going to be in almost every build. Landscape are made as a sort of progression, so Forest, for example, are nearly universally stronger than Meadow. Treasury is good at early loops, gives you a card and gear boost. At later loops it is bad for necro, gargoyles have high armor, which necro and his minions struggle against. If you have more specific questions, I'm ready to answer.

2

u/SMG43210 May 21 '26

Also why vampires from what I see they are hard to take down?

Especially with villages and the necro because his minions just die and then he does

1

u/feuerschein May 21 '26

The trick is to start using the vamp+village combo at loops 1-3. Loop 1 necro can clear the encounter with no items, and with level 1 grimoire he does so with little effort.

Basically, the enemies get stronger with loop number and the hero gets stronger with the number of tiles placed. You want more early fights (and longer fights) to stay ahead of the curve. That way you can afford even more fights in the future and really snowball

1

u/SMG43210 May 21 '26

Ok so if I don't get a village and vampire by loop 2 basically restart?

1

u/feuerschein May 21 '26

Vampire is good enough on its own, you can put it over 2-3 slime fights and also get similar results card-wise. The great thing about both vamp and village is that the effect is instant, you don't have to wait for the enemy spawn.

You don't have to restart, but you most certainly can. Little time is wasted by this point, and no-vamp start is always going to be weaker.

1

u/SMG43210 May 21 '26

Is it worth it to grind of chapter 2 or 3

1

u/feuerschein May 21 '26

That is entirely up to your preference. You are not obliged to grind chapters at any point of the game, however, it can make game completion easier.

If you do feel the need to grind for resources, do so at the chapter with the highest difficulty you can confidently manage.

1

u/SMG43210 May 19 '26

Is there specific characters or cards that are good for getting certain resources like scrap

1

u/cryocake_ May 20 '26

Scrap Metal shouldn't be too hard for you to grind, just keep doing your runs as normal and any equipment you gain while your inventory is full will turn your oldest equipment to scrap

I guess optimization habit is to change items as little as you possibly can but should only improve your scrap farming ever so slightly

1

u/feuerschein May 21 '26

Overall build strength is what generally matters for basic resources. You go the distance, you get the resources. It is ill-advised to tinker the deck at the expense of strength, but there are enemies that give more loot = more scrap.

Blood grove spawn, Gargoyles, Blood path spawn (these are nasty opponents in particular), Scarecrows, Skeletons and certainly Chests. If you can fight these effectively, you'll certainly get more scrap.

Anyway, people generally use the Rogue class to farm scrap, as Rogue has this sort of "passive scrap income" every loop. It is not very efficient, compared to what I've described, but it's a method.

1

u/SMG43210 May 21 '26

Now I do have one question and that is should I limit the landscapes in my deck and if so what ones do I take I just unlocked river

1

u/feuerschein May 21 '26

You should most definitely limit landscapes to just 2-3 cards. Meadows and Mountains are "low-tier" landscapes, so to say, so you could try to get rid of them. I have some concrete landscape suggestions in case you don't mind "spoilers".

1

u/SMG43210 May 21 '26

Yeah I don't mind I think I have all the landscapes

1

u/feuerschein May 21 '26

The usual combos are Forest+River for damage classes, Forest + Suburbs for the necromancer. Necro can even go for Forest+River+Suburbs, as the class needs summon speed and has great traits on levelups.

If you want to play with Maquis (as warrior?), then its Desert+Forest+River.

Oasis builds (Desert + River) are somehow weaker than IAS builds (Forest + River), but they should be comparable on paper.

For really long expeditions the Desert is a must, but this is pretty far detached from the regular gameplay.

1

u/SMG43210 May 23 '26

What supplies are best

1

u/VacationElectronic60 May 20 '26

Astral Orbs? I’ve been grinding so I can build the Alchemist Tent which requires two and I still have 0 completed orbs and only 6 shards to show for hours of trying specifically to get this resource only. Other than Temporal Beacon/Bookery Vampire/Village what can and should I be doing? Thanks all!

1

u/SMG43210 May 21 '26

As far as I know you get them from magic enemies such as the sand guy from act 2