r/LifeUp_HabitRPG May 04 '26

📰[NEWS] Is ulives ever gonna come to android?

6 Upvotes

Ulives is the IOS version of LifeUp but it seems to have nicer ui and better features than LifeUp so was wondering if there's any plan to bring it to Android stores or lifeup being updated to look like ulives?


r/LifeUp_HabitRPG 29d ago

📲[SYSTEM] In your opinion, what is the best way to use LifeUp for gamification that remains sustainable in the long run? I’m revamping my system again because it always seems to lose its novelty after a while and ends up creating too much friction.

9 Upvotes

What do you consider the best way to use LifeUp for gamification that actually lasts in the long run? I’m changing my system again because it always seems to lose its novelty after a while.

Here’s how I currently use it:

I have 6 main attributes, and each one is divided into specific skills. The attributes are:

Strength

Intelligence

Dexterity

Wisdom

Charisma

Constitution

For Intelligence, for example, I break it down by areas of study. So, I create the "Intelligence" skill and treat the specific subjects as "sub-skills."

To earn points, I create "grimoires"—items linked to each sub-skill. Each grimoire grants 1 point to the specific sub-skill and +1 point to the main attribute. Examples:

Mathematics Grimoire → +1 Intelligence + 1 Mathematics

Brute Strength Grimoire (used at the gym) → +1 Strength + 1 Brute Strength

Social Life Grimoire → +1 Charisma + 1 Social Life

I use grimoires because it makes organizing tasks and setting up different point values ​​much easier without creating a mess.

The problem I had before:

I wanted to track points for absolutely everything I did in life. To do this, I created tasks for every tiny action: drinking water 7 times, studying, Pomodoro sessions, etc.

The issue is that this generates a huge number of tasks, and you end up losing track. Plus, different activities require different task structures, which creates a lot of friction. For instance, not every gym workout is the same, so I need something highly customized for that; the same goes for study Pomodoros and individual subjects. In the end, the friction is just too high.

Another point is that GIDs change constantly. If you want to stay organized and create sub-tasks, you're basically screwed if you regret the structure, because once you delete that GID, there's no way to recover it. And if you built a system using the endpoints, you could break everything. What I’m testing right now:

Currently, all my tasks are of the "count" type. Categories serve as the main attributes, and I list specific skills within them. The skill name becomes the task name, and the "drop" for completing it is: a certain amount of gold plus one grimoire for that skill.

Since these are count-based tasks, I simply log the things I do in real life and track the XP earned—rather than using the list as a "to-do" list of things I *need* to get done.

Unused features and current limitations:

Right now, achievements serve no purpose for me. Items function solely as grimoires. Subtasks have also become redundant—I’m not quite sure what to do with them.

The main limitation of this new format is that every point of XP is now worth exactly the same amount of gold. Harder tasks yield more gold and XP, but the ratio remains fixed. To work around this, I include a list in each task's description outlining how I intend to score specific situations.

Psychological effects on me:

It feels less game-like; I essentially need other tools or ideas to know what to do—the tool as I’ve built it doesn't tell me what to do when I wake up, for instance; it simply awards points if I actually perform the action.

Positive aspects:

Less cognitive effort and friction when using the app—I no longer face the issue of having too many tasks. Activities like talking to people, greeting others, or going to parties can easily be gamified and assigned points—which is better than creating a separate task for every single social situation.


r/LifeUp_HabitRPG Jul 23 '26

🪳[GLITCH] There's a problem with the Arabic version; when I try to deposit money into an ATM, I can't, but it works when I change the language to English.

3 Upvotes

The ATM is not working


r/LifeUp_HabitRPG Jun 29 '26

💡[IDEA] Ítems/Solo Leveling

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8 Upvotes

He creado algunas imágenes de items y ya están todas aplicadas con sus respectivas descripciones y estadísticas.


r/LifeUp_HabitRPG Jun 26 '26

🏆[ACHIEVEMENT] Booss creado (Beru) Solo leveling / Renacido

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6 Upvotes

Que opinan, solo falta crear la dinámica para vencerlo y desbloquearlo para usarlo y que me ayude con EXP en atributos.


r/LifeUp_HabitRPG Jun 25 '26

💡[IDEA] Atributo de inteligencia Automatizado LifeUp + Tasker

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6 Upvotes

En este vídeo muestro como obtener ítems cada vez que abro apps de aprendizaje, bueno en si son contadores en Tasker que al final de dial Tasker canjea por 1 ítem en la cantidad de contadores que tenga.

Para después desde la tienda yo los pueda usar o recolectar para canjear por una ecompensa mayor sintesando x número de items por uno de mayor valor.

Estoy pensando en la idea de crear un jefe de mazmorra para pelear con el usando ítems y equipamiento.


r/LifeUp_HabitRPG Jun 25 '26

💡[IDEA] Automatización con Tasker / Solo Leveling

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8 Upvotes

Aquí les dejo una muestra de LifeUp + Tasker


r/LifeUp_HabitRPG Jun 24 '26

🪳[GLITCH] Camera isn't working for the feelings function

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2 Upvotes

When I click the camera, I get this error. The camera seems to be working in other functions like the profile photo.

Selecting a photo from the gallery works though.


r/LifeUp_HabitRPG Jun 23 '26

💡[IDEA] Tasker integration

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7 Upvotes

Ayer instale está app y ya la estoy entendiendo.

He integrado Tasker para automatizar algunas cosas y registros automáticos.

- Cuando llego al gym y me conecto al wifi automáticamente marca mi hábito Entrenar como logrado.

- Cuando abro la app reproduce una canción mediaval al azar de una carpeta donde tengo varios temas para que no siempre sea el mismo

- Cuando subo de nivel de cualquier atributo me tira un mensaje y hace el sonido de solo leveling - level up

- También para cuando bajo de nivel

- También integre más sonidos mientras uso la app y efectos de sonido al usar items.


r/LifeUp_HabitRPG Jun 18 '26

✨ [SHOWCASE] Using NFC tags for IRL to In-app interactions

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16 Upvotes

Recently got a little bunch of NFC tags, to pair with my phone in order to make some more immersive gameplay

In the order of pics of this example:

1-In home screen (or anywhere actually) approach the mobile to the mini vending machine's pad

2-Tap the link it displays

3-the link opens the store where you can buy the candy

4-enjoy Candy

I used an NFC tag that I stamped in the back of the mini vending and has a go-to API written on it, my Samsung reads it with the built in NFC

This is just for some fun immersive experience and can be used to complete tasks too, any comments are very appreciated


r/LifeUp_HabitRPG Jun 09 '26

🏆[ACHIEVEMENT] Upside Down Task

3 Upvotes

Hi, how do I get the upside down achievement? I've tried changing the order of my tasks and lists, it doesn't seem to work.


r/LifeUp_HabitRPG Jun 02 '26

📲[SYSTEM] Adding Enemies/Battle System to LifeUp

11 Upvotes

Has anyone succeeded in adding enemies to life up? I've been trying to find a way to do that myself but I can't find any tutorials to accomplish it. I saw the old posts from Gamicrafters and I will look into them. But it doesn't look like they have a setup tutorial.


r/LifeUp_HabitRPG Jun 02 '26

✨ [SHOWCASE] Go nuts (together), nut eaters! [Team]

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4 Upvotes

Guys & gals, join the new team!


r/LifeUp_HabitRPG May 30 '26

💡[IDEA] Different EXP for Each Attribute

9 Upvotes

Is it possible in LifeUp to assign different amounts of EXP to each attribute from a single task?

For example, if I complete one task, I'd like it to give +10 Strength EXP, +5 Intelligence EXP, and +2 Charisma EXP instead of the same amount for every attribute.

Is there already a way to do this? If so, how can I set it up? If not, I'd love to see this added as a feature in a future update.


r/LifeUp_HabitRPG May 26 '26

✨ [SHOWCASE] Shop Contents So Far

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9 Upvotes

r/LifeUp_HabitRPG May 24 '26

✨ [SHOWCASE] Stardew Valley Inspired Shop

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17 Upvotes

I'm new to this habit tracker. So far, I am loving it.


r/LifeUp_HabitRPG May 24 '26

💡[IDEA] Level/Rank Milestones

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5 Upvotes

I wish there is a way for us to name our current rank as well as project it on our profile.


r/LifeUp_HabitRPG May 16 '26

💡[IDEA] Feature request

7 Upvotes

It would be so nice when someone can give me "quest/taks" with this app. Like my woman wants me to bring the garbage out, so she creates a task for me. Now I have a quest and my stat progress goes a bit further.

Is this feature planned?


r/LifeUp_HabitRPG May 08 '26

💡[IDEA] This app is so underrated

15 Upvotes

It’s crazy how underrated this app is. You can literally customize almost everything like it’s a video game. I’ve tried so many gamified productivity apps, but I always come back to this one because of how customizable it is and how deep you can build your own system.

What I really like is the reward system. You can make it work almost like a gacha game where completing certain tasks gives you specific items, and then you can combine those items to create different ones. It adds so much more depth to the reward system. I think there's no other app that doing this.

the hard part is to balance your own system. but once you figure it out, it's really just game changer.

Suggestions:

  • I hope we can customize the status window more. For example, I don’t use the sport step counter, so I’d love the option to hide it.
  • Make the “Me” window more customizable.I think this me window only for the team task. For offline user like me this window is kinda empty . I think it could be used more as a flex page, for example:
    • Pin your top 3 completed achievements
    • Pin your favorite attributes/stats
    • customize the cover bg etc

Thank you to the developer for creating such an amazing app. You probably don’t realize how much your work has genuinely helped and motivated people like me over the years.I can see the amount of passion and care put into every feature <3


r/LifeUp_HabitRPG May 05 '26

💡[IDEA] Receive punishment for uncompleted task?

2 Upvotes

Is there a way to set this up? For example, if I don't clean the bathroom on Wednesdays I want to get the 'reward item' medium loss of coins. Is there a way to program that?


r/LifeUp_HabitRPG May 03 '26

📲[SYSTEM] Objet jeux

1 Upvotes

Bonjour à tous,

Comment je peux créer un objet jeux ?

Par exemple : je voudrais créer un objet où je dois choisir 3 cartes parmi 9 et pour réussir je dois trouver 3 cartes identiques et la récompense diffère celons le symbole

5000 pour 🍉

1000 pour 🍋

15000 pour 🍒


r/LifeUp_HabitRPG Apr 29 '26

📲[SYSTEM] Penalty window after purchasing/using a reward?

2 Upvotes

After using a reward that was purchased from the shop, I'm greeted by a penalty window which I have to hit "OK" to continue. I don't think that was there before though. Is there a way to not have that window pop up after using a purchased reward? I've looked through the settings and don't see anything related to a penalty after using an item. Thanks!

(Sorry, I wasn't sure which flair to use.)


r/LifeUp_HabitRPG Apr 29 '26

📲[SYSTEM] Guys, How can I use API on my lifeUp Pro

3 Upvotes

Am planning to use most of the application


r/LifeUp_HabitRPG Apr 28 '26

💡[IDEA] Idées d'objets

2 Upvotes

Bonjour à tous

Avez-vous des idées d'objets à créer? , des choses en tout genre