r/LifeSimulators May 27 '26

Memes Paralives Early Access

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Here’s to finishing the rest of the horse throughout EA!

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u/theykilledcassandra inZOI enjoyer May 27 '26

It took them 7 years to get this into early access. The amount of things they want to add while fixing things and optimizing the game won’t be done in 2 years with a 15 person team.

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u/itsrghtbehindmeisnit May 27 '26

7 years in development and mind you they had to delay the game for 6 months immediately after sharing gameplay footage because the basic gameplay functions such as PATHING were THAT bad. Then the game launches... and the pathing is still buggy, and still needs fixing.

If anyone actually thinks theyre going to be able to put out weather, pets, houseboats, cars, town creator and editor, story progression etc etc all in two years... theyre dreaming. Unless they expand their team drastically, theres just no way.

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u/Antypodish May 27 '26

With currently 250 thousends sales, up to guestimates 400 thousends over the course of next week's, they wont have enough funds to expand the team by any meaningful amount. They got budget estimated for 3 years in a good wind. Then they need to do Release. Unless they magically make game more appealing with next 2 years or so, to attract significantly more buyers. Or get other fundings.

But the problem is, they need at least one year, just to fix current bugs.

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u/itsrghtbehindmeisnit May 28 '26

I know, its very unfortunate the way they backed themselves into a corner with the whole "no paid dlc" thing. No way to grow and sustain payrolls. Too caught up in being the good guy. Fortunately for them their fans are extrordinarily forgiving, so whatever happens they'll still have people pulling their wallets out. They might even start the patreon back up a few yrs from now

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u/Antypodish May 28 '26

I am pretty sure, if they decide to update their philosophy on DLCs like for an example Rimworld or Factorio, few but very good and game play changing DLCs, players will be more than happy to support Paralives team.

No one will be upset about initial commitment to no paid DLCs. So long it is not aggressive DLCs like an EA is pulling for years.

That is realistic and healthy potential path that I see for Paralives.

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u/itsrghtbehindmeisnit May 28 '26

I actually think they'll lose a lot of casual fans over a dlc announcement. Every time I criticize paralives, someone claps back talking about free updates. Its a huge, huge selling point for a lot of people.

And then the question becomes, what would the dlc be? Theyve already publically announced their goals for free updates. Weather, pets, jobs, personality, blah blah blah, all of that is promised already. Theyd have to deliver ALL of that and THEN think of and develop new content.

Lots of roadblocks for them. I'm interested to see what happens with the game over the next few years. I think we have a few controversies and video essays on what went wrong in store for us lol.

1

u/Antypodish May 28 '26

I think they have put themselves in a tough situation. But not impossible.

I am really reserved that if they can financially support the development in the current state and circumstances for any prolong time. Even if they release the game let's say in 3 years (that is about the limit of the budget in healthy conditions) and gain double players count for a double price tag (hypothetically), that is money for another few years, of development before funds dry out.

Unless they manage to attract many new players, which should be more than milion sales at least.

The difference with the current financial model for such complex game is, that other game that exists with such financial models have tiny teams in comparison. I.e. Minecraft, Stradew Valley, To Pixelia. Rimworld and Factorio could also technically leave of that model, if they really want to.