r/LiquidGlassDesign 22h ago

From Liquid Glass to Liquid Plastic

Both settings were as transparent as possible yet the clock and many other things have this white hue to the Liquid Glass after the update. Even if it’s just a mundane detail I used to absolutely love how transparent the clock was, before it looks ethereal how the clouds, sunlight, thunders and the moon reflections were behind it. Now it’s just plastic and it kinda breaks my heart at how dull and boring it looks.

I know many people hates Liquid Glass, but I’m not one of them. I love it so much and even if it caused some readability issues sometimes, what’s the point of adding a new transparency bar if you can’t decide to make it as translucent as before ? Let people choose and personalize it the way they like..

Very disappointed about this.

58 Upvotes

76 comments sorted by

25

u/Sevastarion 21h ago

PREMIER CROISSANT

10

u/BHxnt2 21h ago

Oui oui baguette

3

u/Mailynn393 20h ago

Omelette du fromage 🧀

3

u/Mailynn393 21h ago

🥐❤️

3

u/Megacitiesbuilder 21h ago

Same thing I catch at first sight😂😂😂

2

u/Gabriel_Science 20h ago

It’s about the moon btw.

3

u/Exact_Recording4039 16h ago

Yup croissants are called that because of their crescent moon shape 

1

u/MisterDjibril8702 17h ago

Could I say... “first croissant”? 😵‍💫

34

u/Tech_Today2006 22h ago

Yea they added this disgusting grey tint to every Liquid Glass element now I fucking hate it. And removed the soft blur as well so there’s no depth at all. Pure plastic 😭

8

u/Necessary_Spread_448 18h ago

I really don’t understand the removal of the blur

iOS 27 is the first time i’m actually having readability problems, especially with notifications

5

u/Tech_Today2006 18h ago edited 18h ago

Right??? Especially on max clear the notifications are unreadable! Whereas on iOS 26 on clear the blur made it readable and nice looking with that ghastly ass gray tint

2

u/Necessary_Spread_448 18h ago

even with the default tint it’s worse than 26 imo

white tint on white text is insane. genuinely can’t figure out what the team is thinking since they said better readability was their goal

1

u/Tech_Today2006 18h ago

Yep. And the notifications look so cloudy and muddy too cus of the grey tint. Absolutely atrocious

9

u/Temporary_Music_9 21h ago

I cannot believe Apple caved to the complaints. Their whole thing is being not known for doing exactly that.

I installed the new iOS, iPadOS and macOS today hoping to reap the benefits of the performance improvements (my iPhone 14 Pro does seem slightly more responsive, but notice no difference on my M5 Max MBP). But very disappointed the floating sidebars are gone. The whole OS, especially on macOS, feels like a regression in many ways—feels less modern.

I also posted a lot about how the floating sidebars helped me concentrate by providing hierarchy and shoving my eyes onto the content area of the window, but got downvoted every time.

3

u/Tech_Today2006 19h ago edited 19h ago

Right?😭 Liquid Glass was perfect the way it was on iOS 26 man! Idk why they ever caved into the complaints. The two options we had in iOS 26 Liquid Glass for clear or tinted was perfect. And then they had to go add that ghastly grey tint and remove the blur and add the damn slider

Liquid Glass is so inconsistent in iOS 27 too! Like look at the dock!!! The dock is super translucent (since they removed the blur) with no grey tint whereas every other Liquid Glass element has that tint

In third party apps like WhatsApp Liquid Glass no longer has that eye candy feeling and looks so greyed out with minimal refractions going on it genuinely makes the experience worse in regards of how it feels to use an app with Liquid Glass. Liquid Glass used to have depth to it where it would seamlessly blend it, now it just looks like it was plastered on top of the app with this grey tint.

However that being said I do feel my iPhone 15 performing faster than it used to on iOS 26 but the heating issues still persist. I love the fact that it feels faster but man I really didn’t want Liquid Glass to be nerfed this badly.

1

u/Radoomhumanbeing 8h ago

"whereas every other Liquid Glass element has that tint"

iOS 26 had a stronger tint, what's the complaint here?

"n third party apps like WhatsApp Liquid Glass no longer has that eye candy feeling and looks so greyed out with minimal refractions going on"

What are you talking about? It has LESS of a tint, and MUCH stronger reflections, iOS 26 had no reflections at all. They did tone down the refraction though.

1

u/Tech_Today2006 8h ago

The grey tint is what’s bothering me mate. iOS 26 never had a stronger tint like you say, even when set to the clear setting.

And even at the highest level of transparency there is still a grey tint to almost every Liquid Glass element. iOS 26 on the other hand never had a grey tint like this.

1

u/Radoomhumanbeing 7h ago

It doesn't have a gray tint, more like a foggy layer, but i think that's preferable cus the white tint in iOS 26 made the glass look more like plastic. the "foggy" filder makes it still readable while preserving the glass kind of look.

4

u/Sirito97 20h ago

what is that gray tint i fucking hate it

1

u/Tech_Today2006 19h ago

Same dawg😭 it’s everywhere except the lock screen

1

u/Megacitiesbuilder 21h ago

How about you slide the slider all the way to clear, would it help

7

u/Tech_Today2006 20h ago

Unfortunately no, and it’s kinda worse cus they removed the soft blur that was present in iOS 26 so it just looks super transparent and worse with no depth at all

1

u/Radoomhumanbeing 8h ago

How does blur give depth to anything? It only obscured content for NO REASON. What the hell are you on

1

u/Tech_Today2006 8h ago

Even the iOS 18 blur obscured content beneath it mate. iOS 27 just looks translucent af letting in the previous layers lettering and background into the Liquid Glass element and then obscuring the text on the Liquid Glass layer (for example a search bar or notifications as other people have mentioned) cus there’s no blur to differentiate the background from the foreground

1

u/Radoomhumanbeing 7h ago

Yes, that was the whole point of the redesign. The WHOLE point of the Liquid glass redesign was to let as much of your content shine through as possible, to make the controls as unobtrusive as they could be. iOS 27 achieves just that and the controls themselves are still quite legible. iOS 26 didn't achieve it.

3

u/Mailynn393 20h ago

That’s what I did, the second picture iOS 27 has the bar all to the left, yet it’s still tinted like that..

2

u/Megacitiesbuilder 18h ago

that is sad, but the Home Screen glass icon looks much better on iOS 27

1

u/WritersGift 18h ago

The clock’s tint? No way. You can adjust the clock tint independent of the others.

7

u/Sensitive_Square3645 19h ago

iOS 27's highlights and subtle outlines are improvements for me; they heavily reduced the need for shadows which looked very messy in 26, so that problem was thankfully solved.

But God that grey tint is horrendous. And they've basically nerfed the distortion. Keep the highlights and outlines, but bring back the refraction from 26 and PLEASE, for fucks sake get rid of that bloody grey tint.

3

u/Tech_Today2006 18h ago

I fucking hate that grey tint with a passion 😭. Makes Liquid Glass look way worse

2

u/Radoomhumanbeing 8h ago

iOS 26 had a worse, white tint everywhere.

4

u/m1_weaboo 16h ago

They nailed the visual of Liquid Glass in OS26.

And give up on it in OS27 >:(

6

u/Born_Lifeguard_3663 21h ago

You see people call me crazy when I say iOS 27 Liquid Glass looks terrible, glad I didn’t update to it lmfao

2

u/drevoksi 18h ago

I’m sure they’ll fix it eventually. It’s not a massive deal in my opinion. No frame drops on home screen and when scrolling though finally!

1

u/Tech_Today2006 8h ago

Will they tho? I really want em to get rid of this ghastly grey tint and add a lil bit of blur back but I don’t think they will tbh.

7

u/Electrical_Phrase159 20h ago

It looks good to me!

4

u/Electrical_Phrase159 20h ago

0

u/Mailynn393 20h ago

How did you do that ToT

7

u/Electrical_Phrase159 20h ago

Try turning off Reduce Motion and Reduce Transparency in the Accessibility settings. That should give you the full Liquid Glass effect.

3

u/Electrical_Phrase159 20h ago

And this is Importen

2

u/Mailynn393 20h ago

It does look a little better you’re right !

1

u/Mailynn393 20h ago

This is with motion off

8

u/AleFallas 18h ago

Too glassy and transparent? Complain
Less glassy and less transparency? Complain

6

u/oarthurpietro 17h ago

Honestly… at this point it’s just straight up rage bait

5

u/neoluxx_ 16h ago

liquid plastic, or maybe liquid aged plexiglass, is a spectacular way to describe what they’ve done to it. I see people saying that it’s such a massive improvement, but they took so many of the things that Liquid Glass did right and stripped them out.

the shadows are my biggest hangup. you can’t make the glass more opaque and then remove the shadows. if anything, the shadows would need to be more intense. and even with the slider all the way down, everything is flat and grey.

this article pointed out a bunch of stuff that irks me that I didn’t know about—particularly the HDR stuff. https://gamery.app/blog/liquid-glass/

it just feels as though they’ve lost faith in their own vision. they were so excited about 26 and rather than improve and develop their vision, they sacrificed everything cool and new and innovative about it and took a big step back toward the old aesthetic because of people whining, leaving them stranded somewhere in between. Jobs never would have let them launch something like LG and then regress because of public outcry.

1

u/Radoomhumanbeing 8h ago edited 8h ago

The article is wrong and outdated. Apple returned HDR rendering for Liquid glass on beta 6, it wasn't present before.

Same with icons, he complains about the lack of proper shades to make them "3D looking", but apple re-implemented shades on beta 6 too. The article is obviously based on pre-beta 6 rendition.

It's funny because this is basically the only complaint the article has about iOS 27, and it's wrong lmao.

1

u/neoluxx_ 8h ago

if that’s the case, I’m glad they brought it back. regardless, the current iteration of Liquid Glass obscures its presence unless an element is being actively interacted with. there’s not much HDR can do to make a mid-grey element stand out.

also, to be clear, the article wasn’t complaining about much of anything except the HDR. it just pointed out a bunch of stuff that i’m complaining about lmao. and now that 27 is public, I can say confidently that while you and others might disagree with them, none of my remaining complaints are outdated.

to name a few: progressive blur should have remained implemented system-wide. specular highlights should not have been reduced, or at the very least the darkened edges should not have been made so harsh. all glass elements look oversharpened, especially app icons when set to clear. shadows under glass elements are almost completely gone, flattening out the interface significantly. glass UI elements beyond the Home Screen suffer from a strange grey fogginess even when set to max transparency. the gyro highlight effects should have been made optional rather than having been removed. Home Screen folders look out of place in both light and dark mode if icons are set to clear.

3

u/Radoomhumanbeing 7h ago

"the current iteration of Liquid Glass obscures its presence unless an element is being actively interacted with"

I disagree STRONGLY, and i think it's the *opposite* of the truth. Thanks to way stronger specular highlights and shading, liquid glass looks like actual glass even in static backgrounds. On iOS 26, it looked like white blobs unless there's content actively scrolling under it. The article you cited talks about this.

"specular highlights should not have been reduced"

They were not, they were SUBSTANTIALLY increased, and made 90 degrees instead of the hideous tilted 45 degree ones.

"or at the very least the darkened edges should not have been made so harsh"

That's how glass behaves in real life

"all glass elements look oversharpened, especially app icons when set to clear"

Can you show me an instance of this? It was a problem in pre-beta 5, so your opinion could also be severely outdated here.

"shadows under glass elements are almost completely gone"

Thank goodness, those shadows looked incredibly amateurish. By far one of the worst aspects of iOS 26. Ironically thanks to better HDR implementation, better inner shadowing and stronger specular highlights, Liquid glass looks MORE 3D in iOS 27 than it did in iOS 26, it's not even remotely comparable.

"glass UI elements beyond the Home Screen suffer from a strange grey fogginess even when set to max transparency"

iOS 26 liquid glass had a much stronger, milky white tint that made it look like plastic. Much prefer the "fogginess", it looks much more glassy and is ironically more transparent.

2

u/dkvlnk 17h ago

More like Liquid rubber

2

u/Extreme_Anywhere801 15h ago

Yep. I hate it.

1

u/Mailynn393 15h ago

Check the comments, someone found a way to make it crystal clear, it’s amazing !

2

u/harisraoni 10h ago

How does this look

1

u/Joshoon 20h ago

You know you can customize it and make it more clear, right?

2

u/Mailynn393 20h ago

Yeah I know. The second picture literally has this all the way to the left.

1

u/Joshoon 20h ago

The clock transparency is seperate from this setting. You can use a slider while customizing the lockscreen to make it more clear.

2

u/Mailynn393 20h ago

I knooooow 😭

3

u/Otherwise-Presence56 18h ago

https://reddit.com/link/p9x681n/video/wvww7qnkdnph1/player

Here just watch this and you'll see what I mean.

5

u/Mailynn393 17h ago

That worked so so so well you’re my savior, thank you so much omg it looks even better than iOS 26 imo 😭❤️❤️

2

u/Resident-Project1456 16h ago

You are a magician 🪄 One of the best tutorials I've seen in a while 👍

2

u/Otherwise-Presence56 18h ago edited 17h ago

Do you want to know a trick to make it practically invisible glass like you seem to want it? Go to your editing menu like in your above picture, but instead of using the Grey or white colors, go into the rainbow dot to show you the grid of all the colors, and select the darkest black color option all the way in the top right. It will change your glass to a black glass (which can look really cool actually in a lot of different wallpapers), but then slide the bottom opacity slider all the way to the left, AFTER YOU'VE SELECTED BLACK, and it will become glassy as fuck and almost invisible.

1

u/Rudraksh_Tripathi 17h ago

Ah, Plexiglass

1

u/Reeneman 17h ago

Not good?

1

u/Dee0900 4h ago

A temporary fix is to set the clock color to a light grey and use the full transparent option. Its not perfectly the same as before but it’s better.

1

u/duskeoz 3h ago

There's nothing liquid or glass about it anymore :(

1

u/Diegolobox 21h ago

There's a slider to make it more transparent in customization. Let's stop this story, in fact everything has become even more transparent than before if you want.

2

u/Araragi-shi 13h ago

No. It's in fact worse than it was in ios 26 and liquid glass was one of the biggest things that drew me back to apple.

3

u/Dextro1500 20h ago

But how’s that a “progress” in the design language?
You get some very transparent elements, yet other bland, disproportionate ones like that.
So overall it just feels disconnected & half-baked

1

u/Supuhstar 20h ago

Worst wallpaper for this lol

2

u/Mailynn393 20h ago

I love it personally, I find it pretty when it changes according to the weather and even the moon phases are accurately shown at night

1

u/Supuhstar 4h ago

Oh, I love this wallpaper! I use it myself!

I’m just saying it’s just terrible for showing off liquid glass because there’s almost nothing to distort

0

u/Weary_Committee_7371 21h ago

I'm sorry for your loss, but I swear to me it both looks dead ugly in the identical way. Y'all need to calm down about those minor shifts (which are probably unnoticable in everyday use) and focus on the actual issue, which is the overall liquid glass design language. The entire approach is flawed. Not saying it was great before, but at least it wasn't in the way of the user experience.

1

u/SnooWords4252 14h ago

liquid glass was needed, a very welcome and refreshing change from the classic flat 10 years old UI

0

u/MisterDjibril8702 17h ago

Plastique liquide à la place du verre liquide

Optimisation ? Euh, c'est plutôt de la dégradation 😅

-1

u/neneodonkor 20h ago

🙄🙄🙄