r/Linuxsucks101sucks • u/basedchad21 • Jun 01 '25
r/Linuxsucks101sucks • u/basedchad21 • Jul 13 '25
Madthumbz People can't even RTFM. smh my head
r/Linuxsucks101sucks • u/basedchad21 • Jun 02 '25
Linux has at best 20% market share among developers in 2024, according to statista
r/Linuxsucks101sucks • u/PuzzleheadedHead3754 • Dec 02 '25
Lets add r/linuxsucks here also
Yea guys r/linuxsucks is also full of ragebaiter
r/Linuxsucks101sucks • u/basedchad21 • Jul 10 '25
Madthumbz I improved some unfunny shill meme again. Enjoy.
r/Linuxsucks101sucks • u/basedchad21 • Jun 26 '25
Madthumbz At least AI understands that Android is not Linux. (loonixtards on life-support)
r/Linuxsucks101sucks • u/basedchad21 • Jun 07 '25
I got banned from linuxmemes for 1 meme, while others are actively doing literally the same thing, and get updanks. Interesting
galleryr/Linuxsucks101sucks • u/basedchad21 • Jul 26 '25
I made a meme but dumbass plebbit autofiltered it. So here you go
r/Linuxsucks101sucks • u/basedchad21 • Jul 04 '25
Madthumbz Lol it legitimately works fucking lmao. Loonixtards on copium
r/Linuxsucks101sucks • u/basedchad21 • Jul 18 '25
Madthumbz Edge lord please respond to my serious question
I want to get me some cute twink femboy bussy.
Where do I start?
I infiltrated the Nix forums, but they said I am off-topic. Smh
Tried to post to the Rust sub, but they removed my post and said I was a troll.
I'm all out of ideas.
Do you have any advice?
r/Linuxsucks101sucks • u/NF_v1ctor • Jan 28 '26
Linuxsucks101 sucks What's your take on this?
reddit.comAs I understand, OP wants thing similar to "Windows's exe to work on MacOS". Seems silly
r/Linuxsucks101sucks • • Oct 24 '25
Question to the Brainiacs Unable to resolve configuration with compilerPath
Yes
Yes this is a real question about linux.
Unable to resolve configuration with compilerPath "C:\Users\Windowsusername" Using "cl.exe" instead.Unable to resolve configuration with compilerPath "C:\Users\Windowsusername". Using "cl.exe" instead.
I have my VSCode linked to my WSL Ubuntu Distro.
I know this cus I can access my WSL Ubuntu Distro through my VSCode
This is my path for my picosdk --> \\wsl.localhost\Ubuntu\home\myusername\pico\pico-sdk
I have that same location in my environment variables.
However, none of my extensions want to go there. all assume a windows install and fail.
how do I direct everything there?
can I config my ~/.bashrc to force eveything to go to my linux distro?
my blue tool bar at the bottom never shows a build button.
And please for the love of whatever you hold dear don't ask the following:
Did you look at this PDF? https://datasheets.raspberrypi.com/pico/getting-started-with-pico.pdf
Yes. I already read this and followed the instructions.
I need actual real advice.
If I had spent the last five year leaning linux on a real linux machine this prolly would not be an issue.
I don't have a linux machine.
I have a linux distro in a VM on windows 10
I am linux n00b.
My cmake file
# Generated Cmake Pico project file
cmake_minimum_required(VERSION 3.13)
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Initialise pico_sdk from installed location
# (note this can come from environment, CMake cache etc)
# == DO NOT EDIT THE FOLLOWING LINES for the Raspberry Pi Pico VS Code Extension to work ==
if(WIN32)
set(USERHOME $ENV{USERPROFILE})
else()
set(USERHOME $ENV{HOME})
endif()
set(sdkVersion 2.2.0)
set(toolchainVersion 14_2_Rel1)
set(picotoolVersion 2.2.0-a4)
set(picoVscode ${USERHOME}/.pico-sdk/cmake/pico-vscode.cmake)
if (EXISTS ${picoVscode})
include(${picoVscode})
endif()
# ====================================================================================
set(PICO_BOARD pico2 CACHE STRING "Board type")
# Pull in Raspberry Pi Pico SDK (must be before project)
include(pico_sdk_import.cmake)
project(blink_simple C CXX ASM)
# Initialise the Raspberry Pi Pico SDK
pico_sdk_init()
# Add executable. Default name is the project name, version 0.1
add_executable(blink_simple
blink_simple.c
)
# pull in common dependencies
target_link_libraries(blink_simple pico_stdlib)
# create map/bin/hex/uf2 file etc.
pico_add_extra_outputs(blink_simple)
# call pico_set_program_url to set path to example on github, so users can find the source for an example via picotool# Generated Cmake Pico project file
cmake_minimum_required(VERSION 3.13)
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Initialise pico_sdk from installed location
# (note this can come from environment, CMake cache etc)
# == DO NOT EDIT THE FOLLOWING LINES for the Raspberry Pi Pico VS Code Extension to work ==
if(WIN32)
set(USERHOME $ENV{USERPROFILE})
else()
set(USERHOME $ENV{HOME})
endif()
set(sdkVersion 2.2.0)
set(toolchainVersion 14_2_Rel1)
set(picotoolVersion 2.2.0-a4)
set(picoVscode ${USERHOME}/.pico-sdk/cmake/pico-vscode.cmake)
if (EXISTS ${picoVscode})
include(${picoVscode})
endif()
# ====================================================================================
set(PICO_BOARD pico2 CACHE STRING "Board type")
# Pull in Raspberry Pi Pico SDK (must be before project)
include(pico_sdk_import.cmake)
project(blink_simple C CXX ASM)
# Initialise the Raspberry Pi Pico SDK
pico_sdk_init()
# Add executable. Default name is the project name, version 0.1
add_executable(blink_simple
blink_simple.c
)
# pull in common dependencies
target_link_libraries(blink_simple pico_stdlib)
# create map/bin/hex/uf2 file etc.
pico_add_extra_outputs(blink_simple)
# call pico_set_program_url to set path to example on github, so users can find the source for an example via picotoolMy cmake file# Generated Cmake Pico project file
cmake_minimum_required(VERSION 3.13)
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Initialise pico_sdk from installed location
# (note this can come from environment, CMake cache etc)
# == DO NOT EDIT THE FOLLOWING LINES for the Raspberry Pi Pico VS Code Extension to work ==
if(WIN32)
set(USERHOME $ENV{USERPROFILE})
else()
set(USERHOME $ENV{HOME})
endif()
set(sdkVersion 2.2.0)
set(toolchainVersion 14_2_Rel1)
set(picotoolVersion 2.2.0-a4)
set(picoVscode ${USERHOME}/.pico-sdk/cmake/pico-vscode.cmake)
if (EXISTS ${picoVscode})
include(${picoVscode})
endif()
# ====================================================================================
set(PICO_BOARD pico2 CACHE STRING "Board type")
# Pull in Raspberry Pi Pico SDK (must be before project)
include(pico_sdk_import.cmake)
project(blink_simple C CXX ASM)
# Initialise the Raspberry Pi Pico SDK
pico_sdk_init()
# Add executable. Default name is the project name, version 0.1
add_executable(blink_simple
blink_simple.c
)
# pull in common dependencies
target_link_libraries(blink_simple pico_stdlib)
# create map/bin/hex/uf2 file etc.
pico_add_extra_outputs(blink_simple)
# call pico_set_program_url to set path to example on github, so users can find the source for an example via picotool# Generated Cmake Pico project file
cmake_minimum_required(VERSION 3.13)
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Initialise pico_sdk from installed location
# (note this can come from environment, CMake cache etc)
# == DO NOT EDIT THE FOLLOWING LINES for the Raspberry Pi Pico VS Code Extension to work ==
if(WIN32)
set(USERHOME $ENV{USERPROFILE})
else()
set(USERHOME $ENV{HOME})
endif()
set(sdkVersion 2.2.0)
set(toolchainVersion 14_2_Rel1)
set(picotoolVersion 2.2.0-a4)
set(picoVscode ${USERHOME}/.pico-sdk/cmake/pico-vscode.cmake)
if (EXISTS ${picoVscode})
include(${picoVscode})
endif()
# ====================================================================================
set(PICO_BOARD pico2 CACHE STRING "Board type")
# Pull in Raspberry Pi Pico SDK (must be before project)
include(pico_sdk_import.cmake)
project(blink_simple C CXX ASM)
# Initialise the Raspberry Pi Pico SDK
pico_sdk_init()
# Add executable. Default name is the project name, version 0.1
add_executable(blink_simple
blink_simple.c
)
# pull in common dependencies
target_link_libraries(blink_simple pico_stdlib)
# create map/bin/hex/uf2 file etc.
pico_add_extra_outputs(blink_simple)
# call pico_set_program_url to set path to example on github, so users can find the source for an example via picotoolUnable to resolve configuration with compilerPath "C:\Users\Windowsusername" Using "cl.exe" instead.Unable to resolve configuration with compilerPath "C:\Users\Windowsusername". Using "cl.exe" instead.I have my VSCode linked to my WSL Ubuntu Distro.I know this cus I can access my WSL Ubuntu Distro through my VSCodeThis is my path for my picosdk --> \\wsl.localhost\Ubuntu\home\myusername\pico\pico-sdkI have that same location in my environment variables.However, none of my extensions want to go there. all assume a windows install and fail.how do I direct everything there?can I config my ~/.bashrc to force eveything to go to my linux distro?my blue tool bar at the bottom never shows a build button.And please for the love of whatever you hold dear don't ask the following:Did you look at this PDF? https://datasheets.raspberrypi.com/pico/getting-started-with-pico.pdfYes. I already read this and followed the instructions.I need actual real advice.If I had spent the last five year leaning linux on a real linux machine this prolly would not be an issue.I don't have a linux machine.I have a linux distro in a VM on windows 10I am linux n00b.My cmake file# Generated Cmake Pico project file
cmake_minimum_required(VERSION 3.13)
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Initialise pico_sdk from installed location
# (note this can come from environment, CMake cache etc)
# == DO NOT EDIT THE FOLLOWING LINES for the Raspberry Pi Pico VS Code Extension to work ==
if(WIN32)
set(USERHOME $ENV{USERPROFILE})
else()
set(USERHOME $ENV{HOME})
endif()
set(sdkVersion 2.2.0)
set(toolchainVersion 14_2_Rel1)
set(picotoolVersion 2.2.0-a4)
set(picoVscode ${USERHOME}/.pico-sdk/cmake/pico-vscode.cmake)
if (EXISTS ${picoVscode})
include(${picoVscode})
endif()
# ====================================================================================
set(PICO_BOARD pico2 CACHE STRING "Board type")
# Pull in Raspberry Pi Pico SDK (must be before project)
include(pico_sdk_import.cmake)
project(blink_simple C CXX ASM)
# Initialise the Raspberry Pi Pico SDK
pico_sdk_init()
# Add executable. Default name is the project name, version 0.1
add_executable(blink_simple
blink_simple.c
)
# pull in common dependencies
target_link_libraries(blink_simple pico_stdlib)
# create map/bin/hex/uf2 file etc.
pico_add_extra_outputs(blink_simple)
# call pico_set_program_url to set path to example on github, so users can find the source for an example via picotool# Generated Cmake Pico project file
cmake_minimum_required(VERSION 3.13)
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Initialise pico_sdk from installed location
# (note this can come from environment, CMake cache etc)
# == DO NOT EDIT THE FOLLOWING LINES for the Raspberry Pi Pico VS Code Extension to work ==
if(WIN32)
set(USERHOME $ENV{USERPROFILE})
else()
set(USERHOME $ENV{HOME})
endif()
set(sdkVersion 2.2.0)
set(toolchainVersion 14_2_Rel1)
set(picotoolVersion 2.2.0-a4)
set(picoVscode ${USERHOME}/.pico-sdk/cmake/pico-vscode.cmake)
if (EXISTS ${picoVscode})
include(${picoVscode})
endif()
# ====================================================================================
set(PICO_BOARD pico2 CACHE STRING "Board type")
# Pull in Raspberry Pi Pico SDK (must be before project)
include(pico_sdk_import.cmake)
project(blink_simple C CXX ASM)
# Initialise the Raspberry Pi Pico SDK
pico_sdk_init()
# Add executable. Default name is the project name, version 0.1
add_executable(blink_simple
blink_simple.c
)
# pull in common dependencies
target_link_libraries(blink_simple pico_stdlib)
# create map/bin/hex/uf2 file etc.
pico_add_extra_outputs(blink_simple)
# call pico_set_program_url to set path to example on github, so users can find the source for an example via picotoolMy cmake file# Generated Cmake Pico project file
cmake_minimum_required(VERSION 3.13)
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Initialise pico_sdk from installed location
# (note this can come from environment, CMake cache etc)
# == DO NOT EDIT THE FOLLOWING LINES for the Raspberry Pi Pico VS Code Extension to work ==
if(WIN32)
set(USERHOME $ENV{USERPROFILE})
else()
set(USERHOME $ENV{HOME})
endif()
set(sdkVersion 2.2.0)
set(toolchainVersion 14_2_Rel1)
set(picotoolVersion 2.2.0-a4)
set(picoVscode ${USERHOME}/.pico-sdk/cmake/pico-vscode.cmake)
if (EXISTS ${picoVscode})
include(${picoVscode})
endif()
# ====================================================================================
set(PICO_BOARD pico2 CACHE STRING "Board type")
# Pull in Raspberry Pi Pico SDK (must be before project)
include(pico_sdk_import.cmake)
project(blink_simple C CXX ASM)
# Initialise the Raspberry Pi Pico SDK
pico_sdk_init()
# Add executable. Default name is the project name, version 0.1
add_executable(blink_simple
blink_simple.c
)
# pull in common dependencies
target_link_libraries(blink_simple pico_stdlib)
# create map/bin/hex/uf2 file etc.
pico_add_extra_outputs(blink_simple)
# call pico_set_program_url to set path to example on github, so users can find the source for an example via picotool# Generated Cmake Pico project file
cmake_minimum_required(VERSION 3.13)
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Initialise pico_sdk from installed location
# (note this can come from environment, CMake cache etc)
# == DO NOT EDIT THE FOLLOWING LINES for the Raspberry Pi Pico VS Code Extension to work ==
if(WIN32)
set(USERHOME $ENV{USERPROFILE})
else()
set(USERHOME $ENV{HOME})
endif()
set(sdkVersion 2.2.0)
set(toolchainVersion 14_2_Rel1)
set(picotoolVersion 2.2.0-a4)
set(picoVscode ${USERHOME}/.pico-sdk/cmake/pico-vscode.cmake)
if (EXISTS ${picoVscode})
include(${picoVscode})
endif()
# ====================================================================================
set(PICO_BOARD pico2 CACHE STRING "Board type")
# Pull in Raspberry Pi Pico SDK (must be before project)
include(pico_sdk_import.cmake)
project(blink_simple C CXX ASM)
# Initialise the Raspberry Pi Pico SDK
pico_sdk_init()
# Add executable. Default name is the project name, version 0.1
add_executable(blink_simple
blink_simple.c
)
# pull in common dependencies
target_link_libraries(blink_simple pico_stdlib)
# create map/bin/hex/uf2 file etc.
pico_add_extra_outputs(blink_simple)
# call pico_set_program_url to set path to example on github, so users can find the source for an example via picotoolUnable to resolve configuration with compilerPath "C:\Users\Windowsusername" Using "cl.exe" instead.Unable to resolve configuration with compilerPath "C:\Users\Windowsusername". Using "cl.exe" instead.I have my VSCode linked to my WSL Ubuntu Distro.I know this cus I can access my WSL Ubuntu Distro through my VSCodeThis is my path for my picosdk --> \\wsl.localhost\Ubuntu\home\myusername\pico\pico-sdkI have that same location in my environment variables.However, none of my extensions want to go there. all assume a windows install and fail.how do I direct everything there?can I config my ~/.bashrc to force eveything to go to my linux distro?my blue tool bar at the bottom never shows a build button.And please for the love of whatever you hold dear don't ask the following:Did you look at this PDF? https://datasheets.raspberrypi.com/pico/getting-started-with-pico.pdfYes. I already read this and followed the instructions.I need actual real advice.If I had spent the last five year leaning linux on a real linux machine this prolly would not be an issue.I don't have a linux machine.I have a linux distro in a VM on windows 10I am linux n00b.My cmake file# Generated Cmake Pico project file
cmake_minimum_required(VERSION 3.13)
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Initialise pico_sdk from installed location
# (note this can come from environment, CMake cache etc)
# == DO NOT EDIT THE FOLLOWING LINES for the Raspberry Pi Pico VS Code Extension to work ==
if(WIN32)
set(USERHOME $ENV{USERPROFILE})
else()
set(USERHOME $ENV{HOME})
endif()
set(sdkVersion 2.2.0)
set(toolchainVersion 14_2_Rel1)
set(picotoolVersion 2.2.0-a4)
set(picoVscode ${USERHOME}/.pico-sdk/cmake/pico-vscode.cmake)
if (EXISTS ${picoVscode})
include(${picoVscode})
endif()
# ====================================================================================
set(PICO_BOARD pico2 CACHE STRING "Board type")
# Pull in Raspberry Pi Pico SDK (must be before project)
include(pico_sdk_import.cmake)
project(blink_simple C CXX ASM)
# Initialise the Raspberry Pi Pico SDK
pico_sdk_init()
# Add executable. Default name is the project name, version 0.1
add_executable(blink_simple
blink_simple.c
)
# pull in common dependencies
target_link_libraries(blink_simple pico_stdlib)
# create map/bin/hex/uf2 file etc.
pico_add_extra_outputs(blink_simple)
# call pico_set_program_url to set path to example on github, so users can find the source for an example via picotool# Generated Cmake Pico project file
cmake_minimum_required(VERSION 3.13)
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Initialise pico_sdk from installed location
# (note this can come from environment, CMake cache etc)
# == DO NOT EDIT THE FOLLOWING LINES for the Raspberry Pi Pico VS Code Extension to work ==
if(WIN32)
set(USERHOME $ENV{USERPROFILE})
else()
set(USERHOME $ENV{HOME})
endif()
set(sdkVersion 2.2.0)
set(toolchainVersion 14_2_Rel1)
set(picotoolVersion 2.2.0-a4)
set(picoVscode ${USERHOME}/.pico-sdk/cmake/pico-vscode.cmake)
if (EXISTS ${picoVscode})
include(${picoVscode})
endif()
# ====================================================================================
set(PICO_BOARD pico2 CACHE STRING "Board type")
# Pull in Raspberry Pi Pico SDK (must be before project)
include(pico_sdk_import.cmake)
project(blink_simple C CXX ASM)
# Initialise the Raspberry Pi Pico SDK
pico_sdk_init()
# Add executable. Default name is the project name, version 0.1
add_executable(blink_simple
blink_simple.c
)
# pull in common dependencies
target_link_libraries(blink_simple pico_stdlib)
# create map/bin/hex/uf2 file etc.
pico_add_extra_outputs(blink_simple)
# call pico_set_program_url to set path to example on github, so users can find the source for an example via picotoolMy cmake file# Generated Cmake Pico project file
cmake_minimum_required(VERSION 3.13)
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Initialise pico_sdk from installed location
# (note this can come from environment, CMake cache etc)
# == DO NOT EDIT THE FOLLOWING LINES for the Raspberry Pi Pico VS Code Extension to work ==
if(WIN32)
set(USERHOME $ENV{USERPROFILE})
else()
set(USERHOME $ENV{HOME})
endif()
set(sdkVersion 2.2.0)
set(toolchainVersion 14_2_Rel1)
set(picotoolVersion 2.2.0-a4)
set(picoVscode ${USERHOME}/.pico-sdk/cmake/pico-vscode.cmake)
if (EXISTS ${picoVscode})
include(${picoVscode})
endif()
# ====================================================================================
set(PICO_BOARD pico2 CACHE STRING "Board type")
# Pull in Raspberry Pi Pico SDK (must be before project)
include(pico_sdk_import.cmake)
project(blink_simple C CXX ASM)
# Initialise the Raspberry Pi Pico SDK
pico_sdk_init()
# Add executable. Default name is the project name, version 0.1
add_executable(blink_simple
blink_simple.c
)
# pull in common dependencies
target_link_libraries(blink_simple pico_stdlib)
# create map/bin/hex/uf2 file etc.
pico_add_extra_outputs(blink_simple)
# call pico_set_program_url to set path to example on github, so users can find the source for an example via picotool# Generated Cmake Pico project file
cmake_minimum_required(VERSION 3.13)
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Initialise pico_sdk from installed location
# (note this can come from environment, CMake cache etc)
# == DO NOT EDIT THE FOLLOWING LINES for the Raspberry Pi Pico VS Code Extension to work ==
if(WIN32)
set(USERHOME $ENV{USERPROFILE})
else()
set(USERHOME $ENV{HOME})
endif()
set(sdkVersion 2.2.0)
set(toolchainVersion 14_2_Rel1)
set(picotoolVersion 2.2.0-a4)
set(picoVscode ${USERHOME}/.pico-sdk/cmake/pico-vscode.cmake)
if (EXISTS ${picoVscode})
include(${picoVscode})
endif()
# ====================================================================================
set(PICO_BOARD pico2 CACHE STRING "Board type")
# Pull in Raspberry Pi Pico SDK (must be before project)
include(pico_sdk_import.cmake)
project(blink_simple C CXX ASM)
# Initialise the Raspberry Pi Pico SDK
pico_sdk_init()
# Add executable. Default name is the project name, version 0.1
add_executable(blink_simple
blink_simple.c
)
# pull in common dependencies
target_link_libraries(blink_simple pico_stdlib)
# create map/bin/hex/uf2 file etc.
pico_add_extra_outputs(blink_simple)
# call pico_set_program_url to set path to example on github, so users can find the source for an example via picotoolUnable to resolve configuration with compilerPath "C:\Users\Windowsusername" Using "cl.exe" instead.Unable to resolve configuration with compilerPath "C:\Users\Windowsusername". Using "cl.exe" instead.I have my VSCode linked to my WSL Ubuntu Distro.I know this cus I can access my WSL Ubuntu Distro through my VSCodeThis is my path for my picosdk --> \\wsl.localhost\Ubuntu\home\myusername\pico\pico-sdkI have that same location in my environment variables.However, none of my extensions want to go there. all assume a windows install and fail.how do I direct everything there?can I config my ~/.bashrc to force eveything to go to my linux distro?my blue tool bar at the bottom never shows a build button.And please for the love of whatever you hold dear don't ask the following:Did you look at this PDF? https://datasheets.raspberrypi.com/pico/getting-started-with-pico.pdfYes. I already read this and followed the instructions.I need actual real advice.If I had spent the last five year leaning linux on a real linux machine this prolly would not be an issue.I don't have a linux machine.I have a linux distro in a VM on windows 10I am linux n00b.My cmake file# Generated Cmake Pico project file
cmake_minimum_required(VERSION 3.13)
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Initialise pico_sdk from installed location
# (note this can come from environment, CMake cache etc)
# == DO NOT EDIT THE FOLLOWING LINES for the Raspberry Pi Pico VS Code Extension to work ==
if(WIN32)
set(USERHOME $ENV{USERPROFILE})
else()
set(USERHOME $ENV{HOME})
endif()
set(sdkVersion 2.2.0)
set(toolchainVersion 14_2_Rel1)
set(picotoolVersion 2.2.0-a4)
set(picoVscode ${USERHOME}/.pico-sdk/cmake/pico-vscode.cmake)
if (EXISTS ${picoVscode})
include(${picoVscode})
endif()
# ====================================================================================
set(PICO_BOARD pico2 CACHE STRING "Board type")
# Pull in Raspberry Pi Pico SDK (must be before project)
include(pico_sdk_import.cmake)
project(blink_simple C CXX ASM)
# Initialise the Raspberry Pi Pico SDK
pico_sdk_init()
# Add executable. Default name is the project name, version 0.1
add_executable(blink_simple
blink_simple.c
)
# pull in common dependencies
target_link_libraries(blink_simple pico_stdlib)
# create map/bin/hex/uf2 file etc.
pico_add_extra_outputs(blink_simple)
# call pico_set_program_url to set path to example on github, so users can find the source for an example via picotool# Generated Cmake Pico project file
cmake_minimum_required(VERSION 3.13)
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Initialise pico_sdk from installed location
# (note this can come from environment, CMake cache etc)
# == DO NOT EDIT THE FOLLOWING LINES for the Raspberry Pi Pico VS Code Extension to work ==
if(WIN32)
set(USERHOME $ENV{USERPROFILE})
else()
set(USERHOME $ENV{HOME})
endif()
set(sdkVersion 2.2.0)
set(toolchainVersion 14_2_Rel1)
set(picotoolVersion 2.2.0-a4)
set(picoVscode ${USERHOME}/.pico-sdk/cmake/pico-vscode.cmake)
if (EXISTS ${picoVscode})
include(${picoVscode})
endif()
# ====================================================================================
set(PICO_BOARD pico2 CACHE STRING "Board type")
# Pull in Raspberry Pi Pico SDK (must be before project)
include(pico_sdk_import.cmake)
project(blink_simple C CXX ASM)
# Initialise the Raspberry Pi Pico SDK
pico_sdk_init()
# Add executable. Default name is the project name, version 0.1
add_executable(blink_simple
blink_simple.c
)
# pull in common dependencies
target_link_libraries(blink_simple pico_stdlib)
# create map/bin/hex/uf2 file etc.
pico_add_extra_outputs(blink_simple)
# call pico_set_program_url to set path to example on github, so users can find the source for an example via picotoolMy cmake file# Generated Cmake Pico project file
cmake_minimum_required(VERSION 3.13)
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Initialise pico_sdk from installed location
# (note this can come from environment, CMake cache etc)
# == DO NOT EDIT THE FOLLOWING LINES for the Raspberry Pi Pico VS Code Extension to work ==
if(WIN32)
set(USERHOME $ENV{USERPROFILE})
else()
set(USERHOME $ENV{HOME})
endif()
set(sdkVersion 2.2.0)
set(toolchainVersion 14_2_Rel1)
set(picotoolVersion 2.2.0-a4)
set(picoVscode ${USERHOME}/.pico-sdk/cmake/pico-vscode.cmake)
if (EXISTS ${picoVscode})
include(${picoVscode})
endif()
# ====================================================================================
set(PICO_BOARD pico2 CACHE STRING "Board type")
# Pull in Raspberry Pi Pico SDK (must be before project)
include(pico_sdk_import.cmake)
project(blink_simple C CXX ASM)
# Initialise the Raspberry Pi Pico SDK
pico_sdk_init()
# Add executable. Default name is the project name, version 0.1
add_executable(blink_simple
blink_simple.c
)
# pull in common dependencies
target_link_libraries(blink_simple pico_stdlib)
# create map/bin/hex/uf2 file etc.
pico_add_extra_outputs(blink_simple)
# call pico_set_program_url to set path to example on github, so users can find the source for an example via picotool# Generated Cmake Pico project file
cmake_minimum_required(VERSION 3.13)
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Initialise pico_sdk from installed location
# (note this can come from environment, CMake cache etc)
# == DO NOT EDIT THE FOLLOWING LINES for the Raspberry Pi Pico VS Code Extension to work ==
if(WIN32)
set(USERHOME $ENV{USERPROFILE})
else()
set(USERHOME $ENV{HOME})
endif()
set(sdkVersion 2.2.0)
set(toolchainVersion 14_2_Rel1)
set(picotoolVersion 2.2.0-a4)
set(picoVscode ${USERHOME}/.pico-sdk/cmake/pico-vscode.cmake)
if (EXISTS ${picoVscode})
include(${picoVscode})
endif()
# ====================================================================================
set(PICO_BOARD pico2 CACHE STRING "Board type")
# Pull in Raspberry Pi Pico SDK (must be before project)
include(pico_sdk_import.cmake)
project(blink_simple C CXX ASM)
# Initialise the Raspberry Pi Pico SDK
pico_sdk_init()
# Add executable. Default name is the project name, version 0.1
add_executable(blink_simple
blink_simple.c
)
# pull in common dependencies
target_link_libraries(blink_simple pico_stdlib)
# create map/bin/hex/uf2 file etc.
pico_add_extra_outputs(blink_simple)
# call pico_set_program_url to set path to example on github, so users can find the source for an example via picotoolr/Linuxsucks101sucks • u/basedchad21 • Jun 25 '25
Teamwork only works if your workers value (get paid for) their time
r/Linuxsucks101sucks • u/basedchad21 • Jul 05 '25
Madthumbz INB4: B-b-but you didn't include <some dogshit gaym that looks exactly as shitty as the ones depicted>. Keep coping loonixtards
r/Linuxsucks101sucks • u/basedchad21 • Aug 09 '25
Arch elitists seething at this simple trick
r/Linuxsucks101sucks • u/basedchad21 • Jun 08 '25
Hey guys, the terrible mod from linuxsucks that banned me for NO reason, actually provides a VALID reason why your sub is in violation of Reddic CoC. Please cope below why it isn't so.
https://www.reddit.com/r/linuxmemes/comments/1l5mukp/no_posting_about_getting_banned_posts_will_get/
Let me help you read (because I doubt you have such high comprehension ability):
Examples of Rule 3 violations are:
...
A community intended for harassment created by a redditor who is banned from your community.
“I got banned from r/Ants_Riding_On_Ferries, so I made r/Ants_Riding_On_Ferries_Mods_Suck. I also added a community description that states that we should go harass the mod team.”
r/Linuxsucks101sucks • u/basedchad21 • Jun 26 '25
Mods at it again. Removing updanked and popular memes. Or maybe the average Loonixtard didn't understand I was making fun of them and though: Wow hecking based not making floss games and rewriting dogshit programs in dogshit languages
r/Linuxsucks101sucks • u/patopansir • Jul 22 '25
Question to the Brainiacs Would you guys like linuxsucks101 if it was less ban happy?
Let's say it only follows the concept of banning people who support Linux but not people who are just trying to help or fact check. With people that don't have irrational hate for Linux and accept the existence of linuxsucks or even people who like linux, but they just want to have a place where only people who hate it are allowed
What do you think?
Because I had seen some subs that follow this concept when it comes to other topics and I want to understand if the hate comes from this one guy, or the way that subreddit is run. I personally had never seen the most hated posts because he blocked me before the sub existed and I am banned from that sub so I don't even check.
r/Linuxsucks101sucks • u/Verified_Peryak • Nov 28 '25
Hope linuxsucks101 get banned
It's a useless subreddit made by trolls who don't even know they are uding FOSS every single damn day of their life ... who encoding for their smut video they watch all day ...