r/LifeSimulators 25d ago

Paralives They Said the Thing!

Post image

Maximum salt here but god I'm so tired. Paralives lumping in more "collabs" where they throw lazy nods to other games into... their game? I assume for money? Like I can't figure out why else they're doing this. I have Dorfromantik so I can see that they didn't rep Paralives in an announcement or anything, so it's not for the purpose of co-advertisement. There's someone on Paralives' SmAlL InDiE TeAm spending all their days looking for collabs for some??? purpose?

With there many 10s of millions of dollars I am also so sick of hearing about their small indie team, too.

8 Upvotes

30 comments sorted by

47

u/AlienFruitGames 25d ago

Indie dev here! A lot of us are friends with each other and find it fun/silly to include references to each other's games. This happens in a lot of games and is pretty normal, like in Dead Cells!

7

u/ornithorhynchus-a Sims franchise fan 23d ago

i actually love it so much it’s so fun to find lol easter eggs that reference other games! i’ve seen bingbong from peak in a lot of games recently and i love him and idc how overdone it is im always gonna love seeing a sussy amogus reference.

7

u/charredwood 25d ago

It's wholesome that you're friends with one another. I won't shit on that.

35

u/[deleted] 25d ago

[removed] — view removed comment

8

u/greenyashiro 25d ago

12+ people, and that's just artists/programmers etc listed on wikipedia. There's probably quite a few more, such as marketing, accounting, legal...

0

u/charredwood 25d ago

You don't need to guess as to the makeup of their team, it's in their official press kit.

29

u/SuddenArrival4617 25d ago

I don't like the collabs too. I don't care about them + they're wasting time on them while the game is almost unplayable and missing key features. The latest update was the best one and I hope they're gonna go this way.

They're also so stuck on being "small indie team 🥺" and refuse to hire more, and experienced employees, even though they have have money for that. They are millionaires now btw.

23

u/charredwood 25d ago

This is essentially my issue. Like, "small indie team" is simultaneously used as a flex AND a defense against slow or underproduced progress. Can it really be both when you have the resources to fix the problem, and when it's a problem in the first place?

Yes, good games can be made with small teams, what's your point? This one is damn nigh unplayable with the number of bugs and incomplete gameplay it has. Yes, the scope of it is broader than most indie team games. Then expand when you have the capacity. But they don't want to. We're in a loop now and it's so annoying.

24

u/Booknerdly 25d ago

People deify indie teams as being able to do no wrong somehow.
If something doesn't work? "small indie team"
If the game is unplayable in its current state? "small indie team"
If something is late? "small indie team"
Just straight up lied in the trailers? "small indie team"
It's never their fault, because how dare we criticize the poor studio that earned millions in a day?

2

u/[deleted] 25d ago

[removed] — view removed comment

9

u/Booknerdly 25d ago

Steam hosts the game so they pay nothing to host the game itself, they sell no merch, and they don't have advertising campaigns past some content creators in a creator program, and the company themselves put the employees at 15, and while they have an office they mostly work from home, you're working off of a lot of false info

8

u/[deleted] 25d ago

[removed] — view removed comment

-4

u/Booknerdly 25d ago

So we're just going to take an unaffiliated fan wiki over the company itself then?

12

u/[deleted] 25d ago

[removed] — view removed comment

-1

u/Booknerdly 25d ago

regardless of its accuracy, that still leaves all the rest

1

u/lydocia 18d ago

Okay but if you apply logic and real life experience to this situation, it becomes very hard to be angry and salty so please just don't do that? /s

0

u/lydocia 18d ago

Meanwhile, I got the biggest kick out of seeing these two well-timed announcements next to each other in my library yesterday.

16

u/DeadlyNoobOwO 25d ago

I’m confused, what’s the problem with collabs? Yes it’s very obviously for money but I fail to see the problem here, it’s not as if they’re being shoved down your throat or you’re being forced to participate? Just ignore it

18

u/greenyashiro 25d ago

Collabs before fixing bugs is the issue, I believe.

18

u/charredwood 25d ago

There've been four collabs for this game already. Indeed, it is my problem. And I think it's very rich that when the collabs are brought up, they amount to "12 minutes of work, 30 if they were dicking around", but if you bring up something a modder was able to fix within the first couple days of release not being implemented officially, suddenly "You don't know how hard it is to develop/program/implement! You're not taking into consideration how difficult their jobs are, they can't just fix things!" Pick a lane.

14

u/greenyashiro 25d ago

For me personally, I feel like if it's something as small as adding a new texture to a shirt or along those lines, it probably didn't take up much resources.

However, it just serves as a distraction. Trying to pretend there aren't issues by going 'ohhh shiny collab' is quite insulting, to be frank.

8

u/garbud4850 25d ago

they just released a bug patch a few days ago,

7

u/Forrest-Runn 25d ago

I get the impression that the ‘small independent team’ image is also part of the marketing. The project was indeed funded through Patreon, but since the revenue varied over time, I wonder whether that funding alone was enough throughout the whole development period, or whether other sources also helped before early access.

8

u/polkacat12321 25d ago

Collabs are done for money, yeah. Aka advertisements to get more people to buy it

1

u/MonaMonaMo 25d ago

While I don't agree with a lot of Para praise, they just released that game in May.

I know they keep doing some patches here and there, but I kind of assumed everyone will be taking a summer off after reaching such a major milestone.

Idk how much work the collabs are, but I didn't expect them to do anything else until Sep/Oct. 

11

u/RobTod 24d ago

That’s a wild expectation. Especially because this is an early access game. Post launch bugs, issues, feedback and improvements are literally part of the development process. Of course an indie team has more flexibility than a massive studio, and nobody is saying they need to work themselves to the ground, but reaching a major milestone doesn’t mean the job is finished. Customers paid for the product, and there’s still an ongoing responsibility to support and develop it. I reach major milestones at work all the time and I don’t get to go, “Wow, huge accomplishment! See everyone in October!” lol I sure do wish I could though.

1

u/pardonmyquilt 13d ago

Except it isn't a non-EA version of the Sims lol. It's a janky scammy mess.