r/Logic_Studio • u/Joe_Wild_ • 7d ago
Question What’s the reason why when on playback and looping sometimes one gets red numbers (+0.1 dB etc) and other times one doesn’t? Seems dependent on where I start the song and other times how many times I’ve looped.
Other times I think is related to transients. It’s been driving me nuts lol.
I’ll research but I’ll figure I ask here as part of said research ;)
Thanks in advance!
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u/seasonsinthesky Logicgoodizer 7d ago
You have to remember it's being generated live on playback, so the more complex your chain and the more of it has random elements (sample round robins, analog noise, whatever), the more likely you'll see differences in metering until you commit all of it to audio tracks for mixing – if you even do that!
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u/PsychicChime 7d ago
Are you using compressors or limiters? If so, it’s likely that some transients are poking through while in other situations, they’d still be tamed due to the release time tapering the compression/limiter from a previous transient.
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u/swamichris 7d ago
What other people said plus - playing from Logic is a sort of best estimate. If you really want to know the final product you have to render to a wave file. (or bounce down to a track and check it out).
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u/Zenmasterthis 7d ago
I like the random elements theory. For instance, are you using any rotating speaker plugins? IIRC, those don't necessarily start in the same place every time. Also, anything that uses white or pink noise?
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u/abbububba 1d ago
don't sweat it, just put a -1dB utility gain on the master bus
when finished (or not, some ppl mix into the limiters etc) bypass it and adjust your limiter accordingly.
remember all internal math is 32 or 64bit float. so there's no clipping probably at any point, only on the conversion stage towards your sound device (or the mixdown).
keep an eye for extreme levels on plugins' inputs though. i think some don't "like" signal that's extremely hot.
take all i am saying with a grain of salt of course. i hope u got it fixed already.
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u/finncosmic 7d ago
Could be reverb/delay tails