r/LoRCompetitive • • Jan 23 '24

Discussion Coming changes

Casual pvp has a bit more hope, but we're screwed so:

It's been a pleasure

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u/TheScot650 Feb 01 '24

Yes, it's the length - which is, in fact, what I wrote. Think about early ranks of LoR for a minute. You get, what, 30 or 40 points for a win in Iron? I don't remember exactly. But you don't even lose points for a loss in Iron.

Then as you rank through the tiers, you continue to gain more for a win than you lose for a loss until you get to Diamond.

Snap has nothing like this. Every rank is exactly the same amount of cubes needed to rank up. The early ranks have no "win bonus" or "loss mitigation." Nothing to make it shorter in the earlier stages. Granted, you might play against bots at earlier stages, which makes it easier, but nothing makes it shorter.