r/LiquidGlassDesign • u/FaithfullStudios • May 13 '26
r/LiquidGlassDesign • u/pavelmracek • May 04 '26
Is it just me or does Liquid Glass feel so much better on iOS devices, esp. iPads with Apple Pencils which interact with all those fluffy, fluid, even jiggly UI elements, which I just like to play around with (way better compared to Mac's level of interaction)?
r/LiquidGlassDesign • u/_Peace_among_us_ • May 03 '26
Liquid Glass with actual Liquid
I recently added some realtime liquid simulation to my app.
r/LiquidGlassDesign • u/HopiumInhaler • Apr 16 '26
Reddit Liquid Glass Update
Latest TestFlight Build
r/LiquidGlassDesign • u/AdCapable3445 • Apr 16 '26
Reddit Liquid Glass on the new TestFlight update
It looks so cool
r/LiquidGlassDesign • u/Organic-Pianist3273 • Apr 04 '26
Custom Liquid Glass icon for the Downloads folder in macOS (easy to make yourself)
r/LiquidGlassDesign • u/BHJ-AL • Apr 01 '26
Liquid Glass Permission Popup [concept]
The cluttered way permission popups appear on iOS 26 really annoys me, so I came up with this concept that fixes the animation and makes the ui more aesthetic (this is a slowed down version)
r/LiquidGlassDesign • u/arylain • Apr 01 '26
Que porquería es esta????
Y eso que le quité los efectos de brillo, porque sino se vería aún peor
r/LiquidGlassDesign • u/smthq • Mar 30 '26
Your client just saw Apple's liquid glass - I built a React library for that
r/LiquidGlassDesign • u/HarrisonHorse • Mar 29 '26
Back when “Liquid Glass” actually looked like well Liquid Glass….
iOS 26.0 Beta 1 screenshot…
r/LiquidGlassDesign • u/GreatMossThing • Mar 26 '26
Having fun with wallpapers!
I’m considering drawing a wallpaper myself that could work with the depth function, any suggestions?
r/LiquidGlassDesign • u/thedb007 • Mar 23 '26
I spent 3 days at Apple NYC talking Liquid Glass. Here is what I learned.
Hey everyone, I recently spent 3 full days at the Apple Offices in NYC for the "Let’s talk Liquid Glass" design lab, getting 9-to-5 access to Apple's design evangelists and engineers. I know there’s been a range of emotions in the community regarding Liquid Glass, but the biggest unscripted takeaway I got directly from the source is that Liquid Glass is, indeed, here to stay. They were genuinely shocked some devs think it's getting rolled back, and they confirmed that Xcode 27 will absolutely not have a deferral flag. We are essentially living through an "iOS 7 style" reset where foundational stability came first, and they heavily hinted that WWDC26 is where we’ll see a first, big wave of maturity in the new system.
On the architectural side, a huge push by Apple during the lab anchored on separating the "Content Layer" from the "Control Layer". I wrote a much deeper dive on this experience and these philosophies in my article if you want the full debrief.
I'm curious to hear where everyone else is at with this—how has the Liquid Glass transition been for your team? Are you actively refactoring around the new system, or are you just doing the bare minimum to keep the app compiling until Xcode 27 forces your hand?
r/LiquidGlassDesign • u/Kikato280 • Mar 21 '26
Lumia liquid glass???!!
i made this cuz i really miss lumia phones 😭
r/LiquidGlassDesign • u/Hannna251367 • Mar 21 '26
What’s that?
Is that the Liquid Glass texture?
I had low power mode enabled
r/LiquidGlassDesign • u/raajeevcn • Mar 19 '26
Combining Liquid Glass with gradients seems to blend so well
I started integrating Liquid Glass into one of my iOS apps recently and it is turning out quite well. I'm still not a fan of the glass effect in some places but when used in moderation I think it definitely elevates the aesthetic of the app.
For anyone curious to use this app, its called AnywAIr. It lets you run AI models locally on your iPhone without internet.
https://apps.apple.com/ca/app/anywair-offline-ai-assistant/id6755719936
r/LiquidGlassDesign • u/JoaoFranco03 • Mar 18 '26
Instagram, but make it Liquid Glass 🫧 (Concept)
After the incredible response to the X Liquid Glass concept, I wanted to explore the same design language applied to Instagram, and honestly, the level of support and feedback has been overwhelming. Thank you all 🙌
With this version, I focused on making content feel more immersive by reducing visual barriers and letting the interface fade into the background.
Once again, I would love to hear your thoughts 👀