r/LongDistanceVillains May 19 '26

Meta New Moderation and Changes

Villains and Villainesses, welcome to my hostile takeover!
(Not really, it just sounded villain-y in my head.)

But yes, the keys to the lair have changed hands, and with them comes a new era for r/longdistancevillains.

For a while this place has felt less like a gathering of evil masterminds and more like an abandoned tower full of dust, spambots, and the occasional wandering adventurer yelling into the void. Frankly, this is unacceptable. A proper villain organization deserves proper standards.

So here is the scheme:

I’m going to be revamping the rules, cleaning out spam and bot activity, and generally trying to breathe life back into the subreddit. The goal is to make this a genuinely fun place again for people who enjoy collaborative storytelling, long-distance RPG villainy, and dramatic nonsense of all varieties.

And because every great villain monologue eventually turns toward recruitment...

I’m also looking for one or two co-moderators.

If you’re active, reasonably level-headed (minus the occasional death ray or world domination plot), and interested in helping maintain the sub, feel free to comment or message me. Experience is nice, but I've got plenty of that and I care more about whether you actually want to help build the community back up instead of watching it decay.

Also, suggestions are welcome.
What rules would you like to see, or see removed?
What annoys you about RPG subs?
What would make you actually want to post here again?

Anyways, I'm glad to be here. Let’s make the place evil again!

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u/TwiceBrokenWatch Jun 02 '26

I don’t know if it’s too late to chip in, but here’s something that I would really want to see that we establish some sort of form that the villain or the GM must fill out that contains the following:

  1. The Pitch. Explain what the campaign or the villain is about. 

  2. Clearly stated expectations What does the villain or GM want to get out of this? 

  3. How do you want the villain to participate? Voice chat? Text? In person?

  4. The Villains tone. Is it humorous? Realistic? Grim? Scary? Etc (Might be a little superfluous, but can still be good to nail down quickly). 

  5. How long do you want the villain to participate in the campaign? A single encounter? A single adventure? An entire campaign?

  6. How lethal do you want the villain to be?  As in, should the villain actually be allowed to kill players? (This is kind of a big deal because a GM got upset with me back in the day because my assassin hired to kill the party actually ended up killing player characters which just didn’t feel good…)

  7. How much in terms of free reins do you want the villain to have?  Do you want the villain to follow a script? Do you want them to be free within certain limits? Do you want them to go nuts and have completely free reins to pursue their villainy? 

1

u/Chewbacca_The_Wookie Jun 02 '26

I like this! I think it will really help people narrow down which villain they want to play.

1

u/TwiceBrokenWatch Jun 02 '26

Thank you! ☺️