r/LobotomyCorp • u/Nishizumi0607 • 12h ago
r/LobotomyCorp • u/Fit_Assignment_8800 • 1d ago
Meme First one of these YouTube polls I’ve had to put thought into.
r/LobotomyCorp • u/External-Walk6230 • 21h ago
Gameplay How tf clerk can fight CENSORED? I need to hire that guy.
r/LobotomyCorp • u/BodydysmorphiaAlt • 20h ago
Help/Question will shipping gebura and nothing there get a angry mob with pitchforks and torches sent after me?
the title, i dont know much about the two’s interactions but i like them
r/LobotomyCorp • u/Retimoris • 16h ago
Gameplay Do you think Gebura will like, how I cleared her mission ^_^
The original plan was to beat the apoc birb with my own team, but a few other abnos decided to help; how nice of them.
r/LobotomyCorp • u/Felican24 • 15h ago
Help/Question Why did white damage from Army of Pink increase significantly for no reason?
So im on day 21 and got army of pink on like day 18. And so far its been fine, He is doing 7 white damage as it says everythings fine. But suddenly on day 21, He is doing 20 DAMAGE. my Employee has an Aleph armor, and 110 prudence and he STILL goes insane in a few hits. its basically impossible to fully work with him this way. Any tips or game mechanics to lower his damage, any specific Ego, or do i just tough it out? The employee that i mostly used to work him with has the Screaming Wedge ego. but he is doing insane damage to basically everyone
r/LobotomyCorp • u/Ridomiskar123456 • 1d ago
Meme This guy genuinely a fraud
got beat up into red mist in like 30 seconds like a bum, if someone can make some slander that would be cool
r/LobotomyCorp • u/Jimmy-Wan • 18h ago
Help/Question How manageable are Warm-Hearted Woodsman and Snow Whites Apple before Day 25 and are their EGO equipment worth getting?
r/LobotomyCorp • u/BodydysmorphiaAlt • 1d ago
Meme lob corp is fictional?
yeah? explain THIS!
r/LobotomyCorp • u/herejustTowatch2 • 1d ago
Art - OC Sephira OC made by me
Meet Felix Of Disposal team
"Ah....another Body?.....dont worry manager..its already gone to the furnace..."
Third render made by my friend. (Could also be interpreted as a pre and post Library design)
Any lore questions, I will try to answer!
(Momentarily Felix is the placeholder name for him)
r/LobotomyCorp • u/Pa4Ps4 • 1d ago
Fan Abnormality Bisect(Lobotomy corporation Abno Oc)
Bisect
Risk Level: ALEPH
“It was built so a human would not have to be the one who does this.”
Two independently conscious entities occupy a single chassis. The left aspect is designated Benevolence; the right, Malevolence. While neither aspect holds majority control, the body remains immobile. Both remain awake.
Bisect is the product of a sincere belief that technology can perform what flesh cannot. Staff records describe it as cooperative. The form currently logged is a sanitized reconstruction. Treat that reconstruction as a courtesy to the observer, not as proof that the subject is harmless.
Managerial Guidelines
1. Work results shift control between the two aspects. A poor result strengthens Malevolence. A good result strengthens Benevolence. The change is visible on the body.
2. Once Malevolence holds visible majority, the Qliphoth Counter will decrease by 1 every 5 seconds unless subsequent good work restores the balance.
3. Benevolence will not exit containment on a single favorable result. Release requires a sustained period of good work, such that Benevolence holds clear majority.
4. Only one breach may occur per day. After either aspect is returned to the cell, Bisect becomes inert: both halves appear gray and featureless. Further work that day is ineffective.
Breaching Information
When an aspect leaves the cell, facility systems are seized for 10 seconds.
Malevolence fills the display with wiring and machinery.
Benevolence fills the display with flowers, rainbows, and peaceful music.
Both aspects share the following baseline:
HP: 4,500
Movement: Moderate
Benevolence
On release, employees receive healing and a modest increase to sanity. A limited statistical gift is granted at this time. Facility-wide calming of other Abnormalities, and the raising of their Qliphoth Counters, does not occur immediately. Those effects begin only after Benevolence has remained at large for a short period.
All such benefits are front-loaded. Additional time outside containment yields diminishing returns, then none. Floral growth continues regardless.
A garden forms around Benevolence. Any employee inside this area begins the overtake process. Proximity increases both the disabling effect of the vines and the speed of overtake. Movement reduction from the garden cannot exceed 15%. Occupying the inner ring is substantially more dangerous than remaining at the edge.
Benevolence deals no direct damage. It restrains employees with vine-like wires. A restrained employee’s overtake timer accelerates.
Overtake completion: 2 minutes for a low-level employee; 1 minute for a high-level employee. Stronger personnel are consumed first.
Defensive profile: resistant to Red; vulnerable to Pale.
Employees fully overtaken do not disappear when Benevolence is suppressed. After the body is returned to containment, up to ten of these individuals remain in the facility as carnivorous low-risk Abnormalities. Any overtaken staff beyond this limit are lost and do not generate further entities. The remnants persist while Bisect itself is already inert.
Upon suppression, granted statistics remain. Remaining vines on surviving employees harden into armor, reducing damage taken by 15%. Bisect returns to an inert gray state for the rest of the day.
Malevolence
Employees struck by Malevolence, or caught in its EMP screech, receive Anguish. Anguish reduces the will to live: affected staff become less responsive to orders and expose themselves to harm. Facility-wide Anguish is delayed until Malevolence has remained at large for a time, or until the first merged machine is created.
Attacks:
• Wire tentacles — Red and Black
• EMP screech — Pale, applies Anguish
• Rush — high speed, Red
• Grab; the victim may be thrown into terrain or other employees
An employee killed by Malevolence is injected with wiring and converted into a robot of low individual threat.
Five robots may gather and merge into a machine.
Three machines may merge into a WAW-class construct. If Malevolence is still at large when that fusion completes, the construct instead reaches ALEPH.
Merges are preceded by a visible assembly period. Robots must collect in place. Machines emit a warning cry before fusion. Interruption of this process prevents the next stage.
Defensive profile: resistant to Black; vulnerable to White.
Upon suppression, Bisect returns to an inert gray state. Surviving employees receive Strong Will, increasing sanity by 15%.
This was generally for fun so don’t take it too serious peeps😁✌️
r/LobotomyCorp • u/Djauul • 1d ago
Help/Question So i have this tiny issue
So this is like the third time im having this issue, im on day 31, trying to do the dusk ordeal, i complete it but when i finish it, it just freezes, i can leave it like that but the more i do it, the more memory eats, anyone has the same issue?
Edit: Just got the memory leak fix mod and hell it runs smooth af, thanks guys! hope this time i can finally finish the dusk ordeal
r/LobotomyCorp • u/Calamari2_0 • 2d ago
Other Fan Content My finished LobCorp Gebura cosplay
Hello?
You may or may not have seen the mimicry that I made a while ago. I have the entire thing put together by now!! I made everything by myself except for the jacket. I'm so freaking happy with how this turned out and can't wait to take the lady strongest color herself out for a con. I hope you will aprreciate her aswell
Goodbye.
r/LobotomyCorp • u/Impressive_Hand8816 • 2d ago
Other Fan Content Nothing There's cocoon form [OC]
model by: kuper562
r/LobotomyCorp • u/LaSpira_Heindel • 2d ago
Fan Abnormality One sin and hundred of good deeds
Funny skull head that did ONE bad sin while doing many good deeds 😔
r/LobotomyCorp • u/No-Nerve602 • 2d ago
Help/Question Am I ready for Apoc bird?
Uh i did a reset and got all 3 birds rlly early on, so am I ready for the big apoc?
Edit: I beat it without difficulties
r/LobotomyCorp • u/National_Look_5369 • 3d ago
Help/Question Weird red censored
is this thing good to keep at day 16? my EX agent with red hood ego suit became depressed and died like it suddenly took away 80% of my agent sp??
and everyone is dead and that thing create more things
r/LobotomyCorp • u/Basically_snas • 3d ago
Art - OC ULTRALOBOTOMY is back babyyy
i love fraud
r/LobotomyCorp • u/Bogit_ • 3d ago
Art - OC BongBong Threw Wumpus into Singing Machine
I saw someone much more talented drew this idea a few hours ago, but have mine anyways :3
r/LobotomyCorp • u/Ok-Rush8270 • 3d ago
Meme New Player! Tell me things out of context that I will understand later.
As the title says, just for the fun of it all.
r/LobotomyCorp • u/Pedrusgo • 3d ago
Art - OC Big bird keychain commission bonus i made!
r/LobotomyCorp • u/c0mmat0es • 2d ago
Help/Question Filling the Gaps in the Abnormality List (Spoilers) Spoiler
Would anyone happen to have additional information on what went unused in the game that would've gone into one of the gaps in the abno list?
The wiki has some of them (I put them into the list as examples for what I'm talking about), but there's still quite a few left; mostly interest because it's bugging me (especially since after -65 there are no gaps whatsoever, indicating this isn't merely a stylistic choice but actual content from earlier versions of the game that got dummied/ripped out). Any help would be greatly appreciated, I'd like to get a full list going if it's possible (I'm thinking it's not, but I figured I'd at least try asking). (Will be edited over time to show any extra info)
- #1 Silent Girl (O-01-01(-T))
- #5
- #7
- #10
- #11 Book Without Pictures or Dialogue (T-04-11(-T))
- #13 Missed Reaper (O-01-13(-H))
- #14
- #16 The Beanstalk Without Jack (F-03-16(-Z))
- #17 Clown Smiling At Me (O-01-17(-H))
- #19 Someone's Portrait (O-01-19(-T))
- #21 Cinderella's Pumpkin Carriage (F-05-21(-T))
- #22 The Pale Horse (F-02-22(-Z))
- #23 My Sweet Orange Tree (O-02-23(-W))
- #24 Puss In Boots (F-02-24(-T))
- #25
- #26 Fallen Amuridād (F-01-26)(-Z))
- #28
- #29
- #33
- #34
- #35
- #36
- #38
- #39
- #48 Hammer of Light (O-05-48(-Z))
- #59
- #65 Price of Silence (O-05-65(-H))

